I understand, thanks for the clarification Hlid!Not to be a AD&D-Lawyer here, but I'd like to make one point TGM. You keep referring to "Negative Energy" and imply that it doesn't relate to fatigue, energy loss, etc... In the basic principle of the game it does. What AD&D does for the "magic" is give a lack of something actual substance. For example, heat is the opposite of cold. Cold however isn't a "real" force. It's merely a lack of heat. In the game, we don't cast a Cone of Cold, and suck the heat out of the area, we blast it with a palaple force of "coldness". The same applies to the positive/negative energy. When you're "zapped" by a vampire, they remove "positive energy". They do this because they have contact with the negative material plane. The effect is the same as if you'd run a marathon, been studying for a day, etc... It's all semantics. It's why in PnP so many spells and such actually age the caster, and so many monsters can "suck the life" from you
Still, I'm not convinced that we'd have to use something THAT crippling to balance these spells.
I do not understand you here however. What repetative files are you talking about? I'd appreciate a bit longer explanation, if you don't mind. What I suggested would work the following way:As for the design of your TDs... It'd be a bloody nightmare to attempt to code it. With oodles and oodles of repetative files made in order to give the illusion of selection you want.
- TD HLA added to the Innates menu.
- upon selection, a script would check for the requirements of the desired spell. If they were met, the script would add that spell to the Innates repertoire. If not, the attempt to develop a TD would be lost. At this part the TD innate would "remove itself".
- if someone picks it again, he would get the very same 2da list of possible spells, and the same process would start.
I'm a bit undecided about choosing the same spell multiple times though.