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What should really also be in a refinements mod


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#1 Baltrek

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Posted 26 March 2004 - 09:29 PM

Take away the bias towards a good/neutral party.

Granted, I play a good party most of the time, but it is really not possible to RP an evil character.  I find myself constantly justifying making the good choice just to complete quests with my EEEEvil char.

I feel the same way about certain dialogs that make it impossible to RP certain characters.  Take Paladins for example.  Would a Paladin really complete the Mae'var quest?  Absolutely not.  There is no way a Paladin would work for a theives' guild.  And the thought of one fundametally becoming a vigilante and killing Mae'var is ludicrous.  They would have brought them to justice.   Would they work for Bodhi instead?  A Paladin would tolerate Yoshimo rather nicely, but never would have escorted him to the guildhall for employment opportunities.

Even having to lie to advance, such as the guardian golem in Irenicus' dungeon.  You have to lie and tell him you are Irenicus.  That grates on me every time I play a paladin.

As a DM, I would make a Paladin fallen for so much stuff they have to do in this game just to advance the plot.

As for Evil character, there is no way to RP one through the game.  Well, maybe, ending up about level 12 at the tree of life from not completing any quests.  Most of the quests are pleas for help, offering no promise of reward up front.  I mean, come on...About the most evil thing you can do is complete the Mae'var quest, then turn around and work for Bodhi.

#2 Caedwyr

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Posted 27 March 2004 - 12:40 AM

Personally I think giving more evil options is something for a quest mod, not a skill system overhaul mod. There have been numerous comments on the lack of evil options, and a couple of mods have started work on fixing this lack, only to stall or be dropped. One of the problems is the shear scale of what needs to be added. I'd say this is a complete mod project in and of itself.

(Plus, Littiz and T.G.M. don't really need any other work for quite some time)
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#3 Littiz

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Posted 27 March 2004 - 02:26 AM

If something in this direction is going to happen, it's not definitely going to happen soon.
Besides, you'd better ask TGM, I never play evil parties :lol:

For this aspect you will want to keep an eye on Return to Windspear, BTW (and wait patiently ;) ).

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#4 Rathwellin the Bard

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Posted 27 March 2004 - 03:59 AM

If something in this direction is going to happen, it's not definitely going to happen soon.
Besides, you'd better ask TGM, I never play evil parties :lol:

Me either. The very idea of playing evil disturbs me. I seen plenty of posts where folks seem to feel otherwise ... but every time I see stuff like 'there is no such thing as "evil" just personal bias' I disagree so strongly I get a bit nauseous. For that reason I avoid the debates. It would get too personal too quickly.

#5 T.G.Maestro

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Posted 27 March 2004 - 06:55 AM

The very idea of playing evil disturbs me. I seen plenty of posts where folks seem to feel otherwise

I'm your man then... :ph34r:
I think I never even tried a good party, only a true neautral - once.
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#6 jester

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Posted 27 March 2004 - 09:48 AM

Making a paladin fallen, because he has to lie to overcome evil is a situation which no god should bring his/her paladins into in the first place. It would be lame gamewise, but I must admit I also detest paladins.I never play anything better than CG at most to max out on quests I always tend to be CN in the end. *sigh* I like the solution of IWD2 that paladins never ask for rewards, these self-righteous twits. :) Undercover films show a lot of the dilemma I am talking about.
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#7 Jinnai

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Posted 27 March 2004 - 10:20 AM

I agree, though if a DM ever made me do something like that, especially early on, i'd just up and leave. I mean, its my character, if he doesn't like me playing a paladin to begin with, he should say i can't to begin with.

But that said, i'd prolly never play a paladin, atleast seriously. I prefer a LN monk...or a CG dense fighter, or a wild mage...
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#8 Baltrek

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Posted 27 March 2004 - 02:37 PM

Heh, I can identify feeling bad about making evil choices. I hate how guilty I feel being mean to Jaheira until she leaves...

Seriously though, I lovce paladins, and have probably played one a third of my time. It makes me cringe every time I HAVE to do something that a paladin would never do.

On the evil note, I tried a party with a PC fighter dualled to assassin, Bodhi, Korgan, Edwin, Viconia, and it sort of sucked. I tried really RP'ing my PC (Neutral Evil), and I did not get probably half the quests.

I suppose you are all correct. Balancing the alignments for quests will probably never happen, which is too bad.

#9 -JTrebeil-

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Posted 27 March 2004 - 02:59 PM

The only games i've ever seen that give you a true RP experience as far as playing evil are knights of the old republic and deus ex2. Both are extremely good at letting you RP your character and face the consequences of your actions. far as bg goes tho, yea you're pretty stuck with being mr' goody two-shoes. I've tried the evil route a couple times and except for the hell trials and some parts in tob it really isn't as much fun as playing good simply because its so hard to get into your role and actualy BE evil...the dialog choices and quest choices just aren't there.

#10 Schatten

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Posted 28 March 2004 - 05:54 AM

too bad this is not going to be done. you need to recreate to much and change too much.
btw, any other game with d&d wont be evil, too. thanks to wotc and their opinion that good must prevail in the end. :angry:
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#11 Baltrek

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Posted 28 March 2004 - 09:48 AM

Yeah, speaking of WotC, I was cleaning house last nithgt and found about 3000 Magic cards from about seven years ago. Eeek.