Playing the Sword Angel
#41
Posted 19 May 2004 - 11:55 PM
Please avoid starting a thread if another with the same name is already apparent.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#42
Posted 20 May 2004 - 08:45 AM
the sword angel is a hypocrite who toys with his prey before killing it.
This assumes that you do kill it, while - as Caedwyr perfectly explained - it isn't necessary most of the times. Unless you kill for goodies, then it's player's fault if he plays the character that way.
This kit is a "tool" for roleplaying a particular - and very ideal and irrealistic - type of character.
Like every tool, it must also be used properly... I can only pave the way.
Anyway, if I find the time for this (I mean not in the close future), I'll try to think about some script change for spared enemies, but this is still a somewhat secondary issue: everyone is responsible only for his own actions, and I'm trying to portray the S.A., not his enemies.
Thanx for the re-ordering @TGM
Ever forward, my darling wind...
#43
Posted 20 May 2004 - 10:28 AM
I'd suggest to increase the regeneration rate of the Regeneration SA HLA. It is identical to the Monk Regeneration ability, but this can only be picked once, while the monkish version can be chosen 3 times. And while a monk can reach a 1HP/sec rate with that version, a SA will always be limited to 2HP/round.
I'd suggest increasing the reheneration bonus of this SA ability to 3HP/round
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#44
Posted 20 May 2004 - 10:36 AM
Makes sense to me that the Monk could be 'better' at this naturally.
Would not change it.
#45
Posted 20 May 2004 - 10:38 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#46
Posted 20 May 2004 - 07:04 PM
PnP Celestials
Geomantic Sorcerer Kit
#47
Posted 20 May 2004 - 10:50 PM
the sword angel can use more regen items
Not quite. The monk also could use regeneration rings or Ring of Gaxx. But I see the regeneration as a natural ability of the monk class. Vote for Caedwyr and Rathwellin.
I'd suggest to increase the regeneration rate of the Regeneration SA HLA. It is identical to the Monk Regeneration ability, but this can only be picked once, while the monkish version can be chosen 3 times. And while a monk can reach a 1HP/sec rate with that version, a SA will always be limited to 2HP/round.
I'd suggest increasing the reheneration bonus of this SA ability to 3HP/round
Who says SA should have the same regeneration rate as the monk ?
#48
Posted 21 May 2004 - 12:25 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#49
Posted 22 May 2004 - 03:44 AM
Don't get me wrong, TGM already provided some nice inputs and ideas for this kit, everything is still debatable.I think it works well the way it is, and since the Sword Angel kit is Littiz's baby and he seems happy with the way things currently work + the sword angel can use more regen items I think there is no balance or roleplaying reason to increase the regeneration.
The point though is that such corrections would be minor in any case, and I don't think that "fine tuning" for the balance of this kit is urgently needed in the first place, since if you try to powerplay it you're already abusing of it
Ever forward, my darling wind...
#50
Posted 23 May 2004 - 12:38 PM
The percentage of kills for my S.A. PC is about 15% compared to ~80% when playing as other warrior-type characters.the sword angel is a hypocrite who toys with his prey before killing it.
#51
Posted 24 May 2004 - 08:45 AM
A most lovable reportThe percentage of kills for my S.A. PC is about 15% compared to ~80% when playing as other warrior-type characters.the sword angel is a hypocrite who toys with his prey before killing it.
Thanx Caveman
Ever forward, my darling wind...
#52
Posted 29 May 2004 - 12:11 AM
My unbiased opinion- On a scale of 1 to 10, I give the Sword Angel a 9.5(the Undead Hunter is the only one that [narrowly] rates higher). There were two things that kept me from giving it a 10 and both points were minor ones. 1)Being silenced will prevent them from using their HLA’s with the exception of Merciful Fighting(and the Improved version). 2)Banish, was good...well balanced. If the undead or demonic creatures around the S.A. aren’t destroyed outright...it usually means the Sword Angel’s @$$. But in close quarters I thought the S.A. was left far too vulnerable with the enemies that were not destroyed coming right back in the fight with no adverse effects. It was one aspect of the kit I hardly used though. One of those ‘last resort’ kind of things. I could never get Banish to work against pit fiends though. They always managed to do something to disrupt me before I could get it finished !
I can’t suggest any realistic changes since I don’t really understand the limits of modding and it’s a great kit as is. Well done!
#53
Posted 30 May 2004 - 09:05 AM
9,5 you say... I'm sure we can do better
Hm, not really intentional. Still, I see it is fitting for some HLAs like heroism... there's no such thing as a "verbal component", but somehow being able to speak would be necessary.Being silenced will prevent them from using their HLA?s with the exception of Merciful Fighting
Maybe I'd just remove this issue for Spiritual Integrity...
I'm not really sure what flag is involved though, I have just a suspicion.
For the moment, it's gone in my TODO/NOTES list (yes, I have one!)
This one was heavily debated between me and TGM, what you see now is the final result: I like it as a last resort ability, it's not intended to be used everyday.It was one aspect of the kit I hardly used though. One of those ?last resort? kind of things.
Anyway it might be made more effective if necessary
Ever forward, my darling wind...
#54
Posted 02 June 2004 - 12:20 AM
True, true! Improvements can be made to anything.9,5 you say... I'm sure we can do better
@Not being able to use HLAs when silenced- I didn't think it was a bug since the same thing happened to the rest of the party as well. If it can be changed, good enough. If not, I think there are some ways to deal with it in-game.
@Banish- It performs consistently in its current state. The only thing I could think of to improve it would be to have any surviving undead and/or demonic creatures make a saving throw or suffer some degree of damage and/or flee. But this might raise balance issues.
I intend to dual class the kit. I have just been debating on what point in the game to do it. Though it seems like it would waste too much of the kit's potential for the advantages of spellcasting.
#55
Posted 03 June 2004 - 11:43 PM
Hm..@Not being able to use HLAs when silenced- I didn't think it was a bug since the same thing happened to the rest of the party as well.If it can be changed, good enough. If not, I think there are some ways to deal with it in-game.
Then the issue will be debated with TGM. Probably we'll need to do some fixing here and there, if possible.
As an old fan of the Kensai/Mage, I attempted - at first - to create a different version of that kind of character.I intend to dual class the kit. I have just been debating on what point in the game to do it. Though it seems like it would waste too much of the kit's potential for the advantages of spellcasting.
As we worked to give shape to the original TGM's idea to refine the entire HLAs system, I started to think about a possible table for S.A., and I really like what it has become now.
At this point I'm really "torn apart"... I've not played in many months, and when I'll finally have the chance to play again, I don't know anymore which path should I take: dual it, or not?!?
Ever forward, my darling wind...
#56
Posted 10 October 2004 - 12:31 PM
http://forums.blackw...hp?showtopic=40
PnP Celestials
Geomantic Sorcerer Kit
#57
Posted 11 October 2004 - 02:12 AM
Littiz?
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#58
Posted 11 October 2004 - 11:53 AM
I've had a quick run through the tutorial... my first impression is that, despite the first impression, it is not truly what we need here
Ehm, I'll be clearer.
Our greatest problem here are dialogs. External reactions: this is what is truly missing, and to add them in a reasonable way I still think the best method would be to add a "generic-multi script", forced, at some point, upon "spared" creatures.
This would trigger brief reactions and dialogs choosen basing on race, intelligence, wisdom, the SA's charisma, or anything else.
Certainly we can't think about altering the dialogs and the scripts of all the creatures in the game, while this solution would be appliable.
Still, I can think about a dozen of problems already, and I haven't even tried to implement it...
I don't know.
Using such a solution, everything else would be secondary.
I could add XPs via the script itself, basing on the creature's power.
Loot then has never been a real problem, given the "philosophy" of this kit.
EDIT: I might anyway report that we are working on some minor improvements for the kit, at this stage.
Edited by Littiz, 11 October 2004 - 11:59 AM.
Ever forward, my darling wind...
#59
Posted 11 October 2004 - 12:15 PM
Of course a problem with that would it would make the Sword Angel a bit less distinctive, but a plus would be better integration into the game if others can do the same thing, just not as well.
PnP Celestials
Geomantic Sorcerer Kit
#60
Posted 11 October 2004 - 01:18 PM
I still hope one day I can attempt to work on my previously explained idea, too. Maybe when RtW will be finally out and other activities will be reduced...
Being here, I'll just do a more detailed report.
Improvements for the Sword Angel in V2:
- Merciful Figthing re-implemented. *Much* better and cleaner system for activating/deactivating the ability
- Thx to our recent discoveries and a fitting suggestion from TGM, a S.A. won't be able to score criticals while using Merciful Figthing
- Improved Criticals will be added to the HLA table (as for fighters, but S.A. won't get Toughness)
- Probably a new kit specific ability will be added. *If* I can convince TGM about the one I have in mind, it might have Heroism as a prerequisite
Edited by Littiz, 11 October 2004 - 01:22 PM.
Ever forward, my darling wind...