@New HLA-

Posted 11 October 2004 - 04:22 PM
Posted 12 October 2004 - 01:41 AM
Instead of dialogues, I'd suggest using DisplayStringHeads. There are already a few generic ones used ingame, such as gpshout's "I can't take this!"Our greatest problem here are dialogs. External reactions: this is what is truly missing, and to add them in a reasonable way I still think the best method would be to add a "generic-multi script", forced, at some point, upon "spared" creatures.
This would trigger brief reactions and dialogs choosen basing on race, intelligence, wisdom, the SA's charisma, or anything else.
Edited by SimDing0, 12 October 2004 - 02:42 AM.
Posted 12 October 2004 - 06:08 AM
Well, lets just say that Improved Critical is not really what we need for the SA. I just cannot imagine why this kit would need inmproved critical chances... to be honest, I'd remove the Smite HLA as well from here.Being here, I'll just do a more detailed report.
Improvements for the Sword Angel in V2:
* Merciful Figthing re-implemented. *Much* better and cleaner system for activating/deactivating the ability
* Thx to our recent discoveries and a fitting suggestion from TGM, a S.A. won't be able to score criticals while using Merciful Figthing
* Improved Criticals will be added to the HLA table (as for fighters, but S.A. won't get Toughness)
* Probably a new kit specific ability will be added. *If* I can convince TGM about the one I have in mind, it might have Heroism as a prerequisite
Posted 12 October 2004 - 06:37 AM
I thought improved critical was dropped for all the kits...Well, lets just say that Improved Critical is not really what we need for the SA. I just cannot imagine why this kit would need inmproved critical chances... to be honest, I'd remove the Smite HLA as well from here.Being here, I'll just do a more detailed report.
Improvements for the Sword Angel in V2:
* Merciful Figthing re-implemented. *Much* better and cleaner system for activating/deactivating the ability
* Thx to our recent discoveries and a fitting suggestion from TGM, a S.A. won't be able to score criticals while using Merciful Figthing
* Improved Criticals will be added to the HLA table (as for fighters, but S.A. won't get Toughness)
* Probably a new kit specific ability will be added. *If* I can convince TGM about the one I have in mind, it might have Heroism as a prerequisite
Posted 12 October 2004 - 06:41 AM
Posted 12 October 2004 - 11:30 AM
Well, lets just say that Improved Critical is not really what we need for the SA. I just cannot imagine why this kit would need inmproved critical chances... to be honest, I'd remove the Smite HLA as well from here.
Ever forward, my darling wind...
Posted 12 October 2004 - 10:06 PM
I think something more fitting would be better - something that would be most udeful versus those "evil" opponents and creatures. I think something like the Exorcism ability seen by paladins would be nice, but I can accept IC of course.Don't forget that S.A. is a master swordsman: this must be evident somewhere.
By adding criticals when wanted, and by removing them when they are *not* wanted, we emphatize one thing: control.
Ehi, there are also demons, undead and whatever in the game.
And this is a most weak reason. I really think we should replace it with something. (To be honest, I'd allow Smite only for 2-handed weapon users if it would be possible, amd only for the most powerful warrior types - simply take a look at it's effects, it has nothing to do with the SA).Smite is a little more debatable, but I think it has valid strategical uses, after all
Posted 13 October 2004 - 10:40 AM
It's not really in the concept of SA to be "anti" somethingI think something more fitting would be better - something that would be most udeful versus those "evil" opponents and creatures. I think something like the Exorcism ability seen by paladins would be nice, but I can accept IC of course.
Ever forward, my darling wind...
Posted 13 October 2004 - 12:08 PM
Agreed.I think IC is very fitting for this kit, even though I admit I couldn't have said it without your suggestion about Merciful Fighting.
Now all things come nicely together, at last.
About Smite, I can be convinced of course. We'll see what options we have at hand
Posted 19 October 2004 - 12:01 PM
Edited by Littiz, 19 October 2004 - 12:03 PM.
Ever forward, my darling wind...
Posted 19 October 2004 - 11:34 PM
I suggest thinking in the 15 slot limit as we did for monks and sorcerers (and maybe barbarians).This should make the table complete and a bit more flexible (allowing for different paths/focuses).
The 10 HLAs of the old version were a bit "tight" in this sense.
Posted 20 October 2004 - 01:56 AM
Ever forward, my darling wind...
Posted 27 October 2004 - 11:05 AM
Appreciated!Ok, some anticipations for Caveman, at this point
Posted 01 November 2004 - 05:40 AM
Edited by Littiz, 01 November 2004 - 05:43 AM.
Ever forward, my darling wind...