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Minor customization issue


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#1 T.G.Maestro

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Posted 23 March 2004 - 11:29 PM

The only thing I'd immediately change on Chloe is the look of her weapon descriptions - I think it would be nice if these would look more official - at the moment you are using a very different look.

Please, if it is not a great pain, change them a bit following the official methods. ;)
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#2 thecursed

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Posted 24 March 2004 - 08:03 AM

could also be usefull to see the effects they produce: negative plane protection for example
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#3 T.G.Maestro

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Posted 29 March 2004 - 07:12 AM

Ok, I'm going to post a few suggestions on her two swords. I'd like to mention that their current versions are HEAVILY bugged! (I can post you a detailed bug report if you wish). These description contain some of my suggestions on the balancing issue, since I still say that both of these swords are a bit over their supposed power. Even if you don't take these proposed changes into consideration, those weapons should be revised a bit. ;)



Wrath of Akadia

Chloe growls at you when you try to look at her weapon, but reluctantly agrees to tell you what it does.

Equipped effects:
Casts Blur on wielder once/day.

STATISTICS:

THACO: +2 bonus
Damage: 1D8 +2 +1D3 lightning damage
Damage type: slashing
Speed Factor: 3
Weight: 4
Proficiency Type: Scimitar
Type: 1-handed
Usable By:
Chloe

***

Rage of Akadia

Chloe growls at you when you try to look at her weapon, but reluctantly agrees to tell you what it does.

Equipped effects:
Blur on wielder once/day
Improved Haste once/day
Immunity to Blindness

Combat abilities:
10% chance/hit to stun opponent for 1 round (save vs. spell)

STATISTICS:

THACO: +3 bonus
Damage: 1D8 +3 +1D6 lightning damage
Damage type: slashing
Speed Factor: 2
Weight: 3
Proficiency Type: Scimitar
Type: 1-handed
Usable By:
Chloe

***

Fury of Akadia

Chloe growls at you when you try to look at her weapon, but reluctantly agrees to tell you what it does.

Equipped effects:
Blur on wielder 3x/day
Improved Haste on wielder 3x/day
Immunity to Blindness and Confusion.

Combat abilities:
10% chance/hit to stun opponent for 2 rounds (save vs. spell at -2)
STATISTICS:

THACO: +5 bonus
Damage: 1D8 +5 +1D10 lightning damage
Damage type: slashing
Speed Factor: 1
Weight: 1
Proficiency Type: Scimitar
Type: 1-handed
Usable By:
Chloe

***************************************************************

Lathandar's Flame

Chloe growls at you when you try to look at her weapon, but reluctantly agrees to tell you what it does.

Equipped effects:
25% Fire resistance bonus

Combat abilities:
Flame Arrow once/day

STATISTICS:

THACO: +1 bonus
Damage: 1D6 +1 +2 fire damage
Damage type: slashing
Speed Factor: 4
Weight: 3
Proficiency Type: Short Sword
Type: 1-handed
Usable By:
Chloe

***

Lathandar's Blaze
Chloe growls at you when you try to look at her weapon, but reluctantly agrees to tell you what it does.

Equipped effects:
50% Fire resistance bonus
Casts Negative Plane Protection once/day

Combat abilities:
Flamestrike once/day
5% chance to blind opponent for 2 rounds (save vs. breath)

STATISTICS:

THACO: +2 bonus
Damage: 1D6 +2 +4 fire damage
Damage type: slashing
Speed Factor: 3
Weight: 2
Proficiency Type: Short Sword
Type: 1-handed
Usable By:
Chloe

***

Lathandar's Inferno

Chloe growls at you when you try to look at her weapon, but reluctantly agrees to tell you what it does.

Equipped effects:
75% Fire resistance bonus
Negative Plane Protection

Combat abilities:
Sunray once/day
10% chance to blind opponent for 3 rounds (save vs. breath)

STATISTICS:

THACO: +4 bonus
Damage: 1D6 +4 +6 fire damage
Damage type: slashing
Speed Factor: 2
Weight: 1
Proficiency Type: Short Sword
Type: 1-handed
Usable By:
Chloe
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#4 Lucythebeast

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Posted 29 March 2004 - 05:33 PM

As I've said several times before, there are fixes for Chloe's weapons in the next patch.

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#5 T.G.Maestro

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Posted 29 March 2004 - 11:54 PM

I know, and I wasn't trying to push that discussion - I was only suggesting a more balanced and smooth weapon upgrade-system. She works very nice in-game, but it really pains me to see that she has much better starting bonuses with her weapons than ANY other NPCs. Gods, her starting grear is clearly superior to that of Sarevok at the start of ToB :blink: .
And since this issue balongs to the ToB part of the mod as well, I think we might discuss it a bit further.
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#6 T.G.Maestro

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Posted 05 April 2004 - 07:19 AM

Another few minor problems, this time with party banters.
1.: Chloe's banter with Minsc (the one that starts by Minsc saying that "Minsc or Chloe are a good team"(or something like that) is very funny, but Minsc wasn't portraid very well here IMHO. His sounds like an ape, not the classic "Minsc-style". He is talking like a REAL barbarian here - I'm not that good in english, but the difference is obvious. You could revise this one ;) .
2.: The Chloe-Edwin conflict dialogue (where the PC can decide weather or not these two settle differences) ends with Edwins dialogue. This one has a typo, Edwins says something like "Hahaha Simple fools". First, there should be a ".", and if you ask me, the hahaha part is a bit lame fro Edwin. He is egoistic and silly, but not THAT much. Personal opionon only of course.
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