OK guys, lets discuss this a bit further.
As to the current version, again this ability should be useable (and survivable) with all sorcerers, not just the power gamers who go out of their way to max out all stats. Regen will especially help these players
Agreed, we won't touch regeneration bonuses.
What I *think* that the guys were trying to do here was a ?last strike? kind of effect & weren?t nearly as concerned about usability on this one as on others
Absolutely correct Rathwellin. It is a last move effect, and normally it should KILL the sorcerer without question. Thats the nature of such an action. It may sound (and may be) harsh, but high-level characters (like the party in
ToB) are quite familiar with spells like Resurrection. Almost every one of them has seen the "Otherworld" at least once during the long journey (if you don't play re-load style, that is).
If I have *any* other sort of damaging spell I?ll use those first ... only if those all fail & my PCs spellbook is empty would I actually be tempted to use this ability ...
Actually, you start to understand it..! ES is not something like Dragon's Breath or Horrid Wilting - it is a self destructive ability, for the most hopeless situations. Once the sorcerer knows that there is no way out and he is going to die in a few seconds, he can activate this ability - to seal the fate of his attackers as well.
in all honesty if I?m that desperate I would probably be more tempted to just use power word ?reload? instead
Your choice. I use the reload option only when most of my party members are slain or are in scorching pieces.
1. Make it a party friendly spell/innate. The Sorcerer is already loosing Dragon?s Breath & Comet. I don?t see why the Sorc couldn?t direct Energy Storm just enough to avoid damaging his friends. Hey we are talking 10th level ability here....
Please, this is a joke, isn't it? ES is not something that can be controlled - once activated, the sorcerer loses control over his magical energies, his mind and his body as well - he lets loose a storm of destruction, and that won't be party friendly at all costs.
2. Either increase the area of effect
A much better idea. I will think about it, but I could live with an area increased by 50% in size. Also, I will try to reduce the casting time so it can be activated faster in combat (a casting time of 2 or 3 should suffice).
3. Have the ability protect the user like a no-save Otiluke's Resilient Sphere at the same time it is draining his life, spells, and other magic protections. The intense outpouring of energy at the ?heart? of the storm protects the Sorcerer even as it destroys him. This is a two edged sword. This protection should both prevent foes from harming him but should also prevent cheesy help from the party by doing things like having another party member using the Rod of Resurrection to heal him back up in the middle of the storm
I partially agree with this. I agree that the Storm should somehow protect the sorcerer from attackers, but I would choose a few offensive "protections" instead of a resilient sphere effect. Again, this spell is all about offense and destruction, it won't protect anyone from anything. What I could add is a short range Wing Buffet effect combined with an uncounsciousness effect on opponents who get close to the caster. This effect would blow away creatures (friend and foe alike) to a short distance (so they don't escape the radius of the storm this way) and maybe even make them uncounscious for a round if a save is failed.
I don't understand with the part that would prevent "cheesy" tactics from the party to help him out. Think of it, I don't think we should strip the option to at least try to help the sorcerer - a well organized and tactical party would clearly attempt to benefit as much from such a desperate action as possible. If it means cheesy tactic, so be it - if it is possible, why should we prevent it?
4. The unconsciousness at the end is cool, but it seems to have problems, witness my bug report when I used it in Slayer form. So instead have this spell apply temporary level drain to the Sorcerer at the end instead. If possible make it so that the Amulet of Power does not protect against the Energy Storm level drain
No, a Level Drain wouldn't be fitting, ES has nothing to do with Negative Energy. We will try to take care of the Slayer bug in time, but I don't feel changing an ability simply because the PC character might have a tiny problem with it in a very special case.
Well, thats all, I hope you understand the motives and can live with the current effects. Personally, I find this a most fitting ability, one that should be used by the greatest caution - again, we shouldn't really talk about how to save the sorcerer from dying, since this is a kamikaze ability.