STRING_SET
Started by weimer, Mar 05 2004 10:57 AM
5 replies to this topic
#1
Posted 05 March 2004 - 10:57 AM
WeiDU (153, available now) will uninstall changes made by STRING_SET (and "forced string references"). <Talks into wind> Despite this, you should not use these features. </Talks>
#2 -Sim-
Posted 05 March 2004 - 03:20 PM
In my defence, I will say that there's no way to modify GUI strings aside from STRING_SET. But thanks for this one, it makes coding stuff like Virtue a lot cleaner!
#3
Posted 05 March 2004 - 11:41 PM
As Sim says, there's a time or two that it's necassary. The new feature is handy, thanks Wes.
Oh, and re:
Much thanks, that one's definately usefull.
Oh, and re:
* EXTEND_TOP / _BOTTOM now automatically handle target scripts that
are not there.
Much thanks, that one's definately usefull.
The great wolf Fenrir gapes ever at the dwelling of the gods.
#4 -Sim-
Posted 06 March 2004 - 01:28 AM
Ooh, I didn't even notice that one. Does that mean we don't need all those ACTION_IF statements any more to handle area scripts introduced by other mods?
#5
Posted 06 March 2004 - 06:31 PM
Thanks for doing this, Wes!WeiDU (153, available now) will uninstall changes made by STRING_SET (and "forced string references"). <Talks into wind> Despite this, you should not use these features. </Talks>
One place where this will really help is for the dialog "FixPack" where changes are made to the original game dialogs.
I gotta get rid of this friggin idiotic signature...
#6
Posted 07 March 2004 - 07:21 AM
Cool.
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"