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Deva quest


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Poll: Should the Deva quest be compulsory or should it be optional ? (47 member(s) have cast votes)

Should the Deva quest be compulsory or should it be optional ?

  1. Compulsory (29 votes [61.70%])

    Percentage of vote: 61.70%

  2. Optional (18 votes [38.30%])

    Percentage of vote: 38.30%

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#1 maidros

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Posted 24 January 2004 - 11:50 AM

There is a new quest in the LR. It involves the WK. Now there is a minor problem in that if people have completed the WK in SoA, there is a problem with including the quest in ToB. Do you folks want the quest to be essential to the mod or do you want it be optional?

Also if you people let me know when you normally tackle the WK in your games, it would be helpful for me to design the quest.
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#2 jester

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Posted 24 January 2004 - 12:34 PM

ok voting over the compulsories have it :P 1:0

@ when do I do the WK stuff
asap as possible in TOB, always because of some items I want in my game. So I wouldn't mind it to be mandatory for the plot to continue.
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#3 Bjorn

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Posted 24 January 2004 - 02:29 PM

I usually do Watcher's Keep in SoA, but with a new character joining I'd do it in ToB so that Jon didn't miss out on the XP.

But I would say it would be better to make it optional, so that people who don't have an end of SoA saved game with uncompleted Watcher's Keep won't have to go the whole way through SoA again before being able to play the mod.

#4 dorotea

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Posted 25 January 2004 - 07:57 PM

Com'on gentlemen and gentlewomen - vote! We need your input badly before we can make an ultimate decision. To give a hint - the quest will be based on one of the genuine Planescape sourcebook adventures - The Deva Spark, and will include redeeming a demon - well sort of... :lol:

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#5 -Trefor-

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Posted 27 January 2004 - 04:49 AM

Well it'll be nice to have a reason to go there finally. (Rather than just, "Oh look lots of xps")

#6 -Guest-

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Posted 30 January 2004 - 01:13 PM

I usually do Watcher's Keep in SoA, but with a new character joining I'd do it in ToB so that Jon didn't miss out on the XP.

When a joinble NPC first talks to you, his/her XP is set on the same level as yours, so presumably that's the case as well, here. Therefore I always do WK first, so the yet-to-join NPC has more XP.

#7 dorotea

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Posted 30 January 2004 - 03:30 PM

The LR mod will come with obligatory xp cap remover. But Irenicus will always be the level 30 mage - since that is what he was at the end of SoA. The mod is designed so that you cannot leave the PP unless you take him into the party or reject him - same as Sarevok. So, technically he will not need xp that much . But the quest inside the WK will have a serious effect on his disposition towards PC and the choice of epilogues. That is why we want to enforce it. On the other hand if majority say 'no' - 'no' it will be. But I will be severely stressed in the logic of the mod dialogs. See - Irenicus is supposedly stewing in the Abyss, of which Demogorgon is one of the Demon Princes. Technically Jon is one of his petitioners, who is trying to escape his fate with your help...

Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.

Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.


The Longer Road mod
Redemption mod
Bitter Grey Ashes


#8 Kish

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Posted 30 January 2004 - 05:58 PM

When a joinble NPC first talks to you, his/her XP is set on the same level as yours,

This is true--within limits. How high level you are determines how high level each NPC is, but after a point they don't get any higher-level. Imoen at Spellhold will never be higher than level 13 wizard when you get her back, for example, and Valygar will never have more than 1.5 million XP when you recruit him, no matter what level you are when you find them.

Therefore I always do WK first, so the yet-to-join NPC has more XP.

If "the yet-to-join NPC" means Sarevok, you've been shooting yourself in the foot. Sarevok always has 2.7 million XP, with no variation.
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#9 dorotea

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Posted 08 February 2004 - 11:16 PM

Hmm - I wonder if 22 votes is a good statistical sample. :) Folks - can I bother you to vote again? It is rather important for us.

Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.

Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.


The Longer Road mod
Redemption mod
Bitter Grey Ashes


#10 Caedwyr

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Posted 09 February 2004 - 08:32 AM

You could always warn the player off using the watchers of helm at the keep. Similiar to how they warn you off if you are too low level, you could have them warn you off saying something along the lines of "if you are not prepared, and the time is not right you may overlook tasks of great import", or some such warning. If you really want to make it compulsory, then you could include the need for an additional key to the first level portal that you would get during the final battle with Irenicus or at the beginning of ToB.

Personally I always do the first floor of watchers keep immediately prior to rescuing Imoen, to get the ammo bag and the few goodies that can be found there. I leave the rest of the building alone until ToB.
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#11 Caedwyr

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Posted 09 February 2004 - 08:32 AM

Edit: Double Post
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#12 dorotea

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Posted 09 February 2004 - 02:47 PM

Thanks Caedwyr - that is what I am inclined to do, simply bar the upper floors by introducing an additional key... What I fear is the savegames from SoA with already looted WK... That is why we polled.

Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.

Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.


The Longer Road mod
Redemption mod
Bitter Grey Ashes


#13 Valheru

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Posted 17 June 2004 - 04:09 AM

What you could do is connect the quest to Irenicus to make it compulsery e.g when Anomen NEEDS to go to his home when his sis dies or he will leave or Nalia needing to go defend her keep that sort of thing. The only problem is that Irenicus can't really threaten to leave but if there is some other way to link WK to him then you could try that.

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#14 -dorotea-

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Posted 07 July 2004 - 08:11 AM

I want to inform the audience that after reading all the messages in this thread and counting the votes I made the following dicision.

The Deva Quest will be obligatory to have a 'good' ending with Irenicus redeemed. On the other hand finishing the Deva Quest won't be nessessary to finish the mod and have some sort of other ending -- since the mod will have 4 or 5 different endings (depending on the Player's choesn course with Irenicus). I think this is fair enough.

I want to therfore declare the issue resolved and settled. Please be aware that if you import the game with already looted Watcher's Keep for playing LR/R you will never get the 'good' ending for Irenicus.