Deva quest
#1
Posted 24 January 2004 - 11:50 AM
Also if you people let me know when you normally tackle the WK in your games, it would be helpful for me to design the quest.
Regards,
Maidros
Wealth I seek not hope nor love,
Nor a friend to know me,
All I ask the heaven above
And my work before me.
#2
Posted 24 January 2004 - 12:34 PM
@ when do I do the WK stuff
asap as possible in TOB, always because of some items I want in my game. So I wouldn't mind it to be mandatory for the plot to continue.
Free your mind
#3
Posted 24 January 2004 - 02:29 PM
But I would say it would be better to make it optional, so that people who don't have an end of SoA saved game with uncompleted Watcher's Keep won't have to go the whole way through SoA again before being able to play the mod.
#4
Posted 25 January 2004 - 07:57 PM
Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#5 -Trefor-
Posted 27 January 2004 - 04:49 AM
#6 -Guest-
Posted 30 January 2004 - 01:13 PM
When a joinble NPC first talks to you, his/her XP is set on the same level as yours, so presumably that's the case as well, here. Therefore I always do WK first, so the yet-to-join NPC has more XP.I usually do Watcher's Keep in SoA, but with a new character joining I'd do it in ToB so that Jon didn't miss out on the XP.
#7
Posted 30 January 2004 - 03:30 PM
Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#8
Posted 30 January 2004 - 05:58 PM
This is true--within limits. How high level you are determines how high level each NPC is, but after a point they don't get any higher-level. Imoen at Spellhold will never be higher than level 13 wizard when you get her back, for example, and Valygar will never have more than 1.5 million XP when you recruit him, no matter what level you are when you find them.When a joinble NPC first talks to you, his/her XP is set on the same level as yours,
If "the yet-to-join NPC" means Sarevok, you've been shooting yourself in the foot. Sarevok always has 2.7 million XP, with no variation.Therefore I always do WK first, so the yet-to-join NPC has more XP.
http://www.moveon.org/fox/
"You are what you do. Choose again, and change."
--Cordelia Naismith Vorkosigan
#9
Posted 08 February 2004 - 11:16 PM
Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#10
Posted 09 February 2004 - 08:32 AM
Personally I always do the first floor of watchers keep immediately prior to rescuing Imoen, to get the ammo bag and the few goodies that can be found there. I leave the rest of the building alone until ToB.
PnP Celestials
Geomantic Sorcerer Kit
#11
Posted 09 February 2004 - 08:32 AM
PnP Celestials
Geomantic Sorcerer Kit
#12
Posted 09 February 2004 - 02:47 PM
Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#13
Posted 17 June 2004 - 04:09 AM
(Scary New Picture Dorotea)
#14 -dorotea-
Posted 07 July 2004 - 08:11 AM
The Deva Quest will be obligatory to have a 'good' ending with Irenicus redeemed. On the other hand finishing the Deva Quest won't be nessessary to finish the mod and have some sort of other ending -- since the mod will have 4 or 5 different endings (depending on the Player's choesn course with Irenicus). I think this is fair enough.
I want to therfore declare the issue resolved and settled. Please be aware that if you import the game with already looted Watcher's Keep for playing LR/R you will never get the 'good' ending for Irenicus.