Well, first of all congrats on the new addition!
Second, thank you!!!
Sadly, I missed the updates to the addition, but am currently running a test install as we speak. Running original game on linux. Running LOLFIXER.
Using Weidu v246
Thought I'd let you know what it's found (so far), which is as follows:
RR#CAMN.CRE issue: Soundset moved : EXISTANCE1 -> EXISTANCE2
RR#CAMN.CRE issue: Soundset moved : EXISTANCE1 -> EXISTANCE2
RR#SAW02.CRE issue: Soundset moved : EXISTANCE1 -> EXISTANCE2
RR#SLIZ3.CRE issue: Soundset moved : EXISTANCE1 -> EXISTANCE2
Not sure what to make of the double post on the first item, but am still running (doing lolfixer through wine takes forever, and will doubtless have to be finished tomorrow)
I did (of course) hit the same snag as phlaphee as well, but you've already fixed that 
Add on:
Lolfixer: stayed up WAAAY past my bedtime, but got the following from (Creature Stuff - MAJESTIC Creature Fixer)
RR#GMARD.CRE issue: Known spell (SPWI206.SPL) has wrong level (0)! Should be 1...
RR#GMARD.CRE issue: Known spell (SPWI203.SPL) has wrong level (0)! Should be 1...
RR#GNMRD.CRE issue: Known spell (SPWI206.SPL) has wrong level (0)! Should be 1...
RR#GNMRD.CRE issue: Known spell (SPWI203.SPL) has wrong level (0)! Should be 1...
RR#SLIZ2.CRE issue: Non-existent script (dw2mc0mo.BCS) nulled...
Hopefully this helps. My eyes are crossing right now ... need to hit the hay. Will report back tomorrow when I can resume 
Thanks again for all the hard work!!!
(an hour or so later ... still doing this)
Lolfixer also found the following:
Creature Stuff - Duplicate Creature Effect Remover _____________________________[I]
RR#GROK.CRE issue: Effect #14 (Opcode 86) matches Effect #10! Removing...
RR#GROK.CRE issue: Effect #14 (Opcode 87) matches Effect #11! Removing...
RR#GROK.CRE issue: Effect #14 (Opcode 88) matches Effect #12! Removing...
RR#GROK.CRE issue: Effect #14 (Opcode 89) matches Effect #13! Removing...
RR#MAIR.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MAIR.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MDUS.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MDUS.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MFIR.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MFIR.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MICE.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MICE.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MMST.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MMST.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MOOZ.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MOOZ.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MRAD.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MRAD.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MSAL.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MSAL.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MSMO.CRE issue: Effect #1 (Opcode 206) matches Effect #0! Removing...
RR#MSMO.CRE issue: Effect #1 (Opcode 206) matches Effect #0! Removing...
RR#MSTE.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MSTE.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#SFL02.CRE issue: Effect #5 (Opcode 190) matches Effect #4! Removing...
RR#SFL02.CRE issue: Effect #9 (Opcode 190) matches Effect #6! Removing...
RR#SFL02.CRE issue: Effect #11 (Opcode 190) matches Effect #6! Removing...
RR#SFL02.CRE issue: Effect #9 (Opcode 73) matches Effect #7! Removing...
RR#SFL02.CRE issue: Effect #10 (Opcode 73) matches Effect #7! Removing...
RR#SFL02.CRE issue: Effect #9 (Opcode 278) matches Effect #8! Removing...
RR#SFL02.CRE issue: Effect #9 (Opcode 278) matches Effect #8! Removing...
RR#STGOL.CRE issue: Effect #3 (Opcode 206) matches Effect #0! Removing...
RR#STGOL.CRE issue: Effect #3 (Opcode 206) matches Effect #1! Removing...
RR#STGOL.CRE issue: Effect #4 (Opcode 206) matches Effect #1! Removing...
RR#STGOL.CRE issue: Effect #3 (Opcode 206) matches Effect #2! Removing...
RR#STGOL.CRE issue: Effect #3 (Opcode 206) matches Effect #2! Removing...
RR#STI02.CRE issue: Effect #5 (Opcode 190) matches Effect #4! Removing...
RR#STI02.CRE issue: Effect #9 (Opcode 190) matches Effect #6! Removing...
RR#STI02.CRE issue: Effect #11 (Opcode 190) matches Effect #6! Removing...
RR#STI02.CRE issue: Effect #9 (Opcode 73) matches Effect #7! Removing...
RR#STI02.CRE issue: Effect #10 (Opcode 73) matches Effect #7! Removing...
RR#STI02.CRE issue: Effect #10 (Opcode 73) matches Effect #7! Removing...
RR#STI02.CRE issue: Effect #9 (Opcode 278) matches Effect #8! Removing...
RR#STI02.CRE issue: Effect #9 (Opcode 278) matches Effect #8! Removing...
RR#VEND.CRE issue: Effect #1 (Opcode 33) matches Effect #0! Removing...
RR#VEND.CRE issue: Effect #9 (Opcode 263) matches Effect #8! Removing...
RR#VEND2.CRE issue: Effect #1 (Opcode 33) matches Effect #0! Removing...
RR#VEND2.CRE issue: Effect #9 (Opcode 263) matches Effect #8! Removing...
(I can't believe I'm still doing this)
Install Component [Item Stuff - MAJESTIC Item Fixer]?
RR#STS01.ITM issue: Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC20.BAM)...
RR#STS01.ITM issue: Ability #0 assigned to EQUIPMENT slot (was INNATE)...
RR#STS02.ITM issue: Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC21.BAM)...
RR#STS02.ITM issue: Ability #0 assigned to EQUIPMENT slot (was INNATE)...
RR#STS03.ITM issue: Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC22.BAM)...
RR#STS03.ITM issue: Ability #0 assigned to EQUIPMENT slot (was INNATE)...
RR#STS04.ITM issue: Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC23.BAM)...
RR#STS04.ITM issue: Ability #0 assigned to EQUIPMENT slot (was INNATE)...
Install Component [Item Stuff - Proper Immunity Assigner]?
Install Component [Item Stuff - Duplicate Item Effect Remover]?
RR#BBEA2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#BBEA2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#BLDOG.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#BLDOG.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#BRBE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#BRBE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#CABE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#CABE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#CHEE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#CHEE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #1! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #2! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #3! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #4! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #5! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #6! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #7! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #8! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #9! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #10! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #11! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #12! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #13! Removing...
RR#ESHSA.ITM issue: Effect #87 (Opcode 206) matches Effect #64! Removing...
RR#ESHSA.ITM issue: Effect #87 (Opcode 206) matches Effect #65! Removing...
RR#ESHSA.ITM issue: Effect #87 (Opcode 206) matches Effect #66! Removing...
RR#ESHSA.ITM issue: Effect #87 (Opcode 206) matches Effect #67! Removing...
RR#GGRDL.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#GGRDL.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#GIBE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#GIBE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#GLYN2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#GLYN2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#GUEN2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#GUEN2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#JAGU2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#JAGU2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#JELLM.ITM issue: Effect #122 (Opcode 318) matches Effect #120! Removing...
RR#JOOL2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#JOOL2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#LBASI.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#LBASI.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#LEOP2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#LEOP2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#LION2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#LION2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#MDOG.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#MDOG.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#MDUW1.ITM issue: Effect #25 (Opcode 206) matches Effect #1! Removing...
RR#MDUW1.ITM issue: Effect #25 (Opcode 206) matches Effect #2! Removing...
RR#MDUW1.ITM issue: Effect #25 (Opcode 206) matches Effect #3! Removing...
RR#MDUW1.ITM issue: Effect #25 (Opcode 206) matches Effect #4! Removing...
RR#MLIO2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#MLIO2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#NYMP.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#NYMP.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing..
RR#OOSJ.ITM issue: Effect #98 (Opcode 318) matches Effect #96! Removing...
RR#OOZE.ITM issue: Effect #128 (Opcode 318) matches Effect #126! Removing...
RR#PANT2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#PANT2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#POBE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#POBE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#PANT2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#POBE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#POBE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#SLIME.ITM issue: Effect #118 (Opcode 318) matches Effect #116! Removing...
RR#SLIO2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#SLIO2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#SMIL2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#SMIL2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#SPETC.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#SPETC.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#SPWY1.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#SPWY1.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#WADOG.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#WADOG.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#WIDOG.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#WIDOG.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#WITI2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#WITI2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#WOLF.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#WOLF.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#WOLFD.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
(when will this torture stop?)
Install Component [Store Stuff - MAJESTIC Store Fixer]?
RR#MARIN.STO issue: Purchasable Items exist but store set to not buy! Initiating sales...
I realize most of this pertains to the mod itself (and not your recent additions). I also realize you are likely already well aware of all of it. However, considering it's 0230 hrs (and I should have been in bed literally five hours ago) I hope you won't judge me too harshly 
Anyways, this is all the Lolfixer found to complain about. I just hope at least some of it helps 
Edited by TDouglas, 31 March 2025 - 11:34 PM.