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Addon to aTweaks v4.53


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#1 TotoR

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Posted 26 March 2025 - 03:40 PM

Hello,

Some time ago, I created an addon for atweaks. It includes new PnP components:

- PnP Spiders, wyverns and Ettercaps

- PnP Creatures of Ooze

- PnP Plants, animals and magical beasts

- PnP Genies included in PnP elementals

This Addon will update creatures and their scripts to their PnP counterparts. The changes to spiders, animals and the Ooze have more impact in BG1 and genies and plants in BG2.


Readme for plants, animals and magical Beasts is included (made by aVenger).

PnP spider update: the poison is deadlier than in normal game. So be prepared to bring poison and antidote with you. Most of the time, if the save fails, you'll die in 6 rounds.

- all spiders (huge, monster, mutant, giant, phase, sword, wraith, astral and bebilith), ettercaps and wyverns).

- Spell updates:

   - Polymorph transformation spells have been updated

   - Call of the wyvern now summons 1d3 wyverns,

   - Spider Spawn now summons 1d3 spiders and depending on the mage's level.

PnP Ooze updated for all Ooze and Slime:

- Green and olive Slime: more deadly and if the save is failed, you'll be transformed into a Zombie Slime (heal diseases to remove them before the transformation or resurrect the dead...)

- Ooze Puddings: When exposed to electricity or fire, they split into new puddings.

- Zombie Slime: Updated the creature and now has green skin. They turn into Olive slime when they die.

- Fission Slime: splits if not killed by fire.

- Ochre jelly: a bolt of lightning splits the creature into one or more smaller jellies.

- Mustard jelly: can divide in 2.

- Gray Ooze: Spells have no effect on this monster, nor do attacks based on fire or cold.

- updated spells:

  - Cure diseases should kill green and olive slime

  - Modify polymorphism

- Sensitive encounters: Olive slime and olive slime creature added in BG1 and BG2


PnP genies: part of PnP elementals, new spells and PnP stats

- updated all genies (Dao, efreet, Djinni) and added new ones: Guardians, Marids

- sensitive encounters :

  - Addition of a marid in Balduran's Isle

  - Addition of a noble Marid in the Pass of the Small Teeth and the Town of Sahuagin

  - Replace the standard Efreets in firkraag's lair with 2 guardian genies, 1 noble Efreeti and 1 noble Dao.


dl: https://github.com/T...atweaksv453.zip

intallation :
extract aTweaks to your bg folder, copy the file from the link above into the aTweaks directory (overwrite when prompted)
install the new components: 187, 188, 189 and 190
Have fun


Edited by TotoR, 30 March 2025 - 02:21 PM.


#2 phlaphee

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Posted 28 March 2025 - 10:10 AM

Hi, TotoR!

I tried installing this on a fresh install of BG2EE and can't install the 'PnP Undead' component, see error below:

ERROR: cannot convert RR#SPAIN or %RR#SPAIN% to an integer
ERROR: [aTweaks/SPL/RR#SPAIN.SPL] -> [override/RR#SPAIN.SPL] Patching Failed (COPY) (Not_found)
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [PnP Undead], rolling back to previous state

 

 


There are also some errors when installing the 'PnP Plant creatures' component:

[tb#_compile_eval_buffer/atweaks/baf/plants/rr#myco.baf] PARSE ERROR at line 356 column 1-48
Near Text: )
[CheckStat] argument [BARBARIAN_RAGE] not found in [Stats.IDS]
 
[tb#_compile_eval_buffer/atweaks/baf/plants/rr#myco.baf] PARSE ERROR at line 383 column 1-48
Near Text: )
[CheckStat] argument [BARBARIAN_RAGE] not found in [Stats.IDS]
 
[tb#_compile_eval_buffer/atweaks/baf/plants/rr#myco.baf] PARSE ERROR at line 410 column 1-48
Near Text: )
[CheckStat] argument [BARBARIAN_RAGE] not found in [Stats.IDS]
 
[tb#_compile_eval_buffer/atweaks/baf/plants/rr#myco.baf] PARSE ERROR at line 437 column 1-48
Near Text: )
[CheckStat] argument [BARBARIAN_RAGE] not found in [Stats.IDS]
 
[tb#_compile_eval_buffer/atweaks/baf/plants/rr#myco.baf] PARSE ERROR at line 464 column 1-48
Near Text: )
[CheckStat] argument [BARBARIAN_RAGE] not found in [Stats.IDS]
 
[tb#_compile_eval_buffer/atweaks/baf/plants/rr#myco.baf] PARSE ERROR at line 491 column 1-48
Near Text: )
[CheckStat] argument [BARBARIAN_RAGE] not found in [Stats.IDS]
 
.........
 
[tb#_compile_eval_buffer/atweaks/baf/plants/rr#basig.baf] PARSE ERROR at line 53 column 1-65
Near Text: )
[CheckStatGT] argument [PROTECTION_FROM_PETRIFICATION] not found in [Stats.IDS]
 
[tb#_compile_eval_buffer/atweaks/baf/plants/rr#basig.baf] PARSE ERROR at line 73 column 1-65
Near Text: )
[CheckStatGT] argument [PROTECTION_FROM_PETRIFICATION] not found in [Stats.IDS]
 
[tb#_compile_eval_buffer/atweaks/baf/plants/rr#basig.baf] PARSE ERROR at line 93 column 1-65
Near Text: )
[CheckStatGT] argument [PROTECTION_FROM_PETRIFICATION] not found in [Stats.IDS]
 
[tb#_compile_eval_buffer/atweaks/baf/plants/rr#basig.baf] PARSE ERROR at line 113 column 1-65
Near Text: )
[CheckStatGT] argument [PROTECTION_FROM_PETRIFICATION] not found in [Stats.IDS]
 
[tb#_compile_eval_buffer/atweaks/baf/plants/rr#basig.baf] PARSE ERROR at line 133 column 1-65
Near Text: )
[CheckStatGT] argument [PROTECTION_FROM_PETRIFICATION] not found in [Stats.IDS]
 
[tb#_compile_eval_buffer/atweaks/baf/plants/rr#basig.baf] PARSE ERROR at line 153 column 1-65
Near Text: )
[CheckStatGT] argument [PROTECTION_FROM_PETRIFICATION] not found in [Stats.IDS]
 
 
 

Edited by phlaphee, 28 March 2025 - 10:12 AM.


#3 TotoR

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Posted 29 March 2025 - 01:19 PM

It is strange as It does not play with PnP Undead...

 

Ok, I think I have found the issue, could you try with the last update ?



#4 phlaphee

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Posted 29 March 2025 - 03:04 PM

Hi, TotoR, and thank you for your reply!

The "PnP Undead" component installs successfully with this version.

The "PnP Plant creatures" installs with some errors still.
//[tb#_compile_eval_buffer/atweaks/baf/plants/rr#basig.baf] PARSE ERROR at line 53 column 1-65

//Near Text: )
// [CheckStatGT] argument [PROTECTION_FROM_PETRIFICATION] not found in [Stats.IDS]
//[tb#_compile_eval_buffer/atweaks/baf/plants/rr#basig.baf] PARSE ERROR at line 73 column 1-65
//Near Text: )
// [CheckStatGT] argument [PROTECTION_FROM_PETRIFICATION] not found in [Stats.IDS]
//[tb#_compile_eval_buffer/atweaks/baf/plants/rr#basig.baf] PARSE ERROR at line 93 column 1-65
//Near Text: )
// [CheckStatGT] argument [PROTECTION_FROM_PETRIFICATION] not found in [Stats.IDS]
//[tb#_compile_eval_buffer/atweaks/baf/plants/rr#basig.baf] PARSE ERROR at line 113 column 1-65
//Near Text: )
// [CheckStatGT] argument [PROTECTION_FROM_PETRIFICATION] not found in [Stats.IDS]
//[tb#_compile_eval_buffer/atweaks/baf/plants/rr#basig.baf] PARSE ERROR at line 133 column 1-65
//Near Text: )
// [CheckStatGT] argument [PROTECTION_FROM_PETRIFICATION] not found in [Stats.IDS]
//[tb#_compile_eval_buffer/atweaks/baf/plants/rr#basig.baf] PARSE ERROR at line 153 column 1-65
//Near Text: )
// [CheckStatGT] argument [PROTECTION_FROM_PETRIFICATION] not found in [Stats.IDS]


#5 TotoR

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Posted 30 March 2025 - 02:19 AM

it was a typo. It has now been corrected.

Thank you for your feedback! It is much appreciated.

 

Cheers



#6 phlaphee

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Posted 30 March 2025 - 05:13 AM

I've tried a fresh install again but am still getting the same errors in  "PnP Plant creatures" component.

I first extracted aTweaks 4.53 and then extracted the "addontoatweaksv453.zip" on top of it, overwriting files.



#7 TotoR

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Posted 30 March 2025 - 02:22 PM

now it should be good...



#8 enkku

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Posted 30 March 2025 - 09:05 PM

This is great news TotoR, thank you very much. Looks like a reinstall again... :clap:


Edited by enkku, 30 March 2025 - 09:06 PM.


#9 TDouglas

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Posted 31 March 2025 - 07:22 PM

Well, first of all congrats on the new addition!

 

Second, thank you!!!

 

Sadly, I missed the updates to the addition, but am currently running a test install as we speak.  Running original game on linux.  Running LOLFIXER.

Using Weidu v246

 

Thought I'd let you know what it's found (so far), which is as follows:

 

RR#CAMN.CRE issue: Soundset moved : EXISTANCE1 -> EXISTANCE2

RR#CAMN.CRE issue: Soundset moved : EXISTANCE1 -> EXISTANCE2

RR#SAW02.CRE issue: Soundset moved : EXISTANCE1 -> EXISTANCE2

RR#SLIZ3.CRE issue: Soundset moved : EXISTANCE1 -> EXISTANCE2

 

Not sure what to make of the double post on the first item, but am still running (doing lolfixer through wine takes forever, and will doubtless have to be finished tomorrow)

 

I did (of course) hit the same snag as phlaphee as well, but you've already fixed that :)

 

Add on:

 

Lolfixer:  stayed up WAAAY past my bedtime, but got the following from (Creature Stuff - MAJESTIC Creature Fixer)

 

RR#GMARD.CRE issue: Known spell (SPWI206.SPL) has wrong level (0)! Should be 1...

RR#GMARD.CRE issue: Known spell (SPWI203.SPL) has wrong level (0)! Should be 1...

RR#GNMRD.CRE issue: Known spell (SPWI206.SPL) has wrong level (0)! Should be 1...

RR#GNMRD.CRE issue: Known spell (SPWI203.SPL) has wrong level (0)! Should be 1...

RR#SLIZ2.CRE issue: Non-existent script (dw2mc0mo.BCS) nulled...

 

Hopefully this helps.  My eyes are crossing right now ... need to hit the hay.  Will report back tomorrow when I can resume :)

 

Thanks again for all the hard work!!!

 

(an hour or so later ... still doing this)

 

Lolfixer also found the following:

 

Creature Stuff - Duplicate Creature Effect Remover _____________________________[I]

RR#GROK.CRE issue: Effect #14 (Opcode 86) matches Effect #10! Removing...
RR#GROK.CRE issue: Effect #14 (Opcode 87) matches Effect #11! Removing...
RR#GROK.CRE issue: Effect #14 (Opcode 88) matches Effect #12! Removing...

RR#GROK.CRE issue: Effect #14 (Opcode 89) matches Effect #13! Removing...
RR#MAIR.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MAIR.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...

RR#MDUS.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MDUS.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MFIR.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...

RR#MFIR.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MICE.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MICE.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...

RR#MMST.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MMST.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MOOZ.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...

RR#MOOZ.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MRAD.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MRAD.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...

RR#MSAL.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MSAL.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MSMO.CRE issue: Effect #1 (Opcode 206) matches Effect #0! Removing...

RR#MSMO.CRE issue: Effect #1 (Opcode 206) matches Effect #0! Removing...
RR#MSTE.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...
RR#MSTE.CRE issue: Effect #4 (Opcode 206) matches Effect #3! Removing...

RR#SFL02.CRE issue: Effect #5 (Opcode 190) matches Effect #4! Removing...
RR#SFL02.CRE issue: Effect #9 (Opcode 190) matches Effect #6! Removing...
RR#SFL02.CRE issue: Effect #11 (Opcode 190) matches Effect #6! Removing...

RR#SFL02.CRE issue: Effect #9 (Opcode 73) matches Effect #7! Removing...
RR#SFL02.CRE issue: Effect #10 (Opcode 73) matches Effect #7! Removing...
RR#SFL02.CRE issue: Effect #9 (Opcode 278) matches Effect #8! Removing...

RR#SFL02.CRE issue: Effect #9 (Opcode 278) matches Effect #8! Removing...
RR#STGOL.CRE issue: Effect #3 (Opcode 206) matches Effect #0! Removing...
RR#STGOL.CRE issue: Effect #3 (Opcode 206) matches Effect #1! Removing...

RR#STGOL.CRE issue: Effect #4 (Opcode 206) matches Effect #1! Removing...
RR#STGOL.CRE issue: Effect #3 (Opcode 206) matches Effect #2! Removing...
RR#STGOL.CRE issue: Effect #3 (Opcode 206) matches Effect #2! Removing...

RR#STI02.CRE issue: Effect #5 (Opcode 190) matches Effect #4! Removing...
RR#STI02.CRE issue: Effect #9 (Opcode 190) matches Effect #6! Removing...
RR#STI02.CRE issue: Effect #11 (Opcode 190) matches Effect #6! Removing...

RR#STI02.CRE issue: Effect #9 (Opcode 73) matches Effect #7! Removing...
RR#STI02.CRE issue: Effect #10 (Opcode 73) matches Effect #7! Removing...
RR#STI02.CRE issue: Effect #10 (Opcode 73) matches Effect #7! Removing...


RR#STI02.CRE issue: Effect #9 (Opcode 278) matches Effect #8! Removing...
RR#STI02.CRE issue: Effect #9 (Opcode 278) matches Effect #8! Removing...
RR#VEND.CRE issue: Effect #1 (Opcode 33) matches Effect #0! Removing...

RR#VEND.CRE issue: Effect #9 (Opcode 263) matches Effect #8! Removing...
RR#VEND2.CRE issue: Effect #1 (Opcode 33) matches Effect #0! Removing...
RR#VEND2.CRE issue: Effect #9 (Opcode 263) matches Effect #8! Removing...

 

(I can't believe I'm still doing this)

 


Install Component [Item Stuff - MAJESTIC Item Fixer]?


RR#STS01.ITM issue: Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC20.BAM)...
RR#STS01.ITM issue: Ability #0 assigned to EQUIPMENT slot (was INNATE)...
RR#STS02.ITM issue: Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC21.BAM)...

RR#STS02.ITM issue: Ability #0 assigned to EQUIPMENT slot (was INNATE)...
RR#STS03.ITM issue: Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC22.BAM)...
RR#STS03.ITM issue: Ability #0 assigned to EQUIPMENT slot (was INNATE)...

RR#STS04.ITM issue: Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC23.BAM)...
RR#STS04.ITM issue: Ability #0 assigned to EQUIPMENT slot (was INNATE)...

Install Component [Item Stuff - Proper Immunity Assigner]?

Install Component [Item Stuff - Duplicate Item Effect Remover]?
RR#BBEA2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#BBEA2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...

RR#BLDOG.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#BLDOG.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#BRBE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...

RR#BRBE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#CABE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#CABE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...

RR#CHEE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#CHEE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #1! Removing...

RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #2! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #3! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #4! Removing...

RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #5! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #6! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #7! Removing...

RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #8! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #9! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #10! Removing...


RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #11! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #12! Removing...
RR#ESHSA.ITM issue: Effect #68 (Opcode 206) matches Effect #13! Removing...

RR#ESHSA.ITM issue: Effect #87 (Opcode 206) matches Effect #64! Removing...
RR#ESHSA.ITM issue: Effect #87 (Opcode 206) matches Effect #65! Removing...
RR#ESHSA.ITM issue: Effect #87 (Opcode 206) matches Effect #66! Removing...

RR#ESHSA.ITM issue: Effect #87 (Opcode 206) matches Effect #67! Removing...
RR#GGRDL.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#GGRDL.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...

RR#GIBE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#GIBE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#GLYN2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...

RR#GLYN2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#GUEN2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#GUEN2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...

RR#JAGU2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#JAGU2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#JELLM.ITM issue: Effect #122 (Opcode 318) matches Effect #120! Removing...

RR#JOOL2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#JOOL2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#LBASI.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...


RR#LBASI.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#LEOP2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#LEOP2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...

RR#LION2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#LION2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#MDOG.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...

RR#MDOG.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#MDUW1.ITM issue: Effect #25 (Opcode 206) matches Effect #1! Removing...
RR#MDUW1.ITM issue: Effect #25 (Opcode 206) matches Effect #2! Removing...

RR#MDUW1.ITM issue: Effect #25 (Opcode 206) matches Effect #3! Removing...
RR#MDUW1.ITM issue: Effect #25 (Opcode 206) matches Effect #4! Removing...
RR#MLIO2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...

RR#MLIO2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#NYMP.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#NYMP.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing..

RR#OOSJ.ITM issue: Effect #98 (Opcode 318) matches Effect #96! Removing...
RR#OOZE.ITM issue: Effect #128 (Opcode 318) matches Effect #126! Removing...
RR#PANT2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...

RR#PANT2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#POBE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#POBE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...


RR#PANT2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#POBE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#POBE2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...

RR#SLIME.ITM issue: Effect #118 (Opcode 318) matches Effect #116! Removing...
RR#SLIO2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#SLIO2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...

RR#SMIL2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#SMIL2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#SPETC.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...

RR#SPETC.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#SPWY1.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#SPWY1.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...

RR#WADOG.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#WADOG.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#WIDOG.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...

RR#WIDOG.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#WITI2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#WITI2.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...

RR#WOLF.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#WOLF.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...
RR#WOLFD.ITM issue: Effect #1 (Opcode 233) matches Effect #0! Removing...

 

(when will this torture stop?)


Install Component [Store Stuff - MAJESTIC Store Fixer]?

 

RR#MARIN.STO issue: Purchasable Items exist but store set to not buy! Initiating sales...

 

I realize most of this pertains to the mod itself (and not your recent additions).  I also realize you are likely already well aware of all of it.  However, considering it's 0230 hrs (and I should have been in bed literally five hours ago) I hope you won't judge me too harshly :)

 

Anyways, this is all the Lolfixer found to complain about.  I just hope at least some of it helps :)


Edited by TDouglas, 31 March 2025 - 11:34 PM.


#10 TotoR

TotoR
  • Modder
  • 113 posts

Posted Yesterday, 01:27 AM

@TDouglas,

 

And it was surprisingly productive. Lolfixer does not always shows bugs but it was usefull this time.

 

A lot of this is harmless and some come from Rogue rebalancing, but:

 

RR#GMARD.CRE issue: Known spell (SPWI206.SPL) has wrong level (0)! Should be 1...

RR#GMARD.CRE issue: Known spell (SPWI203.SPL) has wrong level (0)! Should be 1...

RR#GNMRD.CRE issue: Known spell (SPWI206.SPL) has wrong level (0)! Should be 1...
RR#GNMRD.CRE issue: Known spell (SPWI203.SPL) has wrong level (0)! Should be 1...
RR#SLIZ2.CRE issue: Non-existent script (dw2mc0mo.BCS) nulled...

 

those bugs come from this addon and have been corrected.

 

Cheers


Edited by TotoR, Yesterday, 01:27 AM.


#11 TDouglas

TDouglas

    Unwashed Wildling

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Donator

Posted Yesterday, 03:08 PM

Just a follow up.

 

The changes you made worked like a charm!  :cheers:



#12 phlaphee

phlaphee
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  • 57 posts

Posted Yesterday, 09:54 PM

On my latest install test, I found no more errors.

Thank you, TotoR!