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#1 IE Modding News

IE Modding News

    Spellhold Studios

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Posted 01 February 2025 - 01:58 AM

Kerzenburgforum

Ascalon's Questpack

Author: Ascalon; Current Maintainer: jastey

During the course of the game one is often inspired with smaller or bigger ideas for side-quests or stories that take place parallel to the story of the bhaalspawn. This modification is a collection of my ideas: Several quests or differing dimensions. Some are humorous, others of the tragic kind. There are puzzles and combat challenges. Several require a diplomatic touch. A few are race- and class-specific.
The mod adds quests to both BG1 and BGII. It can be installed dierectly to BG:EE, BGII:EE, EET, BGT, Tutu (w TotSC), and BGII.

Version 6.0 comes with fixes and a Simplified Chinese version by huma628-design and Yoshimo0417!

Italian and Spanish versions need translations.

Changelog:

-Simplified Chinese version added, by huma628-design and yoshimo0417
-"A Feast for the Gnolls": Killing the ghost will lead to a quest conclusion; revised the ghosts dialogue if she is talked to more than once.
-"A Home for the Gibberlings": more than 18 furs can be handed in (failsave in case of cheated furs), changed the mentioned number of Gibberlings from 20 to 18 in some languages.
-Crossmod-Compatibility with BG1NPC: prevent Dynaheir from complaining about robbing a house if it's Tonder's chest (House 9 in Beregost)
-Add ACQ12000.ITM to itemexcl.2da (Aaron's Ring of Protection will not be stackable with other protective items)
-dwarven assassins drop less magic armor
-warehouse key should be on assassin in tavern (scripted more stable, hopefully)
-cre files should not have "Export allowed" flag set
-Fix NO VALID REPLIES OR LINKS in ACQ10106.DLG for rep of 13
-Use existing item description image in BGEE for Jumper
-Instead of RNDTRE04 assign RNDTRE08 in BGT and EET in all cases
-English is default (fall back) language for HANDLE_CHARSETS.

 

 

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Discussion Thread at GiberlngsThree

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Read the original article at The Gibberlings Three