Dialogues with Shar-Teel usually start in the same way as standard banters during a calm situation or rest (like dialogues with Jaheira). The beginning of the dialogues is determined by the game engine that launches banters. However, if there are other NPCs in the party, then dialogues between other members of the group may be triggered first, they are chosen randomly, this is normal.
Shar-Teel dialogues go in the following order:
Shar-Teel dialogues go in the following order:
1) First, there are normal ("friendly") dialogues.
Dialogue 1 begins with the phrase:
~Have I ever told you of the time that I challenged and defeated Angelo Dosan?~
Dialogue 2 begins with the phrase:
~Tell me god child, what do you know of the Nightbringers?~
Dialogue 3 begins with the phrase:
~So Bhaalspawn, how do you feel knowing that once I am the only avatar of Shar, not even you will be able to defeat me.~
After completing these three dialogues, the variable Global("SharTeelPCBanter","GLOBAL") will receive the value 3, which is necessary for the start of the romance.
2) In parallel with these dialogues, but independently of them, the first "pre-romance" dialogue can begin, it will begin if Shar-Teel is injured. It begins with the phrase
~Oh, damn! I'm hit!~
This dialogue is required to start the romance, after it the variable Global("SharteelBeforeRomanceTalk","GLOBAL") will receive the value 2, also necessary for the romance to start.
3) After this, the romance will move to a more active stage, when the time comes for the next banter between the party members in a calm situation (like in the romance with Aerie, for example).
The next dialogue will begin with the phrase
~How BORING. When was the last time we fought?~
The new variable Global("SharteelRomanceTalk","GLOBAL") will start increasing, starting from 0.
Here is the full list of conditions for the romance at this stage:
Shar-Teel is in the party and healthy,
Global("SharTeelPCBanter","GLOBAL",3)
Global("SharteelBeforeRomanceTalk","GLOBAL",2)
Global("SharteelRomanceActive","GLOBAL",0)
Global("SharteelRomanceTalk","GLOBAL",0)
Gender of the main character - male
Charisma over 10
Strength over 10.
The main character - not a gnome or a halfling
At the same time, if there are other NPCs in the group, then dialogues between other members of the group may work first, they are chosen randomly. This is normal, you just need to wait for Shar-Teel's turn
If all these dialogues have already happened, but the romance for some reason does not progress further, check the values of the variables specified above using the console command CLUAConsole:GetGlobal("VARIABLE NAME","GLOBAL").
As the romance progresses, "sympathy points" from Shar-Teel will be collected depending on the chosen answer options (and not only). At some point, the player will be able to change Shar-Teel's alignment to Chaotic Neutral if he collects enough "sympathy points" during the romance and actively persuades Shar-Teel about the idea of marriage and future life together.
The romance has several endings, which depend on the number of sympathy points collected (if the number is higher than 11, higher than 14 or higher than 19 points, the endings will differ accordingly)
Edited by Austin, Yesterday, 01:05 AM.