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Baldur's Gate Graphical Overhaul v3


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#1 skellytz

skellytz
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Posted 15 January 2025 - 01:47 PM

Baldur's Gate Graphical Overhaul v3

 

The biggest visual overhaul of the game since it was released with many fixes to almost all BG1 and BG2 areas. Now in a single mod package compatible with BG2, BGT, TuTu, BG:EE, SoD, BG2:EE, and EET.

 

Download  |  Readme  |  GitHub

 

 

Overview


This mod is probably the biggest visual overhaul of the game since it was released. It reinstates the extended night areas that are missing from all main areas. Now, when you open doors at night they show light from inside the building. Buildings actually have windows that are lit up. Many night maps have their own lighting map and interiors are equipped with candles, torches and lights.


As luck would have it, the authors, Yovaneth and Weigo, met by chance on the Beamdog and Gibberlings 3 forums respectively (the thanks here goes to Jastey). One was trying to deal with all the problems of the two versions not working properly for both engine variants. The other was just tweaking and beautifying the graphics further. Fortunately, when they finally got in contact, there was an incredible synergy effect. They understood each other right away and joined forces.

 

Not only were all the old graphics from BG1 reworked, but they also decided to add all the areas from BG2, ToB, SoD, BG:EE and BG2:EE without the original night map. This means that there are now 83 new night maps. In total 636 maps will be improved. These are the night maps and also day maps. Light maps are added, graphical bugs are fixed, animated water areas are added, over 7000 animated candles, torches and lights are added. Especially with the animated candles, torches and lights, old maps can be improved at any time.

 

To learn more about this project, please visit its GitHub repository.

 

Discussions about this mod are also available on the G3 forums.


Edited by skellytz, 15 January 2025 - 08:59 PM.