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Possible issue with #9000 Fix Areas -> Creature References


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#1 WanderingScholar

WanderingScholar
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Posted Today, 01:14 PM

The purpose of this component is outlined here

 

I guess it was supposed to fix an issue in the mod from years back that has to do with creature references, but I'm not sure the added fix actually works. 

 

Here's an example from my current BGT game which is mentioned in the original post.

 

The slaves that you can free inside the Underdark mind flayer city are referenced here in my AR2400.ARE

 

Screenshot_20241112_034525.png

 

Now let's take a look at the area script AR2400.BCS

 

Screenshot_20241112_035308.png

 

That's not good, and it's not the only one. I've had problems with numerous cutscenes.

 

I think it's supposed to restore the correct (original) references which I can see in the vanilla install. 

 

Screenshot_20241112_040609.png

 

Maybe this slipped through the cracks. The relevant code for the component is in t-arecre.tpa

 

 

Looks like I'm a fool. I'm using 5.1.1 and this was fixed in the latest version according to the patch notes. Mods can remove this.


Edited by WanderingScholar, Today, 02:01 PM.