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Current Status of Infinity Animations


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#1 skellytz

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Posted 05 November 2024 - 07:27 AM

Infinity Animations v6 is still in development. Thanks to TobEx AfterLife, we can finally make this mod reach it's full potential on the original BG2 (read the explanations and discussions starting around this post; a lot of pages!) Of course, the new version will also support the EEs. The process of adding new animations will be much easier due to the dynamic slot allocation, ASCII-only filenames, and will be complemented by a guide.

 

There is no specific ETA on the new version yet. In the future, I'd also like to give a tutorial on porting 3D meshes and animations, e.g. from games supporting the NIF and KF formats, with a complete Blender environment setup for the IE.

unicorn.jpg


Edited by skellytz, 08 November 2024 - 01:37 AM.


#2 paladin84

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Posted 05 November 2024 - 08:00 AM

It is an awesome news! We need NI in EE as well as unicorns!



#3 Salk

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Posted 05 November 2024 - 01:35 PM

Seconded! Thanks for bringing this forward, skellytz! It's much appreciated. Now if only Insomniator returned to us I'd be real happy...

#4 Andrea C.

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Posted 13 November 2024 - 07:50 AM

Awesome news :)

#5 TotoR

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Posted 14 November 2024 - 09:48 AM

Really nice and glad to see this mod is still alive!!

 

Cheers



#6 jodan-no-ken

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Posted 14 November 2024 - 03:13 PM

You're a treasure, skelly.


Start with a fragment of the enemy. A drop of blood. A crystallised thought. One of their hopes. All of these things tell the way it can die.

#7 Isewein

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Posted 14 November 2024 - 05:38 PM

Great to see that the work continues! I still miss IA, if only for the variety the various IWD and PST sprites added to the game. Nowadays every commoner in Athkatla looks the same...

 

And that unicorn is a wonder to behold! Makes me hope for mounts one day... unlikely as it may seem. :)



#8 Andrea C.

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Posted 17 November 2024 - 08:38 AM

skellytz, are you giving new animations the IS treatment (I.e. using for example IWD animations will have them properly setup to sound the way they should)?

#9 skellytz

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Posted 17 November 2024 - 02:02 PM

I'll do my best!