Infinity Animations v6 is still in development. Thanks to TobEx AfterLife, we can finally make this mod reach it's full potential on the original BG2 (read the explanations and discussions starting around this post; a lot of pages!) Of course, the new version will also support the EEs. The process of adding new animations will be much easier due to the dynamic slot allocation, ASCII-only filenames, and will be complemented by a guide.
There is no specific ETA on the new version yet. In the future, I'd also like to give a tutorial on porting 3D meshes and animations, e.g. from games supporting the NIF and KF formats, with a complete Blender environment setup for the IE.
Edited by skellytz, 08 November 2024 - 01:37 AM.