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Infinity Sounds v2

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#1 skellytz

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Posted 23 May 2024 - 03:21 PM

Infinity Sounds v2

In a nutshell, Infinity Sounds is a mod for Baldur's Gate II which aims to improve many sonic aspects of the game. The mod allows you to, e.g. restore all the classic Baldur's Gate sounds, remedy a lot of audio-related issues, overhaul creature sounds, revive EAX support, and tweak NPC soundsets.

Download  |  Readme  |  GitHub

 

Supported games


The following games are currently supported:

  • Baldur's Gate II: Throne of Bhaal
  • Baldur's Gate Trilogy
  • Baldur's Gate: Enhanced Edition
  • Baldur's Gate: Siege of Dragonspear
  • Baldur's Gate II: Enhanced Edition
  • Enhanced Edition Trilogy

 

Components


Infinity Sounds includes a total of nineteen distinct components. Please read the documentation before installing:

  • Restore BG1 Spellcasting Voices
  • Restore BG1 Spellcasting Sounds
  • Restore BG1 Weapon Sounds
  • Restore BG1 Armor Sounds
  • Restore BG1 GUI Sounds
  • Restore BG1 PC Soundsets
  • Restore Gulp Sound
  • Restore Chunked Death Sound
  • Tweak Sound Channel Volume Levels
  • Enable Footsteps During Combat
  • Mute Reputation Change Sounds
  • Mute Tooltip Paper Sound
  • Restore BG1 Ambient Sounds
  • Restore Environmental Audio
  • Restore & Tweak Soundsets
  • More Existence Sounds
  • Tweak Existence Sound Delay
  • Restore NPC Voiceovers
  • Additional NPC Voiceovers (by Salk)

 

Changes


Spoiler


Edited by skellytz, 26 September 2024 - 08:35 PM.


#2 TotoR

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Posted 24 May 2024 - 05:18 AM

That's great! Congratulations on the release.

#3 Andrea C.

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Posted 24 May 2024 - 12:00 PM

One of the best mods out there! Congrats, skellytz 👍🏻

#4 Salk

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Posted 12 June 2024 - 02:30 AM

Congratulations, skellytz!


And thanks for this new official version.



#5 Blash2

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Posted 14 July 2024 - 01:18 AM

I've read the OP and the description of the mod, but it's still not clear to me if with this mod I can make so that BG1 NPCs (particularly Viconia, Minsc, Jaheira, Imoen and Edwin) keep their BG1 soundset transitioning to SoD and BG2.

#6 skellytz

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Posted 14 July 2024 - 01:49 AM

make so that BG1 NPCs (particularly Viconia, Minsc, Jaheira, Imoen and Edwin) keep their BG1 soundset transitioning to SoD and BG2.

Welcome back, Blash2! Sorry, I haven't added this yet. Let me refer you back to my original answer with possible solutions.
 



#7 Blash2

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Posted 14 July 2024 - 01:52 AM


make so that BG1 NPCs (particularly Viconia, Minsc, Jaheira, Imoen and Edwin) keep their BG1 soundset transitioning to SoD and BG2.

Welcome back, Blash2! Sorry, I haven't added this yet. Let me refer you back to http://www.shsforums...#entry614806]my original answer[/url] with possible solutions.
 
Thanks, but I really don't feel comfortable messing with scripts and game files, especially during installation. I guess I'll continue waiting :(

Edited by Blash2, 14 July 2024 - 01:53 AM.


#8 Andrea C.

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Posted 25 November 2024 - 04:23 AM

skellytz, Argent77 made a mod that makes the IWD expansion Trials of the Luremaster available to SOD/BG2:EE games. Any chance IS could eventually include creatures introduced in this expansion?

#9 skellytz

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Posted 25 November 2024 - 08:06 AM

OK, I'll take a look at that mod.



#10 Isewein

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Posted 03 December 2024 - 07:33 AM

It would be nice if Infinity Sounds could restore the battle music to the promenade cutscene, as the old P5 Tweaks mod used to do. Although I'm not sure whether it was compatible with Almateria's Restoration Project...



#11 skellytz

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Posted 04 December 2024 - 04:35 PM

It would be nice if Infinity Sounds could restore the battle music to the promenade cutscene, as the old P5 Tweaks mod used to do.

Why "used to do"? It still does :) That component should also work on BG2:EE.

 

Although I'm not sure whether it was compatible with Almateria's Restoration Project...

ARP overwrites the cutscene scripts, so install P5Tweaks afterward.



#12 Isewein

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Posted 06 December 2024 - 02:50 AM

Good to know! I'm just in the process of checking my old BGT weidu.log against my new EET installation order and assumed that P5 Tweaks was surely not compatible, since there hasn't been an update since 2010.



#13 Austin

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Posted 10 December 2024 - 01:20 AM

Hello! When you have the opportunity, please release a new version of the mod (since the Russian translation was added to GitHub, but a new version with it has not been released) :) 







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