Novice modder here. I have a companion dialogue that's meant to trigger immediately after an event (specifically: going to Phaere's chambers) but for some reason the companion will not initiate the dialogue on their own. It only triggers when I force-talk.
Here is the code meant to trigger the dialogue:
IF ~See(Player1) !StateCheck(Player1,STATE_SLEEPING) Global("OWR_phaere","GLOBAL",1) OR(2) Global("RasaadRomanceActive","GLOBAL",1) Global("RasaadRomanceActive","GLOBAL",2) OR(2) Global("PhaereInnuendo","GLOBAL",2) Global("PhaereInnuendo","GLOBAL",3) !Range("Phaere",6)~ THEN BEGIN OW#RAS9
Any help would be appreciated!