These two lines are voiced in the enhanced editions. Any way we could get them into BGT?
Edited by skellytz, 19 January 2024 - 07:30 PM.
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Posted 17 January 2024 - 12:45 PM
These two lines are voiced in the enhanced editions. Any way we could get them into BGT?
Edited by skellytz, 19 January 2024 - 07:30 PM.
topic tags
Posted 18 January 2024 - 03:05 AM
These two lines are voiced in the enhanced editions. Any way we could get them into BGT?
Those ARE in the original game, so they shoud also be in the BGT-weidu, if you want to hear them in the original games video, here's a video:
https://youtu.be/Q3q...h6dGCNNi&t=63 ..set with a timer so you don't need to waste too much time. The only thing that it doesn't have is the on screen on top of character speech ... which likely was later addition to the game. As it would uses the script action number 151...
Edited by The Imp, 18 January 2024 - 04:06 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 18 January 2024 - 08:02 AM
These two lines are voiced in the enhanced editions. Any way we could get them into BGT?
Those ARE in the original game, so they shoud also be in the BGT-weidu, if you want to hear them in the original games video, here's a video:
https://youtu.be/Q3q...h6dGCNNi&t=63 ..set with a timer so you don't need to waste too much time. The only thing that it doesn't have is the on screen on top of character speech ... which likely was later addition to the game. As it would uses the script action number 151...
I did some investigating.
GORIN11.WAV is the audio of the above lines, and it's in BGT. It just needs to be associated with the text. In my case StringRef: 4446.
Posted 18 January 2024 - 08:31 AM
"In my case StringRef: 4446." That seems showhow low... you sure the game(with BGT-weidu installed) doesn't have a second string reference to the same text ?
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 18 January 2024 - 09:22 AM
"In my case StringRef: 4446." That seems showhow low... you sure the game(with BGT-weidu installed) doesn't have a second string reference to the same text ?
Yes, it's BGT, and there aren't any more string ref for that text. At least not in my install.
By any chance, do you know how to patch this?
I'm extremely green when it comes to modifying dialog.tlk
GORIN11.WAV needs to be written into offset 0x1c3a0 at the appropriate string ref.
Hopefully this isn't just something on my end. I suppose @skellytz could consider restoring this if that isn't the case. It's pretty minor though.
Posted 18 January 2024 - 01:04 PM
This is a bug in BG2 Fixpack - GTU that I had reported a few years ago. The GTU removes a trailing apostrophe from 4446 but forgets to include the audio reference. BGT v1.23 already has a temporary fix.
Posted 18 January 2024 - 02:48 PM
This is a bug in BG2 Fixpack - GTU that I had reported a few years ago. The GTU removes a trailing apostrophe from 4446 but forgets to include the audio reference. BGT v1.23 already has a temporary fix.
Good to know. Looks like I was just behind on the times
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