Hello, skellytz!
Correct me if I am wrong but it seems like BGT is using a non existent spell (BGKRYSTI) in one block of an area script.
IF Global("Chapter","GLOBAL",8) Global("ENDOFBG1","GLOBAL",0) !Exists("Krystin") // Krystin !Dead("Krystin") // Krystin THEN RESPONSE #100 CreateCreature("KRYSTI",[1349.973],0) // Krystin ReallyForceSpellRES("BGKRYSTI","Krystin") // Krystin END
TakePartyItem("DAGG10") SetGlobal("Cult1","GLOBAL",1) CreateCreature("CULTT1",[2716.877],0) CreateCreature("CULTT2",[2707.1124],0) CreateCreature("CULTT2",[2707.1124],0) ActionOverride("CultWizard",MoveToPoint([2900.904])) CreateCreature("CULTT3",[3045.773],0) CreateCreature("CULTT3",[3054.1032],0) CreateCreature("CULTT4",[2393.1044],0) CreateCreature("CULTT4",[2406.848],0) ActionOverride("CultArcher",MoveToPoint([2716.877])) ForceSpell(Myself,DRYAD_TELEPORT)
TakePartyItem("DAGG10") SetGlobal("Cult1","GLOBAL",1) CreateCreature("CULTT1",[2716.877],0) CreateCreature("CULTT2",[2707.1124],0) CreateCreature("CULTT2",[2707.1124],0) ActionOverride("Cult Wizard",MoveToPoint([2900.904])) CreateCreature("CULTT3",[3045.773],0) CreateCreature("CULTT3",[3054.1032],0) CreateCreature("CULTT4",[2393.1044],0) CreateCreature("CULTT4",[2406.848],0) ActionOverride("CultArcher",MoveToPoint([2716.877])) ForceSpell(Myself,DRYAD_TELEPORT)
Compared to the BG1 actions there is only one difference in the first block. Line 6 has "Cult Wizard" as opposed to "CultWizard".
They seem to be both legit actors but here's the interesting thing: Miloch in the BG1 Fiixpack changed both of them:
REPLACE_ACTION_TEXT ~cult3~ ~ActionOverride("Cult Wizard",MoveToPoint(\[2900.904\]))~ ~ActionOverride("Cult Wizard 1",MoveToPoint([2900.904]))~ REPLACE_ACTION_TEXT ~cult3~ ~ActionOverride("Cult Archer",MoveToPoint(\[2716.877\]))~ ~ActionOverride("cult fodder",MoveToPoint([2716.877]))~
Cult Wizard 1 and cult fodder are valid actors too. Do you have any idea which ones are truly right?
Edited by skellytz, 26 March 2023 - 06:33 AM.
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