Thank you for saving me the bother, Schatten.
I second that wholeheartedly.
I bet most people visiting this forum may possibly be uninterested in seeing Auvrin and me arguing... on the same topic... yet again
@serjeLeBlade:
I've done some work on it and here's what I've got so far...
I figure Valen could intall something like this-
(...)
Now, can we do as we have the "optional component" issue handled properly?
Players who don't like this or that will have the opportunity to choose.
(And players who don't like the ValenThoriumDragonProject item in itself will have the opportunity to save time by not downloading it at all... but maybe these are tricks of the trade, unknown to the occasional player, I see....)
OK OK: Free Silly Bard's trick of the day: if you're uninterested in a mod, *don't download it*!!! Fully granted, it always works!!!
Valen Setup Options:
-Story and Dialog
~Wes Weimer (no change)
~Thorium Dragon
I'd call this "to download or not to download"... as mentioned abowe
-Vampiric Ability Handling
~Wes Weimer (no change)
~T.G. Maestro (BG2 Refinements) if he wanted to include it here
~Thorium Dragon
-Valen's Class <if #3 above>
~Fighter/Thief (no change)
~Fighter
~Fighter/Mage
~Sorceress
~Assassin
~Monk
I would suggest: ask yourself this: "is it necessary to change <insert item from Valen's present skills/class/powers list here> for my mod to work?"
The challenge in modding is to try to do it without changing what already exists and is accepted by the majority of the players base.
You WILL get complaints ... no wait ... you will get *scores of people yelling at you*, if you dare change anything about Valen that the majority of current players like.
Do you really want to take this chance?
No wait
The correct question is: do you really NEED to take this chance for your mod to work? Is it absolutely needed?
(maybe not I guess, since you're listing 6 classes including the original one... my suggestion is, go with the original one if you just can make it... you'll save yourself a lot of trouble this way)
Regarding equipment: Some of the new class options for Valen can't wear armor
(that's the kind of trouble I was suggesting to keep as possible away of.
In the first releases of your mod at least)
(see Valen, tombs, and blood).
Believe it or not, I've read all of your posts in this forum (about 50, am I correct?)
Regarding death and dying: Upon reaching 1 hp Valen turns gaseous and retreats to a magical urn the PC is carrying.
Ahem... :eek: Who's supposed to have provided such a power to the pc, and when? (and "Why"?)
("when?" and "why?" are simply questions for you to answer - maybe I've missed some thread in some other forum - I'm not being sarcastic, I'm really naively puzzled. I mean, mortals are not supposed to possess "urns" that save vampires from the true death... you've lost me somewhere, I'm sorry!)
Final Deep Nignt Drunken Bard Wise Suggestion of Goodnignt:
what about making the (non-)romance thing a non-gender-related thing?
This is not a question that doesn't need an answer.
Just think about it.
Listen to the sound of it (Serje starts playing)
"Romance just male (human elf or half-elf...)"
Hey, this doesn't sound like Valen, mate...
no matter the music, no matter how I try to play it...
This sounds like Aerie, Tashia at best, it's not Valen sound!
Goodnignt everybody
The Silly Bard is going to free you of his presence in a matter of seconds
Remember me and smile
Dream of me and laugh
(Amd I love you all... IF you are ladies I mean!)