IDS V1.0
0 INITIAL_MEETING
1 MORALE
2 HAPPY
3 UNHAPPY_ANNOYED
4 UNHAPPY_SERIOUS
5 UNHAPPY_BREAKING_POINT
6 LEADER
7 TIRED
8 BORED
9 BATTLE_CRY1
10 BATTLE_CRY2
11 BATTLE_CRY3
12 BATTLE_CRY4
13 BATTLE_CRY5
14 ATTACK1
15 ATTACK2
16 ATTACK3
17 ATTACK4
18 DAMAGE
19 DYING
20 HURT
21 AREA_FOREST
22 AREA_CITY
23 AREA_DUNGEON
24 AREA_DAY
25 AREA_NIGHT
26 SELECT_COMMON1
27 SELECT_COMMON2
28 SELECT_COMMON3
29 SELECT_COMMON4
30 SELECT_COMMON5
31 SELECT_COMMON6
32 SELECT_ACTION1
33 SELECT_ACTION2
34 SELECT_ACTION3
35 SELECT_ACTION4
36 SELECT_ACTION5
37 SELECT_ACTION6
38 SELECT_ACTION7
39 INTERACTION1
40 INTERACTION2
41 INTERACTION3
42 INTERACTION4
43 INTERACTION5
44 INSULT1
45 INSULT2
46 INSULT3
47 COMPLIMENT1
48 COMPLIMENT2
49 COMPLIMENT3
50 SPECIAL1
51 SPECIAL2
52 SPECIAL3
53 REACT_TO_DIE_GENERAL
54 REACT_TO_DIE_SPECIFIC
55 RESPONSE_TO_COMPLIMENT1
56 RESPONSE_TO_COMPLIMENT2
57 RESPONSE_TO_COMPLIMENT3
58 RESPONSE_TO_INSULT1
59 RESPONSE_TO_INSULT2
60 RESPONSE_TO_INSULT3
61 DIALOG_HOSTILE
62 DIALOG_DEFAULT
63 ACTION_RARE1
64 ACTION_RARE2
65 CRITICAL_HIT
66 CRITICAL_MISS
67 TARGET_IMMUNE
68 INVENTORY_FULL
69 PICKED_POCKET
70 HIDDEN_IN_SHADOWS
71 SPELL_DISRUPTED
72 SET_A_TRAP
73 EXISTANCE4
74 BIO
75 NINECLICK_SELECT_RARE1
76 NINECLICK_SELECT_RARE2
77 NINECLICK_SELECT_RARE3
78 NINECLICK_SELECT_RARE4
79 SELECT_ACTION8
80 SELECT_ACTION9
81 SELECT_ACTION10
82 SELECT_ACTION11
83 IWDEE_MORALE2
84 IWDEE_LEADER2
85 IWDEE_TIRED2
86 IWDEE_BORED2
87 IWDEE_HURT2
88 IWDEE_SELECT_COMMON7
89 IWDEE_DAMAGE2
90 IWDEE_DAMAGE3
91 IWDEE_DYING2
92 IWDEE_REACT_TO_DIE_GENERAL2
This is the BG2EE SNDSLOT.IDS with some normalization. It follows BG2 up until 74 and only extends it beyond (I renamed 63 and 64 from SELECT_RARE to ACTION_RARE since that is what the X and Y suffixes are moreso). 75-79 is our proposal for this one issue,. but the rest might also be worthy of consideration (79-82 was added because BGEE).
And yes, this would be global from TobEx side and mods are setting this up for their own use or don't.
Also, skellytz, BGEE is reverse-compatible with the oBG1 soundset setup, CRE soundset slot distribution is among the few things controlled by the engine_mode value in engine.lua.
Edited by Graion Dilach, 26 January 2022 - 12:34 PM.