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Expanded Thief Stronghold updated to v3.0.0 (EE compatible)


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#1 Gwendolyne

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Posted 28 December 2021 - 08:44 AM

The Expanded Thief Stronghold mod (from Gebhard Blucher) has been updated and is now available with macOS and Linux support.
 
Version 3.0.0 is ToB, BGT, BG2:EE and EET compatible (thanks Gwendolyne), comes with French (JohnBob) and Italian (ilot) translations, and includes a few fixes.
 
This mod expands the thief stronghold to make it more interesting by adding new quests and importing Narlen Darkwalk and Black Lilly from the Baldur's Gate Shadow Thieves guild into Athkatla.
 

freddy_gwendo-albums-divers-modding-pict
Black Lily, Narlen Darkwalk, Kamuzu and Mae'Var




Readme
 
SHS download center

SHS official GitHub alternate download center
 



Change log:

  • Added gbthfkp.ini metadata file (including dynamic installation order syntax and global `LABELS`) to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Added Immutability concept.
  • Added `REQUIRE_PREDICATE` conditions to avoid installing the mod in inaccurate games.
  • Added component `DESIGNATED` number and "ts_expanded_thief_stronghold_main" `LABEL`.
  • Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
  • Commented code as much as possible.
  • Added native BG2:EE and EET compatibility(thanks Gwendolyne!):
    • Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games.
    • Added `ADD_JOURNAL` entries.
    • Restored items' usability restriction flags in descriptions for original games and removed them for EE games with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function.
    • Provided accurate sized NPC portraits for EE games.
  • Replaced old portraits with PPE ones to insure compatibility with EE games (it was impossible to resize the original ones), and gave Kumuzu his PPE portrait.
  • Replaced .wav sound clips with .ogg files, rewrote their installation procedure with WeiDU's built-in `HANDLE_AUDIO` function, and provided localized missing sound clips only when needed.
  • Script files: removed OnCreation() action from blocks that have a `LOCALS/GLOBAL` associated with them.
  • Spells installation: removed useless `SAY NAME2` patches.
  • Included BWP Vlad's Timer problem fix here and here.
  • Modernized area patching with homemade `GW_ALTER_AREA_ENTRANCE` and `GW_ALTER_AREA_REGION` WeiDU functions.
  • Sword of Olidammara +4 (ts5loot1.itm):
    • Fixed wrong effects probability (15 %, was 5%).
    • Fixed wrong portrait icon (Confused, was Charmed).
  • Hard-coded general items names and descriptions whenever relevant.
  • Moved installation messages from gwthfkp.tra file setup.tra file for more comfortable readability.
  • Added foreign languages WeiDU prompts when available.
  • Added French translation (by JohnBob).
  • Added Italian translation (by ilot).
  • Proofread English strrefs (Gwendolyne).
  • Re-formated, updated and renamed readme file to "expanded_thief_stronghold-readme-english.html", then moved it into new "readme" folder.
  • Moved useless files into new "legacy" folder, and removed useless "backup" folder.
  • Lower cased files.
  • Included Linux and mac OS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Added OggDec to v1.9.7 and added sox v14.4.1 for mac.
  • Added archive libiconv-1.9.2-1-src.7z with iconv license info.
  • Updated WeiDU installer to v249.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.

Edited by Gwendolyne, 03 March 2022 - 01:32 AM.

CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#2 Gwendolyne

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Posted 03 March 2022 - 02:31 AM

A little up to be sure everybody can read it. ;)


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#3 jastey

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Posted 04 March 2022 - 02:25 AM

This, indeed, slipped me by. Thank you - again - for your continuous work and efforts to update mods. It is very appreciated!

#4 Azazello

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Posted 06 March 2022 - 11:28 AM

I'll add to the love-- thanks Gwendolyne (and all other contributors) who keep these little works-or-art alive & Kickin'!

 

I do have one reservation... just want to confirm: "Replaced old portraits with PPE"

 

I'm always leery of original creators' content being 'updated'; worse, if we see 'Replaced'!

 

Are the originals images still in the package? Are the new ones a component option?



#5 Gwendolyne

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Posted 06 March 2022 - 11:45 AM

Yes I know...

 

I also don't like modifying content, and it is the very first time I do it, and I hope, the last time. :blush:

 

Unfortunately, as said in the change log section, it was impossible to resize the original portrait to EE size without pixelling. I searched through the web and did not find any pictures that might help me. So I decided to take the PPE ones, otherwise EE compatibility would have failed. But...

 

There is a legacy sub-folder in the mod top folder where I stored all original content I modified : old readme, wav files (I converted them to ogg format), unused scripts, the two components GB removed from his mod AND... the original portraits. If you play original BG2, copy them into your override folder. ;)


Edited by Gwendolyne, 06 March 2022 - 03:38 PM.

CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#6 Azaghal

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Posted 07 July 2022 - 10:04 PM

Hello everybody,

 

I'm having trouble to install the mod in a BGT-installation without a mod manager (just following the BigWorld install order). While other mods play along nicely, this little gem refuses. As far as I understand the attached debug-log there is a dialog missing (not sure about that).

 

Can you help me?

 

Thanks

 

Azaghal

 

EDIT: Sorry, my bad!

Attached Files


Edited by Azaghal, 07 July 2022 - 10:32 PM.


#7 Graion Dilach

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Posted 07 July 2022 - 10:15 PM

You didn't managed to attach the log.



#8 Azaghal

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Posted 08 July 2022 - 04:26 AM

Bump after edit!



#9 Graion Dilach

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Posted 08 July 2022 - 12:00 PM

Uncomment the lines in https://github.com/S...sh/setup.tra#L6 and try again.



#10 Azaghal

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Posted 10 July 2022 - 11:35 AM

First of all thank you, Graion.

 

I think I know what you want me to do and it sounds like reasonable advice - but I don't know how. How do I "uncomment" the line in a .tra file?

 

Yours

 

Azaghal



#11 JohnBob

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Posted 10 July 2022 - 02:46 PM

Hello, you need to open the file "setup.tra" with a text editor, in Expanded_Thief_Stronghold/gbthfkp/lang/english/setup.tra...

 

And delete those symbole /* */ like this :

 

Before

/*@1  = ~This component requires the Throne of Bhaal expansion.~
@3  = ~Enhanced Random Encounters (w/Kensai Ryu, ToB req.)~
@4  = ~GB Scripts (player character scripts)~
@5  = ~Disable the 'Improved Mae'Var' component (restore game default files)~*/

 

After

@1  = ~This component requires the Throne of Bhaal expansion.~
@3  = ~Enhanced Random Encounters (w/Kensai Ryu, ToB req.)~
@4  = ~GB Scripts (player character scripts)~
@5  = ~Disable the 'Improved Mae'Var' component (restore game default files)~


Edited by JohnBob, 10 July 2022 - 05:37 PM.


#12 Azaghal

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Posted 10 July 2022 - 10:26 PM

Ok, thanks. Lesson learned. Edited the lines accordingly. Saved altered tra file and started installation. Now there's a different problem. Attached the debug-log. No translation provided for @2. But there is no @2. Or is that the problem?

 

Thanks for your continuous efforts.

 

Azaghal

 

 

Attached Files



#13 Gwendolyne

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Posted 11 July 2022 - 10:23 AM

Hello,

 

Back from a long break far away from my home and from modding.

 

Which version did you install? And where did you DL it?

 

1. There is something weird in your debug file : WeiDU v 24700. It should be WeiDU v 24900.

 

2. Before releasing this version, I installed it in a BGT installation in French, Russian and Italian. So I don't understand what's happening. I will try to reproduce this bug tonight and let you know how to fix it. ;)

 

And don't uncomment the tra file: these strrefs are deprecated.


Edited by Gwendolyne, 11 July 2022 - 10:25 AM.

CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#14 Azaghal

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Posted 11 July 2022 - 11:24 AM

Thanks for looking into it, Gwendolyne.

 

The mod version is 3.0.0 from March 2022. I've downloaded lots of mods recently, so I'm not absolutely sure about the source of this one, but I think it was github.

 

I was wondering about the outdated WeiDu version, but I have other mods in the install order using it and installing just fine.

 

Do I get you right about the tra edit: You want me to put the deleted /* and */ back into place?

 

Good night

 

Azaghal



#15 jastey

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Posted 11 July 2022 - 01:09 PM

Great to see you back, Gwendolyne! :cheers:



#16 Gwendolyne

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Posted 11 July 2022 - 05:40 PM

Bad news... I installed the English version without any issue :

 

gbthfkp.png

 

 

The mod was downloaded here.

 

As far as I can see from your debug file, WeiDU can't read associated tra files when compiling dialog files. The only relevant clue is the WeiDU version number. Versions 248 and 249 releases came with a lot of new or improved features that I used in this update.

So, the only advice I can give you is:

 

- Delete this mod from your game folder

- Download it again (using the above link)

- Extract it in your game folder

- When installing, be sure WeiDU version is 249 (as displayed in the first row of my setup windows).

 

It should install fine.


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#17 Azaghal

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Posted 11 July 2022 - 09:58 PM

Heureka!

 

That did it. I have no idea why, but somehow the previous download was not intact. Now the installation went smoothly.

 

Thanks a lot!

 

Azaghal



#18 Gwendolyne

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Posted 11 July 2022 - 10:34 PM

Fine!

 

I suspect the culprit is the new AUTO_TRA command : before v249, it did not handle variables, which I used in this update to avoid overwriting tra file after converting them into UTF-8 for EE games. So using a previous WeiDU version is definitively not recommended.

 

The good news is that I won't spend time to release a fix. ;)


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#19 Mordekaie

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Posted 08 October 2022 - 03:30 PM

Is it ok to install Expanded Thief Stronghold along with Quest Pack by SimDing0, in particular component "5: Additional Shadow Thieves Content" ?

 

#20 Isewein

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Posted 09 October 2022 - 08:36 AM

Yes, although some of the choices made available by the Quest Pack may lead to you not being offered the Thief Stronghold.

 

However, it should be noted that this mod used to be incompatible with NPC Strongholds and all other mods affecting the thieves' guild due to it replacing the area script, although I assume Gwendolyne fixed that based on the readme ("modernised area patching").