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Crash with base mod in certain areas


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#1 Charriu

Charriu
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Posted 20 November 2021 - 10:21 AM

Hi

I noticed that my game was crashing as soon as I entered the following areas:

 

AR0202 Unseeing Eye Area

AR0802 Crypt for with the Book of Kaza, meeting the first mummys behind the invisible door

AR1404 Temple ruins

AR1202 In the room with the cook troll and in the tunnel behind the vampires

 

Since I was using multiple mods I tested them separately on a fresh install of BG2 and found that these crashes are caused by Infinity Animations. What I did is just starting up a game and using MoveToArea to move to the specific areas.

 

I'm on Win7 with the latest GoG version (setup_baldurs_gate2_2.0.0.12). I downloaded Infinity Animations Core WeiDU beta 5 and only installed these components on a fresh install of BG2:

Infinity Animations
Humanoid Animation Fixes

 


Edited by Charriu, 21 November 2021 - 12:25 AM.


#2 jastey

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Posted 21 November 2021 - 02:04 AM

Did you start a new game or did you use a savegame for these tests? You need to start a new game after installing IA.

#3 Charriu

Charriu
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Posted 21 November 2021 - 11:29 AM

I did start a new game. In fact after testing it in my mega mod I made a fresh install of BG2 and only installed Infinity Animation.
 
I may feel stupid asking this. But am I right to assume that the components "Infinity Animations" and "Humanoid Animation Fixes" can be installed without having any additional IA Content packages downloaded and provided?
 
Edit #1: Well I am stupid. I did another test this time with all the IA Content in play and now it did not crash. But now I am wondering which IA Content is really mandatory for these components.
 
Edit #2: And I think I got it. Apparently I also needed the IA_Base_Anims.rar. Maybe it should be mentioned in the readme that you need that package for 0. Infinity Animations


Edited by skellytz, 18 March 2023 - 06:19 PM.
double posting