Hi WanderingScholarIt might be beyond the scope of TobEx, but I always thought it be nice if we could get a time stop spell that actually stops time. It's really a mass paralysis that still allows frequency based effects to persist and "tick" throughout it's duration. I've no idea what it would take to correct this behavior or if it's even possible.Can you give examples of these things ?
Yes,
Insect plague and creeping doom will both do damage to any creatures "frozen" in time stop. I assume the same goes for poison and disease damage.
The basic issue is that any spell effect on a creature with a duration continues to expire despite that creature being supposedly frozen in time. It's especially noticeable with short duration spells like protection from magical weapons, which lasts only 4 rounds. You or an NPC might cast that only to have it expire during someone's time stop.