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TobEx AfterLife


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#101 Insomniator

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Posted 22 January 2023 - 09:51 AM

Hi TotoR

after installing TobEx_Afterlife, I have observed that when I click on the screen to change the destination of my party, they acting weird:

1. all the party walk on site wich looks strange

2. all party walk to the destination.

Can you explain what is "walk on site", previous dest point ?



#102 TotoR

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Posted 22 January 2023 - 11:53 AM

Hi TotoR
after installing TobEx_Afterlife, I have observed that when I click on the screen to change the destination of my party, they acting weird:

1. all the party walk on site wich looks strange

2. all party walk to the destination.

Can you explain what is "walk on site", previous dest point ?


The actors play "walk animation" but without moving for 1s or 2s and then walk to destination point.


Edited by TotoR, 22 January 2023 - 11:53 AM.


#103 eyre

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Posted 22 January 2023 - 01:33 PM

Can you explain what is "walk on site", previous dest point ?
For what it's worth, I reported this issue back in August:

...
I'd like to report a minor visual issue that I've noticed beginning with version 29.11. While the party is moving, clicking another point on the map can cause the party to "walk in place" while the engine re-computes the paths. Typically the "walk in place" behavior takes less than a second to resolve, but there are times when it can take somewhat longer. This is particularly noticeable when the player clicks on a portion of terrain that is impassible (such as a group of trees, water, et cetera) while the party is already moving. This issue is readily reproducible on BGT games, and can also be witnessed in BG2 with only Tobex and Tobex Afterlife mods installed. The issue no longer occurs after uninstalling Tobex Afterlife v29.11.
...

Edited by eyre, 22 January 2023 - 01:40 PM.


#104 Insomniator

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Posted 22 January 2023 - 01:46 PM

Hi eyre

Can you explain what is "walk on site", previous dest point ?

For what it's worth, I posted this issue back in August:

Sorry, i missed your post

 

after installing TobEx_Afterlife, I have observed that when I click on the screen to change the destination of my party, they acting weird:

1. all the party walk on site wich looks strange

2. all party walk to the destination.

Can you explain what is "walk on site", previous dest point ?


The actors play "walk animation" but without moving for 1s or 2s and then walk to destination point.


Confirm bug, just wait for fix.

In one of change i removed unnecessary transition to READY state, probably this led to regression



#105 Insomniator

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Posted 23 January 2023 - 08:14 AM

@eye, @TotoR,

https://www.mediafir...lk_fix.ZIP/file

READY sequence animation restored when walking, just replace dll without reinstalling mod



#106 eyre

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Posted 23 January 2023 - 09:36 AM

Hi Insomniator,

I tested the walk fix on a vanilla BG2 install + Tobex and TobexAL, and the "walk in place" issue no longer occurs. Thanks and great work!

#107 TotoR

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Posted 26 January 2023 - 03:44 AM

@eyre,

 

I knew I have read something about it... thanks

 

@Insomniator,

 

It works like a charm and without re install... Thanks a lot.

 

Cheers


Edited by TotoR, 26 January 2023 - 03:45 AM.


#108 Insomniator

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Posted 30 January 2023 - 08:34 AM

Updated to v29.13:

  • Added: Small Purple Elemental Palette Fix
  • Fixed: Ambient sound muted after QuickLoad
  • Added: 44Khz Sound Mixer Frequency
  • Fixed: Walking animation at READY state regression


#109 Salk

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Posted 01 February 2023 - 12:33 AM

Excellent!

 

Thanks for this new version, Insomniator!



#110 Magus

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Posted 01 February 2023 - 07:39 AM

  • Added: 44Khz Sound Mixer Frequency

So now it can play 44kHz acms properly?
 



#111 Insomniator

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Posted 01 February 2023 - 08:25 AM

  • Added: 44Khz Sound Mixer Frequency
So now it can play 44kHz acms properly?

Never seen proper 44Khz acm, acms from 1pp HQ Music Packs is "broken", they have 22kHz header and 44kHz body, to play such acms still need their special patch and resample any existed acm to 44kHz



#112 Magus

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Posted 01 February 2023 - 09:21 AM

Never seen proper 44Khz acm

Here.

So if acm has proper 44kHz header, will it be played correctly?

If not, then what does it the new component actually do?



#113 Insomniator

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Posted 01 February 2023 - 10:18 AM

Never seen proper 44Khz acm

Here.

So if acm has proper 44kHz header, will it be played correctly?

Currently not, i did't change playing ACM because there's is no MODs with proper 44khz acm for BG2. If someone will release proper 44khz music pack for bg2 i will finish component to play mixed 22/44 ACM

 

If not, then what does it the new component actually do?

i guess if we have 44khz wav (NWN casting sounds are 44khz), we must have 44khz mixer(primary directsound buffer) instead 22khz, i don't sure at 100%, maybe primary buffer frequency now is fake on vista+, i plan to check what windows really does on hardware outputs with mixed buffer formats
 



#114 Magus

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Posted 01 February 2023 - 11:36 AM

Currently not, i did't change playing ACM because there's is no MODs with proper 44khz acm for BG2. If someone will release proper 44khz music pack for bg2 i will finish component to play mixed 22/44 ACM


Here you go.



#115 Insomniator

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Posted 01 February 2023 - 03:51 PM

Currently not, i did't change playing ACM because there's is no MODs with proper 44khz acm for BG2. If someone will release proper 44khz music pack for bg2 i will finish component to play mixed 22/44 ACM


Here you go.


where is released and properly hosted MOD with such files ?



#116 Magus

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Posted 02 February 2023 - 12:17 AM

where is released and properly hosted MOD with such files ?

Not sure what do you mean by that. Is there a Certification Bureau for mods and hosting?



#117 Insomniator

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Posted 02 February 2023 - 03:34 AM

where is released and properly hosted MOD with such files ?

Not sure what do you mean by that. Is there a Certification Bureau for mods and hosting?


I deny most request tor new features not used or planed to use in real MODs, i hope you understand, this is TobEx fan fork, not original TobEx



#118 Magus

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Posted 02 February 2023 - 06:14 AM

No, I don't understand, that's why I'm asking. What is a "real MOD"? And specifically, what is lacking from the package I linked?



#119 Insomniator

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Posted 02 February 2023 - 07:43 AM

No, I don't understand, that's why I'm asking. What is a "real MOD"?

Usable content with description and installer/uninstaller
 

And specifically, what is lacking from the package I linked?
  1. package name
  2. description
  3. installer/uninstaller


#120 Magus

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Posted 02 February 2023 - 07:54 AM

OK, but

1) It can't be usable until there's engine support for correct acm headers.

2) 1pp music package does not install content. It has to be copied manually, and there's no uninstaller for that. Do you consider it not a real mod, then?


Edited by Magus, 02 February 2023 - 09:04 AM.