Hello.
I'm experiencing a weird bug with Tazok and Raiken in the BG1 portion of my BGT play through, and I'm trying to understand what's causing it.
Here's my WeiDU log file:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: v28
~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: v28
~TOBEX/TOBEX.TP2~ #0 #104 // Disable Stoneskin Grey Colour [C]: v28
~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: v28
~TOBEX/TOBEX.TP2~ #0 #106 // Use Caster Level On Mirror Image [C]: v28
~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: v28
~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: v28
~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: v28
~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: v28
~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: v28
~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: v28
~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: v28
~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: v28
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #115 // Paws from Shapeshifting Can Not Be Dispelled: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v13
~BGT/BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: v1.21
~SETUP-BGTMUSIC.TP2~ #0 #2 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)
~SETUP-GUI.TP2~ #0 #1 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding sword)
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU: 9 (22 Mar 13)
~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #600 // Druid/Ranger-responsive bears in BG1: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #701 // Happy patch -> NPCs cannot choose to leave the party: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #800 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat): 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1300 // Coran responds to the death of a wyvern: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1400 // More bandit scalps: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1700 // Salk's Pen-and-Paper ruleset corrections: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2002 // Protagonist's biography modifications -> Set BG2 biography upon Shadows of Amn transition: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2200 // Item BG1-ification: Price changes: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2202 // Item BG1-ification: Lore changes: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2203 // Item BG1-ification: Scroll casting level changes: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2204 // Item BG1-ification: Item behaviour changes: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2800 // Reputation Resets at Beginning of BG2: 11 (5 Feb 12)
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #31 // Restored Elfsong Tavern Movie: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.0
~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28
~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v28
~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #3 // Restored Items: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #10 // Better Item Import: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #12 // Alternate Slayer Change: v8.4
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v8.4
~XAN/XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v19
~XAN/XAN.TP2~ #0 #1 // Install alternate class for Xan? -> Change Xan's class to Fighter/Mage: v19
~1PP_HQ_MUSIC_BGT/1PP_HQ_MUSIC_BGT.TP2~ #0 #0 // 1pp: High quality music for BGT -> Patch BGT and BGII areas to make full use of updated music (Recommended)
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3501 // Standardise spells between BG and BG2 -> Introduce BG2 spell scrolls into BG1: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4099 // Allow player to choose NPC proficiencies and skills: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 33.7
~BGGOEET/BGGOEET.TP2~ #0 #1 // Baldur's Gate Graphics Overhaul for EET -> No Purple Patches: v2.0 beta
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #0 // Infinity Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #25 // Humanoid Animation Fixes: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #500 // More Base Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #8030 // BG1 Animations for NPCs -> Most relevant creatures: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #9000 // Fix Areas -> Creature References: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #9520 // BG1 Animations for Exported PCs -> Patch all PCs without prompting: v5
~RBG1MPV/SETUP-RBG1MPV.TP2~ #0 #205 // Restored BG1 Black Bear Palette: v1.0b5
~RBG1MPV/SETUP-RBG1MPV.TP2~ #0 #206 // Restored BG1 Cave Bear Palette: v1.0b5
~RBG1MPV/SETUP-RBG1MPV.TP2~ #0 #207 // Restored BG1 Worg Palette: v1.0b5
~RBG1MPV/SETUP-RBG1MPV.TP2~ #0 #208 // Restored BG1 War Dog Palette: v1.0b5
~RBG1MPV/SETUP-RBG1MPV.TP2~ #0 #210 // Restored BG1 Wild Dog Palette: v1.0b5
~RBG1MPV/SETUP-RBG1MPV.TP2~ #0 #221 // Restored BG1 Giant Spider Palette: v1.0b5
~RBG1MPV/SETUP-RBG1MPV.TP2~ #0 #222 // Restored BG1 Huge Spider Palette: v1.0b5
~RBG1MPV/SETUP-RBG1MPV.TP2~ #0 #223 // Restored BG1 Phase Spider Palette: v1.0b5
~RBG1MPV/SETUP-RBG1MPV.TP2~ #0 #224 // Restored BG1 Sword Spider Palette: v1.0b5
~RBG1MPV/SETUP-RBG1MPV.TP2~ #0 #225 // Restored BG1 Wraith Spider Palette: v1.0b5
~RBG1MPV/SETUP-RBG1MPV.TP2~ #0 #231 // Restored BG1 Dire Wolf Palette: v1.0b5
~RBG1MPV/SETUP-RBG1MPV.TP2~ #0 #232 // Restored BG1 Dread Wolf Palette: v1.0b5
~RBG1MPV/SETUP-RBG1MPV.TP2~ #0 #233 // Restored BG1 Vampiric Wolf Palette: v1.0b5
~RBG1MPV/SETUP-RBG1MPV.TP2~ #0 #240 // Restored Green Slime Palette: v1.0b5
~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls (main component): v4.2.0
~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended): v4.2.0
~1PP/1PP.TP2~ #0 #104 // 1ppv4: GUI additions for BGII: v4.2.0
~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes: v4.2.0
~1PP/1PP.TP2~ #0 #114 // 1ppv4: Softer Spell Effects: v4.2.0
~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches: v4.2.0
~1PP/1PP.TP2~ #0 #201 // 1ppv4: Consistent spell and scroll icons: v4.2.0
~1PP/1PP.TP2~ #0 #202 // 1ppv4: Spell tweaks: v4.2.0
~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations: v4.2.0
~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves: v4.2.0
~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields: v4.2.0
~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches: v4.2.0
~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects: v4.2.0
~1PP/1PP.TP2~ #0 #300 // 1ppv4: Fixed animations for solars and elementals: v4.2.0
~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes: v4.2.0
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #180 // Unique Containers -> Fixes only: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2450 // Enforce PnP Proficiency Rules on Dual-Classed Characters: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Gem and Jewelry Stacking -> Stacks of 120: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3220 // Sensible Entrance Points: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel doesn't die in the original challenge: v9
~TUTUGUI/SETUP-TUTUGUI.TP2~ #0 #0 // Baldurs Gate I GUI for Tutu, SoA/ToB, or BGT
~TUTUGUI/SETUP-TUTUGUI.TP2~ #0 #2 // Support for the bigg's Widescreen mod -> Override widescreen line width: 416-477 px
~TUTUGUIPATCH/SETUP-TUTUGUIPATCH.TP2~ #0 #0 // Patch for LadeJarl's Baldurs Gate I GUI for Tutu, SoA/ToB, or BGT
~TUTUGUIPATCH/SETUP-TUTUGUIPATCH.TP2~ #0 #2 // Bigger dialogue/log window font
~TUTUGUIPATCH/SETUP-TUTUGUIPATCH.TP2~ #0 #3 // All-stone window borders
~BG2IMPROVEDGUI/BG2IMPROVEDGUI.TP2~ #0 #200 // Colorize icon of not memorized scrolls: 3.18
~BG2IMPROVEDGUI/BG2IMPROVEDGUI.TP2~ #0 #300 // Hide 'Write magic' button for already known spells and for opposition schools: 3.18
~BG2IMPROVEDGUI/BG2IMPROVEDGUI.TP2~ #0 #600 // Dark portraits on party when dragging not allowed item: 3.18
~BG2IMPROVEDGUI/BG2IMPROVEDGUI.TP2~ #0 #700 // Show Total Roll on Character Generation screen: 3.18
~BG2IMPROVEDGUI/BG2IMPROVEDGUI.TP2~ #0 #820 // Journal with folding quests -> Original text area: 3.18
~BG2IMPROVEDGUI/BG2IMPROVEDGUI.TP2~ #0 #1000 // Unlimited Hand Off Slot: 3.18
~BG2IMPROVEDGUI/BG2IMPROVEDGUI.TP2~ #0 #1320 // THAC0 and Damage extended text -> Type of damage + THAC0 + Armor Class + Damage calculation: 3.18
~BG2IMPROVEDGUI/BG2IMPROVEDGUI.TP2~ #0 #1400 // Do not clear Drained Spells: 3.18
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.07
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #100 // Restore BG1 Spellcasting Voices: v2.0b5
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #110 // Restore BG1 Spellcasting Sounds: v2.0b5
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #120 // Restore BG1 Weapon Sounds: v2.0b5
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #130 // Restore BG1 Armor Sounds: v2.0b5
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #140 // Restore BG1 GUI Sounds: v2.0b5
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #170 // Restore Chunked Death Sound: v2.0b5
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #180 // Tweak Sound Channel Volume Levels: v2.0b5
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #200 // Mute Tooltip Paper Sound: v2.0b5
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #210 // Restore BG1 Ambient Sounds: v2.0b5
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #230 // Restore & Tweak Creature Soundsets: v2.0b5
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #240 // More Creature Existance Sounds: v2.0b5
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #250 // Restore BG1 Creature Existance Sound Delay: v2.0b5
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #260 // Restore BG1 Creature Rare Selection Sounds: v2.0b5
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #280 // Tweak BG1 Joinable NPC Soundsets: v2.0b5
~MISCELLANEOUS/SETUP-MISCELLANEOUS.TP2~ #0 #100 // Miscellaneous Tweaks: Alpha
~MISCELLANEOUS/SETUP-MISCELLANEOUS.TP2~ #0 #201 // Use BG/SOD Portraits in SoA/ToB -> Restore BG1 portraits and colors for all: Alpha
~MISCELLANEOUS/SETUP-MISCELLANEOUS.TP2~ #0 #400 // Use EE colors for joinable NPCs: Alpha
~MISCELLANEOUS/SETUP-MISCELLANEOUS.TP2~ #0 #500 // EE-style descriptions: Alpha
~MISCELLANEOUS/SETUP-MISCELLANEOUS.TP2~ #0 #600 // BG-style archery for SoA/ToB: Alpha
~MISCELLANEOUS/SETUP-MISCELLANEOUS.TP2~ #0 #700 // Restore BG/BGII inventory icons and colors: Alpha
~MISCELLANEOUS/SETUP-MISCELLANEOUS.TP2~ #0 #800 // Restore BG Flaming Fist & Amnian Soldier appearance: Alpha
~MISCELLANEOUS/SETUP-MISCELLANEOUS.TP2~ #0 #900 // BG1 Animations Dual-wielding Crash Fix (Insominator): Alpha
~MISCELLANEOUS/SETUP-MISCELLANEOUS.TP2~ #0 #1000 // Random Stuff No-one Wants: Alpha
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #1 // Generalized Biffing -> Biff all files (recommended by the Big World Dudes): v2.5
As shown, I do not have a lot of mods that touch upon BG1 content.
The bug is as follows:
- When I'm taken to the bandit camp for the first time, after telling bandits that I want to join them, Tazok shows up and has the usual dialog that results in a physical confrontation. If it makes a difference, I have Kivan in my party who chimes in to threaten Tazok. After the dialog, Tazok does not turn hostile and does not move towards my party to attack. If I attack him, he still doesn't turn hostile though he starts walking to towards the party. Once the scripted HP threshold is reached, he fires up the dialog that gives me free rein tho walk the camp and leaves. Isn't he supposed to turn hostile and attack before reaching the HP threshold?
- When I meet Raiken in the Woods of Sharp Teeth—this is after having been to the bandit camp as described above—he walks up to Charname but does not initiate dialog. If I try to initiate dialg, I get the "has nothing to say to you" thing. If I attack him, neither he nor his goons turn hostile and attack. I can just kill him in front his men and leave with impunity.
BG1UB would be the most likely candidate for the bug, but it doesn't have a component that specifically mentions Raiken. Perhaps Tweaks Anthology or SCS?
Edited by Andrea C., 23 May 2021 - 02:03 AM.