After making a new [monster_icewind] type animation i noticed when monster plays jab animation while faces to east it should use MOIDA3E animation to display proper jab animation but game instead displays backlash animation MOIDA2E, it is some bug in the source code probably, because animation file itself has correct animation.
few examples of such monsters to test it eg.: MSKBA3E.BAM (MSKB skeleton fiend) or MNO3 orog chieftain, MNO3A3E.BAM
slash anim.: MNO3A1E.BAM
backslash anim.: MNO3A2E.BAM
jab anim.: MNO3A3E.BAM
in game jab anim.: game displays MNO3A2E.BAM instead of MNO3A3E.BAM
My question: Does anyone know some patch, fix for BG2EE main executable file, or some way of editing code with hexedit to fix this?
Edited by Gamemacik, 13 May 2021 - 06:20 AM.