I finally found the solution for Wyrms Crossing. I've spent 10 days now trying to figure out that the animations of the water added as a bam file behaves strangely with the Light Map LN for the night. When an animation hits a color on the LN map, the animation color changes in a way that is unpredictable. I now need to set the few places on the LN map that contain animations to white.
But I need a few days without BG now, then I will do the rest, but at least we know a solution now.
AI Denoised Areas
The order of the mods is clear, first the AI Deinterlace and then BGGO. However, the maps are back in the old style. However, there are only a few maps that are affected. If you would merge the two mods, you would have to rework everything again to get a consistent
style.
They have different aims, and there is a link earlier in this thread to a page describing the intent of this mod. In a nutshell it's about the night maps and mainly corrects the effects of light sources that were previously lacking in many areas, such as lit up windows, lights coming out from open doorways, perimeters of light sources like fireplaces, nighttime water textures and so on. It was conceived a long time ago but wasn't really in a usable state because of the map artifacts it created, up until now with weigo's work. The mod you've linked has a completely different purpose and method.
I agree with the opinion of Sh1n.
Let's finish both first and then we can always think about it. As mentioned above, both should be installed together.