This is possible, i think red thin border on portrait is good marker
Yes, I think exactly the same.
Posted 07 June 2021 - 06:25 AM
This is possible, i think red thin border on portrait is good marker
Yes, I think exactly the same.
Posted 07 June 2021 - 07:20 AM
Hi Vakarian89Don't know if somebody already mentioned this, but I have an idea: to mark in some way, while on the inventory screen, the characters that are too far from the selected character to give them items?This is possible, i think red thin border on portrait is good marker
Please think also about "obscuring" the portraits of far party members.
Posted 07 June 2021 - 07:36 AM
@Arthas
Do you mean some kind of blur effect?
Posted 07 June 2021 - 08:32 AM
Hi Vlan
Another question, would it be possible to create a AOE indicator for spells like shown here?Unfortunately it is impossible because drawing something on main game screen(GameWorld) is incredible challenge. There is no separate Controls or UI elements, i dont know exactly how engine handle numerous sprites on this area
Alright! Thanks for the reply and the awesome work!
Posted 07 June 2021 - 08:56 AM
Please think also about "obscuring" the portraits of far party members.
The mod already has a component to obscure the portrait of characters who can't use the object that is being picked up.
Obscuring far away characters would conflict with it.
Edited by Andrea C., 07 June 2021 - 08:56 AM.
Posted 11 June 2021 - 04:36 AM
Another idea - Character Record facelifting. To tell the truth, space-management is not the greatest there, and some elements (ability scores, buttons of level up and dual class, the space with HP and AC) could be smaller and take less space. Maybe we could have, thanks to that, some more information at once on screen. Maybe Base/current THAC0 next to HP and AC, some space with weapon proficiences only, another for character level and XP. Something to make that "one-long-list-of-all-stats" a little bit shorter and the Record, as a whole, more user-friendly.
The question is, for I don't know a thing about it, is it possible? I'm asking strictly scripting/engine wise. I know it would call for new/additional graphics, but is it possible to achieve? The second question is: isn't it a little too much for the scope of this mod?
Edited by Vakarian89, 12 June 2021 - 03:56 AM.
Posted 12 June 2021 - 12:00 PM
Hi Vakarian89
Another idea - Character Record facelifting. To tell the truth, space-management is not the greatest there, and some elements (ability scores, buttons of level up and dual class, the space with HP and AC) could be smaller and take less space. Maybe we could have, thanks to that, some more information at once on screen. Maybe Base/current THAC0 next to HP and AC, some space with weapon proficiences only, another for character level and XP. Something to make that "one-long-list-of-all-stats" a little bit shorter and the Record, as a whole, more user-friendly.
The question is, for I don't know a thing about it, is it possible? I'm asking strictly scripting/engine wise. I know it would call for new/additional graphics, but is it possible to achieve? The second question is: isn't it a little too much for the scope of this mod?
I personaly use patched GUIREC.chu+GUIRECBG.mos for long time with large right panel, just rearangement in NearInfinity
Сheck yourself, may be it will fit your taste too (screen in russian, don't pay attention on it)
Edited by Insomniator, 13 June 2021 - 02:36 PM.
Posted 13 June 2021 - 03:05 AM
Thanks for the file, I'll certainly try it out!
Posted 13 June 2021 - 02:34 PM
Updated to 4.00:
Posted 14 June 2021 - 11:59 AM
Hi Insimniator,
Great update. Thanks a lot.
I have a strange bug with this last version : when I push "Z", Sleep shortcut, the Sleep sequence is not always initialized; pushing another time, put everyone to sleep (movie) but when the screen is back, after the movie, my characters have disappeared from the scene... with no way to have them back and creating CTD for every action made (spell casts...).
Edited by TotoR, 14 June 2021 - 12:04 PM.
Posted 15 June 2021 - 06:16 AM
Hi TotoR
I have a strange bug with this last version : when I push "Z", Sleep shortcut, the Sleep sequence is not always initialized; pushing another time, put everyone to sleep (movie) but when the screen is back, after the movie, my characters have disappeared from the scene... with no way to have them back and creating CTD for every action made (spell casts...).
Sorry, v4.0 is not well tested, please redownload fixed version, fixed two bugs
1) when creatures added to game, then they removed instantly <- i think your case
2) CTD if revealed new Map
Edited by Insomniator, 16 June 2021 - 02:37 AM.
Posted 15 June 2021 - 11:37 AM
Hello, Insomniator.
It is hard to know whether v4.0 we are downloading now is the correct one or not. Is there some specific file that should be marked with the 15 June 2021 date that we can check? Best would have been to create a new version (4.1) rather than replace an existing one.
By the way, thank you very much for resuming work on ToBEx!
I think this was the best BG-related modding surprise I had in years! Please give more publicity to your TobEx fork. There is not even an announcement in the ToBEx forum and I am sure there are many modders would love to learn about this (subtledoctor comes to mind).
Could you possibly accept request about adding EE opcodes? It would turn things around dramatically and some EE only modifications could become compatible with classic BG.
Cheers!
Edited by Salk, 15 June 2021 - 08:54 PM.
Posted 15 June 2021 - 11:05 PM
By the way, thank you very much for resuming work on ToBEx!
I think this was the best BG-related modding surprise I had in years! Please give more publicity to your TobEx fork.
+1 million
Edited by Andrea C., 15 June 2021 - 11:25 PM.
Posted 16 June 2021 - 02:46 AM
Hello, Insomniator.
It is hard to know whether v4.0 we are downloading now is the correct one or not. Is there some specific file that should be marked with the 15 June 2021 date that we can check? Best would have been to create a new version (4.1) rather than replace an existing one.
first version has serious bug, i fully replaced with fixed one
Could you possibly accept request about adding EE opcodes? It would turn things around dramatically and some EE only modifications could become compatible with classic BG.
As i wrote before, i accept only requests for know engine/tobex bugs ("simple" visible bugs, do not ask for fixing global things)
Posted 17 June 2021 - 02:42 AM
Well, I've run into some graphical "glitch" with Loot Panel, Classic EE mode. Nothing game-breaking, but it's there. It's BiG World installation and I have Widescreen mod installed with 1680x1050 resolution and 1pp GUI additions. No Tutu or W_Gui mods installed. Files biffed, but that's probably irrelevant. Any idea what can cause this problem and is it possible to correct that without re-installing everything?
Posted 17 June 2021 - 08:36 AM
Hi Vakarian89
Well, I've run into some graphical "glitch" with Loot Panel, Classic EE mode. Nothing game-breaking, but it's there. It's BiG World installation and I have Widescreen mod installed with 1680x1050 resolution and 1pp GUI additions. No Tutu or W_Gui mods installed. Files biffed, but that's probably irrelevant. Any idea what can cause this problem and is it possible to correct that without re-installing everything?
Problem is background mos, loot panel install own version, resize to screen width and write to override.
Open your current guiw*.chu, select panel #8 and check what file in background MOS
standart names are:
orig height 90, loot panel change to 135 for new buttons
I think real source of problem is widescreen mod, it change default names of mos background and write renamed file to .chu. i tried to made smart installer, but it is not perfect
Posted 17 June 2021 - 09:03 AM
Thank you for an answer. I just figured it out, but you were first with the solution.
Posted 26 June 2021 - 07:45 AM
The awesome is real...!
Posted 26 June 2021 - 11:06 PM
Oh boy...