Jump to content


Photo

BG2 Improved GUI


  • Please log in to reply
372 replies to this topic

#101 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5155 posts

Posted 02 May 2021 - 12:12 AM

(it's a multiplayer game as I created two characters.)

It doesn't matter, as one can just change the save folder location and play it in singleplayer game if one wants to.

Yes, only such cheap charater like me knows this stuff like the back of their hands.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#102 Andrea C.

Andrea C.
  • Modder
  • 464 posts

Posted 02 May 2021 - 01:56 AM

It doesn't matter, as one can just change the save folder location and play it in singleplayer game if one wants to.


You've just saved me time and removed the annoying inconvenience of having to go through character arbitration every time I need to load a game. Thank you!


Edited by Andrea C., 02 May 2021 - 01:56 AM.


#103 Insomniator

Insomniator
  • Modder
  • 358 posts

Posted 03 May 2021 - 08:57 AM

Hi Andrea

 

I've attached my weidu.log and my latest save (it's a multiplayer game as I created two characters.) Thank you for looking into this

I discovered extended AnimationID of Human NPC/PC, i think Infinity Animation mod has changed some things in bgmain.exe to enable 0x6**** animation IDs.

Test attached tobex.dll version, it fix problem with you savegame on my BGT, but i need confirm on your BGT too. Overwrite existed tobex.dll in BG2 folder after installed Improved GUI.

 

p.s. in weidu.log widescreen mod installed after improved gui, this is wrong if you try to install "Loot Panel"

Attached Files


Edited by Insomniator, 03 May 2021 - 09:00 AM.


#104 Andrea C.

Andrea C.
  • Modder
  • 464 posts

Posted 03 May 2021 - 10:00 AM

Absolutely perfect!

 

Thank you for looking into it, Insomniator :)



#105 Insomniator

Insomniator
  • Modder
  • 358 posts

Posted 04 May 2021 - 04:53 AM

Phenomenal work as always, but these Windows sounds definitely need to go.
 
TADA.wav could be replaced with EFF_M72C.wav
FOLSTART.wav could be replaced with EFF_P22C.wav or EFF_P87.wav

EFF_P22C.wav/EFF_P87.wav are electrical effects
EFF_M72C.wav is not "epic" enough

 

It's a matter of taste, anyone can rename TADA.wav & FOLSTART.wav to own favorites, i've updated mod description about sound files



#106 Vlan

Vlan
  • Member
  • 194 posts

Posted 05 May 2021 - 10:30 PM

Sure sure, was just suggesting. Everything is still better than the Windows sounds though. ;)



#107 TotoR

TotoR
  • Modder
  • 105 posts

Posted 08 May 2021 - 04:39 AM

Thanks for this update and for the "compatibility with GUI_720 mod"



#108 eyre

eyre
  • Member
  • 20 posts

Posted 12 May 2021 - 01:21 PM

Thanks for this awesome mod.

 

I've noticed an occasional oddity with the damage range. The lower value of the range can potentially be reported as a negative number, as seen in the attached image. I've only noticed this occurring when a character is fatigued.

 

negative_lower_damage.png



#109 Insomniator

Insomniator
  • Modder
  • 358 posts

Posted 12 May 2021 - 11:28 PM

Hi eyre

I've noticed an occasional oddity with the damage range. The lower value of the range can potentially be reported as a negative number, as seen in the attached image. I've only noticed this occurring when a character is fatigued.

Seems low level chars have this issue, thanks for bug report



#110 Insomniator

Insomniator
  • Modder
  • 358 posts

Posted 13 May 2021 - 09:08 AM

Updated:

  • v3.17 Fixed: THAC0&Damage info on inventory screen in fatigue mode
  • v3.17 TobEx: show mage robe for BG1 Type Chars


#111 Andrea C.

Andrea C.
  • Modder
  • 464 posts

Posted 13 May 2021 - 10:16 AM

Youre on a roll! :)

#112 TotoR

TotoR
  • Modder
  • 105 posts

Posted 13 May 2021 - 10:29 AM

Hi Insomniator,

 

Nice to see more and more features. Great works and Thanks.

 

I've got one interrogation on the [Log Active Buffs] component, Do you think that it would be possible to have the "show remaining time" features only for CHARNAME and his/her Companions spells and not for others NPC spells (Seems Complex...) ? It seems useful and resonnable that you could know the remaining time of buffs and debuffs cast by your team but not the remaining time of buff and debuffs cast by others.



#113 Insomniator

Insomniator
  • Modder
  • 358 posts

Posted 13 May 2021 - 09:39 PM

Hi TotoR

I've got one interrogation on the [Log Active Buffs] component, Do you think that it would be possible to have the "show remaining time" features only for CHARNAME and his/her Companions spells and not for others NPC spells (Seems Complex...) ? It seems useful and resonnable that you could know the remaining time of buffs and debuffs cast by your team but not the remaining time of buff and debuffs cast by others.

~Casted spells~

~Casted spells + show remaining time~

~Casted spells + show remaining time for Party only~

~Equipped items & Casted spells~
~Equipped items & Casted spells, show remaining time~

~Equipped items & Casted spells, show remaining time for Enemy only~

 

is it right ?



#114 TotoR

TotoR
  • Modder
  • 105 posts

Posted 13 May 2021 - 11:46 PM

It sounds right, but what would be the cherry on the pie:

 

Log Active Buffs :

~Casted spells for all (Party and Enemy)~

~Casted spells for all + show remaining time for all~

~Casted spells for all + show remaining time for Party only~

~Casted spells for all + show remaining time for spells casted by the Party only (not for active spells casted by enemies)~

~Equipped items & Casted spells for all ~
~Equipped items & Casted spells for all + show remaining time for all~

~Equipped items & Casted spells for all + show remaining time for Party only~

~Equipped items for Party only & Casted spells for all + show remaining time for item effects & spells casted by the Party only (not for active effects casted by enemies)~



#115 Insomniator

Insomniator
  • Modder
  • 358 posts

Posted 14 May 2021 - 01:03 AM

Log Active Buffs :
~Casted spells for all (Party and Enemy)~
~Casted spells for all + show remaining time for all~
~Casted spells for all + show remaining time for Party only~
~Casted spells for all + show remaining time for spells casted by the Party only (not for active spells casted by enemies)~
~Equipped items & Casted spells for all ~
~Equipped items & Casted spells for all + show remaining time for all~
~Equipped items & Casted spells for all + show remaining time for Party only~
~Equipped items for Party only & Casted spells for all + show remaining time for item effects & spells casted by the Party only (not for active effects casted by enemies)~

No, it becomes a puzzle when need select installation option
just simplify it  :)


Edited by Insomniator, 14 May 2021 - 01:05 AM.


#116 TotoR

TotoR
  • Modder
  • 105 posts

Posted 14 May 2021 - 02:10 AM

Sorry for the misunderstanding, my post was not clear...

What was written in Bald was not meant to be added in the installation options but the reminder of the target of the selected option. It was clearly a mess as sometime, it is an information and othertimes it is the option itself... In summary, I totally agree with you; the installation options have to be simple; adding all those texts is not a good idea.

My interrogation was on the "Party only" options:

It seems that you can add remaining time for "Party actives buffs" only, witch is, I think, the less cheating of above options; however, do you think that it could be possible to have the remaining time only for spells cast by the party? It clearly seems more complex to add as you will need to know what was cast by the party and what was not (don't know if it is possible)... It would be the less cheating option as it is only a reminder of spells that you already have cast.

If added, it would be more something like :


                   ~Casted spells + show remaining time only for spells cast by the Party~
                   ~Equipped items & Casted spells, show remaining time only for spells cast by the Party~



#117 Insomniator

Insomniator
  • Modder
  • 358 posts

Posted 16 May 2021 - 04:08 AM

Hi TotoR

If added, it would be more something like :


                   ~Casted spells + show remaining time only for spells cast by the Party~
                   ~Equipped items & Casted spells, show remaining time only for spells cast by the Party~

This is test version, wait your feedback

1) add to TobEx_ini\TobExTweak.ini line:
UI:Log Active Buffs with time casted by Party=1
2) replace existing TobEx.dll
3) legenda:
charm - charmed Party or NPC for very long/unlimited time, all items have unlimited time
charm (*) - charmed by NPC(non-party) for limited time
charm 1m:20s - charmed by Party for 1m:20s
"Party" includes Party/Ally/Summons/Charmed

Attached Files



#118 TotoR

TotoR
  • Modder
  • 105 posts

Posted 16 May 2021 - 04:47 AM

Nice... I Will try this as soon as I can.

Thanks



#119 TotoR

TotoR
  • Modder
  • 105 posts

Posted 16 May 2021 - 10:29 AM

I have installed the test version and there is no bug so far, it works as intended.

 

Great work and thanks you.



#120 ALIEN

ALIEN
  • Modder
  • 983 posts

Posted 20 May 2021 - 06:14 AM

Insomniator, it's possible to extend ToBEx and add option: Do not drop items after death ? So the items will be still at correct slots after resurrecting party member?


Edited by ALIEN, 20 May 2021 - 06:49 AM.

Project Infinity public BETA - mod manager for Infinity Engine games

Infinity Auto Packager - automatically generate and adds mod packages to GitHub release

Modder's Guide to GitHub - you cannot have progress without committing changes