@Azazello,Heart of Fury (this is the same as Icewind Dale 1, except for...)Party get Bonuses (optional, selectable at installer):
- -5 THAC0
- Armor Class = (original AC) - 5
- +0 Attacks Per Round
- +1 Saving Throw vs Death/Wands/Polymorph/Breath/Spell {...except for here - in original IwD1-HoF this would be +0}
- Hit Points = (original HP)x3 + 50
- Never break Morale
- +3 Level in all available Classes {...except for here - in original IwD1-HoF this would be +0}
- extra 1000 Experience Points {...except for here - in original IwD1-HoF this would be just +100 XP}
- Party's Summon get same bonuses as Enemy
Where did you get these iwd1 Heart of Fury bonuses ?
Exploring IWD1-ToL v1.42 i found much different (beamdog take it as base for Legacy of Bhaal):
XP = 200% + 1000
THAC0 -5No Armor class changes
HP +300% (+200% summons)
Attacks per round +1
Saves + 1
MovementRate = (MovementRate * 1.3) + 1
Levels +12
Gold +75
It's endearing to review the details of these (literally) decades-old games.
Upfront, I never had any interest in IwD2--and still don't--so I have nothing to say about it.
Doing some websearching, I can find only one publicly-advertised reference to a formula for IwD1-HoF, just the HP Increase, from Dan Simpson's walkthrough: "All creatures have x3, +80 hit points."
Then, good ole Tioma (I miss him, and his 'no kill' campaigns for all the BG games, especially the one for defeating Yxunomei...) made a mod for BG1 that was supposedly using the official IwD1-HoF formulae: http://www.ironworks...read.php?t=3373
Trouble is, nobody but him knows where he got that info from (except the HP increase, surely that was his revision of Simpson's), as it definitely was not in the public literature during the time. Still, for near 2 decades, all of us thought Tioma's formulae were official for IwD1.
(Michael Walsh published a walkthru for Heart or Winter in 2001, in which he tabulates the exact numbers for XP increases when using HoF. It's possible/likely, gamers extrapolated an XP formula from those tables.)
I've never seen a HoF determined from dissecting Trials of the Luremaster. So Insomniator-- you may have discovered something not ever publicly published in nearly 2 decades: that with ToL installed, HoF formulae not only alter other factors in the game, it also adjusts directly with the Difficulty slider setting.
How did you discover those other variable changes? And do they also apply when only Heart of Winter is installed?