The Stuff of the Magi mod (from Victor Straffe) has been updated and is now available with macOS and Linux support.
This mod adds a new set of Mage items scattered through the game.
Version 6.0.0 includes v5 (by deratiseur), is ToB, BGT, BG2:EE and EET compatible, comes with 1PP and ToBEx compatibility, new Italian and Russian translations and many items fixes.
Added stuffofthemagi.ini metadata file to support AL|EN's "Project Infinity".
Renamed Setup-StuffofTheMagi.tp2 -> stuffofthemagi.tp2 to support AL|EN's "Project Infinity".
Replaced `AUTHOR` keyword with `SUPPORT`.
Fixed a typo in `HANDLE_CHARSETS` function (replaced infer_charset with infer_charsets).
Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
Added components `DESIGNATED` numbers and "sotm_new_items_in_cre_equipment", "sotm_new_items_in_cre_inventory","sotm_original_items_in_cre_equipment" and "sotm_original_items_in_cre_inventory" `LABELS`.
Replaced `READLN` actions with `SUBCOMPONENTS` to support AL|EN's "Project Infinity".
Externalized tp2 code into "sotm_items.tpa" library for more comfortable readability and maintenance.
Added "always.tpa" library.
Added native EET, 1PP and ToBEx compatibility.
Commented code as much as possible.
Fixed wrong ACTION.IDS patching.
Fixed an installation issue preventing the player wearing whole Stuff of the Magi set to gain an extra bonus if Option 2 ("Use original, overpowered items") was selected.
Does not compile anymore wzrdlich.baf twice.
wzrdlich.cre: moved RNDTREnn items from quick item slots to inventory.
Provided a portrait to Erevain Beraskána.
Updated strings.tra files for compatibility with GW_UPDATE_ITM_DESCRIPTION_TO_EE WeiDU function requirements which automatically removes usability restrictions for EE games.
Split setup.tra file into separate thematic files for more comfortable readability.
Added foreign languages WeiDU prompts whenever possible.
Added Italian translation (by ilot).
Added Russian translation (by the BiG World Textpack Russian project).
Updated and renamed readme files to "sotm-readme-%LANGUAGE%.txt", then moved them into new "readme" folder.
Reorganized mod architecture tree: created "lib" and "readme" folders, renamed "script" and "language" folders to "baf" and "lang" folders.
Removed useless or unused files: wzrdlic2.baf, wzrdlichold.cre and wzrdbag.itm.
Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
Updated WeiDU installer to v246.
Uploaded mod to official Spellhold Studios GitHub mirror account.
Items updates:
Spoiler
Hard-coded items inventory and headers icons in .itm files to avoid writing them in installation process.
Added 1PP compatibility to harmonize colors item with EE games and classical 1PP modded games.
Added Break Sanctuary flag whenever relevant for EE games.
Appended tooltip.2da whenever relevant (wzrdboot, wzrdhelm and wzrdstaf).
Fixed remaining glitches and bugs.
Scroll Case (wzrdbag1): fixed wrong Storage capacity (made it bottomless as per its description) and fixed a typo and wrong scrolls patching (was adding 2 scrolls of Freedom instead of 1 Freedom and 1 Imprisonment).
Option 1: "Use new, less cheesy items"
Cape of the Magi (wzrdrobe)
Removed useless Chain Contingency ability that did not do anything and was not described in identified description strref.
Replaced missing description icon CCLCK02 with CCLCK01.
Replaced wrong GCLCK02 ground icon (robe) with GCLCK01 (cloak).
Ring of the Magi (wzrdring):
Added missing Immune to level drain effects: op#267 Protection from Display Specific String (41495 One Level Drained - 40968 Two Levels Drained - 40969 Three Levels Drained - 40979 Four Levels Drained - 41616 Five Levels Drained) and op#169 Immunity Special Effect Icon (59 Energy Drain).
Decided not to add opcode #142 Display portrait icon (90 : Negative Plane Protection).
Robe of the Magi (wzrdclck):
Fixed wrong weight (3 - was 2).
Fixed opcode #142 (Display portrait icon): replaced wrong 76 icon (Protected from the Elements) with 63 (Magic Resistance).
Amulet of the Magi (wzrdamul):
Removed all inaccurate opcodes #206 (Protection from Spell) protecting from Polymorph Other and Flesh to Stone spells with full effects granting immunity to Petrification.
Removed useless #142 opcodes (Display portrait icon): 63 (Magic Resistance) and 70 (Protection from Normal Weapons).
Added missing DS value: op#282 (Script: Scripting State Modifier: parameter1 = 1 - parameter2 = 20 [176 LOCKPICKINGMTPBONUS aka WIZARD_PROTECTION_FROM_PETRIFICATION]) for classical games and op#328 Set state (107 PROTECTION_FROM_PETRIFICATION) for EE games.
Boots of the Magi (wzrdboot):
Fixed description strref: same movement rate as Boots of Speed instead of "Movement rate increased by 50%", and replaced "Aura cleansed after each spell" with "Improved Alacrity one per day".
Fixed ability icon (SPWI921B) and replaced opcode #148 with opcode #146.
Appended tooltip.2da: Improved Alacrity.
Staff of the Magi (wzrdstaf):
Fixed wrong damages.
Modified opcode #20 (Invisibility) resistance: set to 3 Dispel/Bypass resistance.
Added missing opcodes for a full Immunity to Charm effects: op#296 Protection from Specific Animation (SPNWCHRM), op#267 (protection from string = 8364 Dominated - 14780 Dire charmed - 14672 Charmed). Fixed opcode #142 (Display Special Effect Icon) = replaced wrong parameter2 28 (Protection from Magic) with 52 (Mind Shield).
Added missing opcodes for a full Immunity to Silence effects: op#169 (Immunity Special Effect Icon = 34 Silenced) and op#267 (protection from string = 14002 Silence - 14676 Silenced).
Replaced Protection from spell opcodes (#206) with full effects granting Mind Shield.
Added 1PP compatibility with EE games and classical 1PP modded games: added circlet animation (JB) and color.
Added EE and ToBEx item flag: EE/Ex: Toggle critical hits flag (BIT25).
Fixed wrong coding in opcodes #83: parameter1 and parameter2 were inverted.
Added missing Protection from normal 1PP projectiles if they exist (EE games and classical 1PP modded games): 1arow01, 1bolt01, 1dagg05, 1dart01.
Added missing 25% Magic resistance opcode.
Added missing DS values: op#282 (Script: Scripting State Modifier: parameter1 = 1 parameter2 = 23 [179 PICKPOCKETMTPBONUS aka WIZARD_PROTECTION_FROM_NORMAL_MISSILES]) for classical games and op#328 Set state (64 BUFF_PRO_WEAPONS and 109 PROTECTION_FROM_NORMAL_MISSILES) for EE games.
Added DS value for EE games: op#328 Set state (65 BUFF_PRO_DAMAGE).
Amulet of the Magi (wzrdamul):
Replaced Protection from Flesh to Stone spell opcodes (#206) with full effects granting immunity to Petrification.
Replaced all inaccurate opcodes #206 (Protection from Spell) protecting from Polymorph Other spells with a +1 bonus to Save vs. Polymorph.
Added missing DS value: op#282 (Script: Scripting State Modifier: parameter1 = 1 - parameter2 = 20 [176 LOCKPICKINGMTPBONUS aka WIZARD_PROTECTION_FROM_PETRIFICATION]) for classical games and op#328 Set state (107 PROTECTION_FROM_PETRIFICATION) for EE games.
Added missing DS values: op#282 (Script: Scripting State Modifier: parameter1 = 1 - parameter2 = 25 [181 DETECTILLUSIONSMTPBONUS aka PROTECTION_FROM_NORMAL_WEAPONS]) for classical games and op#328 Set state Set State (111 PROTECTION_FROM_NORMAL_WEAPONS and 64 BUFF_PRO_WEAPONS) for EE games.
Added missing opcodes for a full Immunity to Silence effects: op#169 (Immunity Special Effect Icon = 34 Silenced) and op#267 (protection from string = 14002 Silence - 14676 Silenced).
Replaced Protection from spell opcodes (#206) with full effects granting Mind Shield.
Feeblemind ability: added Break Sanctuary flag for EE games.
Added 1PP compatibility with EE games and classical 1PP modded games: added circlet animation (JB) and color.
Added EE and ToBEx item flag: EE/Ex: Toggle critical hits flag (BIT25).
Appended tooltip.2da: Feeblemind.
Girdle of the Magi (wzrdbelt):
Removed useless empty ability header.
Added opcode #142 (Display portrait icon): 11 (Protection from Missiles).
Fixed wrong coding in opcodes #83: parameter1 and parameter2 were inverted.
Added Protection from missing vanilla magic projectiles and from missing 1PP projectiles if they exist (EE games and classical 1PP modded games).
Added missing DS values: op#282 (Script: Scripting State Modifier: parameter1 = 1 parameter2 = 23 [179 PICKPOCKETMTPBONUS aka WIZARD_PROTECTION_FROM_NORMAL_MISSILES]) for classical games and op#328 Set state (64 BUFF_PRO_WEAPONS and 109 PROTECTION_FROM_NORMAL_MISSILES) for EE games.
Edited by Gwendolyne, 02 July 2020 - 12:29 AM.
CARPE DIEM ....
In progress : Menace sur le Royaume de Diamant Éternelthere.