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Character's kits conflict with TDD


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#1 Roberciiik

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Posted 19 June 2020 - 12:46 PM

Hi all,

 

I would like to play RoT and TDD mods installed together. However I found in the readme that RoT kits cannot be installed with TDD kits:

 

⚠️ **WARNING!** It is only valid for non-EE games and can't be installed with TDD Kit Packs. Please choose which one you want to install.

 

 

What is the reason to prevent installing both kits?

Is it just a name conflict or something bigger?

 

As this mod is still supported on this forum, maybe this issue could be improved somehow?

Is it true that TobEx allows to use more kits by adding slider?

 

Thanks for anwser.

Robert



#2 The Imp

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Posted 19 June 2020 - 01:01 PM

It's that you can't have more than 10 kits on a specific class in ToB, and yes, if you install ToBEx first, you can actually install both mods kits and have them. Dah. The readme might not reflect this because the ToBEx was made after both mods were made. A long time after.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 Roberciiik

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Posted 19 June 2020 - 01:44 PM

Great, so I will try with TobEx. Thanks!



#4 The Imp

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Posted 19 June 2020 - 02:19 PM

Also, there might be some unfortunate restrictive coding done in the mods themselves, as it was at the time prudent... and later generally that was removed by the BiG World moding tools, which are not a thing anymore...


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#5 Greenhorn

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Posted 20 June 2020 - 02:32 AM

And also, be aware that many kits from those two mods overwrite each other and even mix special abilities and restrictions. I'm speaking from my own bitter experience. 



#6 Roberciiik

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Posted 20 June 2020 - 11:46 AM

Ohh, It is very interesting. How it is even possible? Is it a kind of identifier/name conflict? Or special treatment of TDD kits in RoT mod installation?



#7 The Imp

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Posted 20 June 2020 - 12:28 PM

Well the spells to make the kits effects can have comflicts, the kit names can have conflicts... and other things can have conflits. Also, the kits were made without the full knowledge of todays, so their tools could have been lacking and so forth.


Edited by The Imp, 20 June 2020 - 12:43 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#8 Roberciiik

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Posted 29 June 2020 - 08:13 AM

Hi again,

 

I'm preparing an update that will allow to install both kit packs. I found that there is "Samurai" and "Auril" kit name conflict with TDD kits. So I've changed a little the RoT kits name in the code, but I don't know how kit name is related to other game parts. For example, item can be dressed only by Samurai, so how this item is connected with new kit name? Can you help me figure out what things should be updated together with changed kit name? I can push my prework to github if needed.

 

Thanks



#9 The Imp

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Posted 29 June 2020 - 11:50 AM

For example, item can be dressed only by Samurai, so how this item is connected with new kit name? Can you help me figure out what things should be updated together with changed kit name? I can push my prework to github if needed.


It's probably not. But sure, I would like a look on what you got. I would prefer a .zip archive at any downloabale place. I am unsure how much you have, but your profiloe should have attacment space left to the forum, to access it, you just need to use the "more reply options", rather than the quick reply in the topic, when you are logged in.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#10 Roberciiik

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Posted 29 June 2020 - 01:35 PM

Ok, in fact it is simple change.

 

I created internal review request on my RoT repository fork. You can view my diff here https://github.com/R...or/pull/1/files

You can download my patch here https://github.com/R...ve/kits-tdd.zip

 

 

I really don't know how kit is connected with spells or items. If by name, my change will introduce bugs. I'm open for any suggestion on this.

 

I will make a pull request to the SHS repository when I finish.



#11 The Imp

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Posted 03 July 2020 - 01:05 PM

Sorry, haven't had the time to dwell into this just yet, I'll intend to though.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#12 Endarire

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Posted 11 July 2020 - 08:23 PM

@Roberciiik
How does your version fix Region of Terror?  How necessary is your version?


Edited by Endarire, 11 July 2020 - 08:23 PM.


#13 Roberciiik

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Posted 12 July 2020 - 01:12 AM

I don't think it fixes something, it just enables extra installation path. Editing tp2 file will not be required to include both RoT & TDD kitpacks at the same time.