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Paladins of Faerun Quest Pack

Paladins of Faerun Quest Pack

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#21 Goran

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Posted 17 April 2020 - 07:52 AM

Most probably because it comes in package with GOG's Original saga games and it is already installed when you extract the game. Nice thing for original Baldur's gate but unnecessary for ToB if you enable 3d acceleration. Most probably it has nothing to do with that reported bug.  

Everything can take place. This mod DDrawFix is so unpredictable that you don’t know what to expect.



#22 Goran

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Posted 20 April 2020 - 05:00 AM

Arthas

Try reinstalling the mod with this replaced file. And do the same installation as you did and tell me if the problem is gone.

https://dropmefiles.com/cAICg

http://www.mediafire...baf_are.7z/file



#23 Endarire

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Posted 11 June 2020 - 07:40 PM

@Goran
How EET compatible is the most updated version of this mod?



#24 Goran

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Posted 14 June 2020 - 04:01 AM

@Goran
How EET compatible is the most updated version of this mod?

At the moment, no, we do more or less compatibility with BWP. Such a situation, the programmer can no longer support the mod, then there is no one to do compatibility with EET.
The mod version is updated to v3, the links are updated in the first post.


Edited by Goran, 14 June 2020 - 04:20 AM.


#25 Goran

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Posted 06 December 2020 - 12:59 AM

The mod version is updated to v3.1, the links are updated in the first post.



#26 Leonardo Watson

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Posted 24 April 2021 - 09:46 PM

I watch this mod for a decade and I'm glad to see that this mod finally is WeiDUed. I found several files are not translated yet to English but are still in Cyrillic:

 

PF0037.tra
PF0136.tra
PF0148.tra
PF0453.tra
PF0511.tra
ELMMOD1.tra
ELMMOD4.tra
ESSPMOD.tra
FIRQ1MOD.tra
FKIN2MOD.tra
FLPLAMOD.tra
GFALCON3.tra
LRDRMOD.tra
SABAT.tra
SKELGMOD.tra
SLAINE.tra
SLAINE1.tra
YARPEN.tra



#27 Goran

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Posted 25 April 2021 - 04:17 AM

Thank you for your feedback on the project. Yes indeed the listed files were without translation. I will fix it in the next update of the mod and add some fixes from TotoR.



#28 Leonardo Watson

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Posted 26 April 2021 - 10:08 PM

In the SETUP-PoFQuestPack.tra there are also some strings or parts of them not translated:
145, 167, 274, 275, 327, 467, 518, 557, 559, 561, 563, 632, 685, 706, 708, 710, 818, 853, 855, 875
in 522, 547, 549, 551, 553, 555 each time the weapon skills

In severeal strings the word Type: odnoruchny or the Weapon skill: vakidzash


And please use the apostrophe ' instead of ’ (It shows like ’ in ANSI)



#29 Goran

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Posted 28 April 2021 - 08:55 AM

I see that this file SETUP-PoFQuestPack.tra still needs to be translated and edited. I am still updating the graphic part of the mod, a few locations and items.


Edited by Goran, 28 April 2021 - 11:33 AM.


#30 Goran

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Posted 11 June 2021 - 01:29 AM

Thanks to TotoR and Leonardo Watson for mod feedback. Changes to locations affected only castles, which now differ

 

http://ipic.su/img/i....1623323259.jpg

 

The mod version is updated to v3.2, the links are updated in the first post.


Edited by Goran, 11 June 2021 - 01:40 AM.


#31 Endarire

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Posted 19 July 2021 - 05:49 AM

Is this mod now all in English?



#32 Goran

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Posted 20 July 2021 - 12:15 AM

Yes, the translation is completely in English. Maybe else where you will find the Czech text in the description of objects, since it is quite difficult to translate.



#33 Endarire

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Posted 21 July 2021 - 09:05 AM

Thankee.



#34 Endarire

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Posted 24 July 2021 - 10:53 AM

Goran, have you talked with GwendolyneFreddy here on SHS about working with him to update this mod to EET compatibility?  Gwen has done plenty of other such updates!

Thankee!



#35 Goran

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Posted 27 July 2021 - 10:31 AM

I don’t bother anyone who wants to make this mod compatible with EE and EET, since I’m not a coder, I’m glad that someone would take up compatibility on EE and EET engine. The mod is in a passable state and can probably be transferred to EE engine.



#36 Endarire

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Posted 28 July 2021 - 11:31 AM

I recommend then talking with someone fluent in making EET compatible mods, such as argent77, jastey, GwendolyneFreddy, k4thos, and Austin to update the mod so more people can enjoy it.



#37 Graion Dilach

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Posted 29 July 2021 - 08:44 AM

I can probably look into this around the second half of August if we have gthe permission to mirror it on the SHS GitHub longterm.



#38 Goran

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Posted 03 August 2021 - 09:06 AM

I think that someone needs to contact the administration of the resource on this issue. Who will adapt the mod to the EE platform



#39 Endarire

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Posted 04 August 2021 - 06:42 AM

This is jastey's official reply on the matter:
 

Anyone with a GitHub account can fork repositories and make pull requests, no special access is needed.

 

Technical updates for mods are accepted if they are technical or language updates only. If it's from someone we do not know yet one of us has to validate the changes, that is why it might take a while. But any mod hosted at SHS can be updated technically by SHS staff.



I assume that for Infinity Engine mods not yet uploaded to GitHub, the process is:

-Download the mod.

-Update/fix the mod.

-Contact the Gibberlings3 or/and Spellhold Studios staff members like jastey and GwendolyneFreddy with the changes documented as well as the relevant files attached or linked.

-Talk and work with them as prudent.



#40 Endarire

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Posted 04 August 2021 - 02:45 PM

What's in the original Paladins of Faerun mod that isn't in this one linked here?  (It's the same location as the first post.)