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BGT Spawn Tweak


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#1 skellytz

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Posted 28 April 2019 - 09:01 AM

BGT Spawn Tweak v1.1
 
This little mod for Baldur's Gate Trilogy allows you to tweak the parameters of the area spawn points to change the difficulty of the encounters.
 
Download  |  Readme  |  GitHub
 
 
Available tweaks


  • Spawn difficulty modifier
  • Maximum number of creatures per spawn point
  • Delay between entering an area and spawning
  • Spawn probability
  • Deactivate the spawn point after spawning once
  • Disable all spawns

 

Compatibility notes


BGT Spawn Tweak is fundamentally incompatible with other BGT spawn mods, such as BGSpawn or BGT Tweak Pack component "Altered Spawns."

 

Installation steps


  • Install Baldur's Gate Trilogy.
  • Copy setup-spawntweak.exe and the folder spawntweak to your game directory.
  • Open spawntweak/config.ini, read the descriptions and tweak the parameters to your liking.
  • Run setup-spawntweak.exe to install the mod with the configured parameters.

 

Difficulty calculator


To calculate the desired spawn difficulty, use the spawning formula and the creature power level list below.
 

No. spawns = (Spawn Difficulty * Avg. Party Lvl * Party Size) / Creature Power Lvl (rounded down)

 

CRE: KOBOLA_A  LVL:  3  HP:  4  XP:    7  Name: Kobold
CRE: KOBOLA_B  LVL:  3  HP:  4  XP:    7  Name: Kobold
CRE: KOBOLA_C  LVL:  3  HP:  4  XP:    7  Name: Kobold
CRE: KOBOLA_D  LVL:  3  HP:  4  XP:    7  Name: Kobold
CRE: KOBOLA_E  LVL:  3  HP:  4  XP:    7  Name: Kobold
CRE: KOBOLDA   LVL:  3  HP:  4  XP:    7  Name: Kobold
CRE: KOBOLD_A  LVL:  3  HP:  4  XP:    7  Name: Kobold
CRE: KOBOLD_B  LVL:  3  HP:  4  XP:    7  Name: Kobold
CRE: KOBOLD_C  LVL:  3  HP:  4  XP:    7  Name: Kobold
CRE: KOBOLD_D  LVL:  3  HP:  4  XP:    7  Name: Kobold
CRE: KOBOLD_E  LVL:  3  HP:  4  XP:    7  Name: Kobold

CRE: XVART_A   LVL:  4  HP:  7  XP:   15  Name: Xvart
CRE: XVART_B   LVL:  4  HP:  7  XP:   15  Name: Xvart
CRE: XVART_C   LVL:  4  HP:  7  XP:   15  Name: Xvart
CRE: GIBBER2   LVL:  4  HP:  4  XP:   35  Name: Diseased Gibberling
CRE: GIBBER    LVL:  4  HP:  8  XP:   35  Name: Gibberling
CRE: TASLOI    LVL:  4  HP:  8  XP:   35  Name: Tasloi
CRE: DOGWI     LVL:  4  HP:  9  XP:   35  Name: Wild Dog

CRE: SKELET03  LVL:  5  HP:  8  XP:   65  Name: Skeleton
CRE: SKELETS   LVL:  5  HP:  8  XP:   65  Name: Skeleton
CRE: SKELET_A  LVL:  5  HP:  8  XP:   65  Name: Skeleton
CRE: SKELET_B  LVL:  5  HP:  8  XP:   65  Name: Skeleton
CRE: SKELET_C  LVL:  5  HP:  8  XP:   65  Name: Skeleton
CRE: ZOMBIE_A  LVL:  5  HP: 15  XP:   65  Name: Zombie
CRE: ZOMBIE_B  LVL:  5  HP: 15  XP:   65  Name: Zombie
CRE: ZOMBIE_C  LVL:  5  HP: 15  XP:   65  Name: Zombie
CRE: ZOMBIE_D  LVL:  5  HP: 15  XP:   65  Name: Zombie
CRE: ZOMBIE_E  LVL:  5  HP: 15  XP:   65  Name: Zombie

CRE: HOBGOA_A  LVL:  6  HP:  8  XP:   35  Name: Hobgoblin
CRE: HOBGOA_B  LVL:  6  HP:  8  XP:   35  Name: Hobgoblin
CRE: HOBGOA_C  LVL:  6  HP:  8  XP:   35  Name: Hobgoblin
CRE: HOBGOA_D  LVL:  6  HP:  8  XP:   35  Name: Hobgoblin
CRE: HOBGOA_E  LVL:  6  HP:  8  XP:   35  Name: Hobgoblin
CRE: HOBGOB_A  LVL:  6  HP:  8  XP:   35  Name: Hobgoblin
CRE: HOBGOB_B  LVL:  6  HP:  8  XP:   35  Name: Hobgoblin
CRE: HOBGOB_C  LVL:  6  HP:  8  XP:   35  Name: Hobgoblin
CRE: HOBGOB_D  LVL:  6  HP:  8  XP:   35  Name: Hobgoblin
CRE: HOBGOB_E  LVL:  6  HP:  8  XP:   35  Name: Hobgoblin
CRE: BANDIT    LVL:  6  HP:  8  XP:   65  Name: Bandit

CRE: BGWOLF    LVL:  7  HP: 24  XP:   65  Name: Wolf

CRE: GNOLL     LVL:  8  HP: 15  XP:   35  Name: Gnoll
CRE: GNOLL_B   LVL:  8  HP: 15  XP:   35  Name: Gnoll
CRE: GNOLL_D   LVL:  8  HP: 15  XP:   65  Name: Gnoll Slasher
CRE: GNOLL_A   LVL:  8  HP: 18  XP:   65  Name: Gnoll Elite
CRE: GNOLL_E   LVL:  8  HP: 22  XP:   65  Name: Gnoll Veteran
CRE: DOGWA     LVL:  8  HP: 17  XP:   65  Name: War Dog
CRE: FLIND     LVL:  8  HP: 19  XP:  120  Name: Flind

CRE: IRONGU    LVL: 10  HP: 23  XP:  120  Name: Guard
CRE: WORG      LVL: 10  HP: 26  XP:  120  Name: Worg

CRE: BEARBL    LVL: 12  HP: 25  XP:  175  Name: Black Bear
CRE: OGREGR    LVL: 12  HP: 19  XP:  175  Name: Ogrillon
CRE: IRONELIT  LVL: 12  HP: 26  XP:  240  Name: Black Talon Elite

CRE: WOLFDI    LVL: 14  HP: 33  XP:  125  Name: Dire Wolf
CRE: GHOUL     LVL: 14  HP: 15  XP:  175  Name: Ghoul
CRE: SPIDHU    LVL: 14  HP: 18  XP:  270  Name: Huge Spider

CRE: KOBCOMM   LVL: 20  HP:  7  XP:   35  Name: Kobold Commando
CRE: JELLYGR   LVL: 20  HP: 16  XP:   65  Name: Green Slime
CRE: HOBELITE  LVL: 20  HP: 16  XP:   95  Name: Hobgoblin Elite
CRE: JELLGR    LVL: 20  HP: 25  XP:  275  Name: Gray Ooze
CRE: WOLFDR    LVL: 20  HP: 33  XP:  650  Name: Dread Wolf
CRE: OGREBERZ  LVL: 20  HP: 50  XP:  650  Name: Ogre Berserker

CRE: CARRIO    LVL: 25  HP: 22  XP:  420  Name: Carrion Crawler
CRE: BEARBR    LVL: 25  HP: 41  XP:  420  Name: Brown Bear
CRE: WOLFWI    LVL: 25  HP: 45  XP:  975  Name: Winter Wolf
CRE: ANKHEG    LVL: 25  HP: 52  XP:  975  Name: Ankheg

CRE: GHAST     LVL: 28  HP: 29  XP:  650  Name: Ghast

CRE: GHOULLOR  LVL: 30  HP: 48  XP: 1000  Name: Greater Ghoul
CRE: WOLFVA    LVL: 30  HP: 50  XP: 2000  Name: Vampiric Wolf

CRE: DOPPLE    LVL: 35  HP: 31  XP:  420  Name: Doppleganger
CRE: ETTERC    LVL: 35  HP: 40  XP:  650  Name: Ettercap

CRE: WEREWO    LVL: 40  HP: 35  XP:  420  Name: Werewolf
CRE: SPIDGI    LVL: 40  HP: 35  XP:  450  Name: Giant Spider
CRE: BEARCA    LVL: 40  HP: 50  XP:  650  Name: Cave Bear
CRE: SPIDWR    LVL: 40  HP: 27  XP: 1400  Name: Wraith Spider

CRE: OGREMA    LVL: 50  HP: 41  XP:  650  Name: Ogre Mage
CRE: SPIDPH    LVL: 50  HP: 44  XP: 1400  Name: Phase Spider
CRE: WOLFWEGL  LVL: 50  HP: 51  XP: 1800  Name: Wolfwere
CRE: FGOLEM    LVL: 50  HP: 40  XP: 2000  Name: Flesh Golem
CRE: SPIDSW    LVL: 50  HP: 45  XP: 2000  Name: Sword Spider

CRE: JELLOC    LVL: 60  HP: 41  XP:  270  Name: Ochre Jelly
CRE: JELLMU    LVL: 60  HP: 65  XP: 2000  Name: Mustard Jelly
CRE: JELLYMU   LVL: 60  HP: 65  XP: 2000  Name: Mustard Jelly

CRE: BATTHO    LVL: 80  HP: 58  XP: 4000  Name: Battle Horror
CRE: DOPPGR    LVL: 80  HP: 65  XP: 4000  Name: Greater Doppleganger

Edited by skellytz, 17 October 2024 - 03:31 PM.


#2 Jaime_Lannister

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Posted 05 May 2019 - 04:21 AM

That looks like a fine little addition, or "supplement".  However, by calling it such does that imply that BGSpawn is still required to install later on?  I am assuming so but not 100% sure from the wording.  I would assume BGSpawn is still a must to get the more beefed up random ambushes, aka "waylays" that don't appear to be affected by these supplements.


Edited by Jaime_Lannister, 05 May 2019 - 04:28 AM.


#3 skellytz

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Posted 05 May 2019 - 07:29 AM

Is BGSpawn still required to install later on?

BGT Spawn Tweak uses the legacy spawn point system and is fundamentally incompatible with BGSpawn and other script-based spawn mods such as BGT Tweak Pack component "Altered Spawns." You shouldn't install these mods together.

 

Is BGSpawn still a must to get the more beefed up random ambushes, aka "waylays"?

According to the mod readme, component "Random Encounters Between Areas" requires the core BGSpawn component, which isn't compatible with BGT Spawn Tweak.


Edited by skellytz, 30 September 2022 - 06:19 PM.


#4 Jaime_Lannister

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Posted 05 May 2019 - 04:59 PM

Thanks for your quick reply, can't wait to try out your tweaks.  I chose hardest difficulty (10) with up to 20 spawns, should be fun.



#5 Salk

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Posted 23 May 2019 - 03:34 AM

Congratulations on yet another very interesting modification for our beloved BGT:cheers:



#6 Azazello

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Posted 23 May 2019 - 06:37 AM

Congratulations on yet another correction to BGT, bringing this much-complained feature back into its original BG1 intent.



#7 Salk

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Posted 23 May 2019 - 08:45 PM

Ascension64 would indeed be proud.



#8 -Arthas-

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Posted 21 December 2019 - 09:11 AM

You won't believe it, but I was  looking for information about this mod right now when I saw that you published a topic related to it. 

- I was checking this website: https://tamrielfound...ate-experience/
On the part related to BGspawn, it recommends to install everything but the vampiric wolf lord; do you agree?

- Is there a way to have the spawn as original bg1 + TOSC without ruining the spawn in BG2? I would like an "authentic" experience if it is available.


Edited by Arthas, 21 December 2019 - 09:15 AM.


#9 skellytz

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Posted 21 December 2019 - 09:25 AM

- I was checking this website: https://tamrielfound...ate-experience/
On the part related to BGspawn, it recommends to install everything but the vampiric wolf lord; do you agree?

BGSpawn is incompatible with BGT Spawn Tweak. I don't recommend installing them together.

 

Is there a way to have the spawn as original bg1 + TOSC without ruining the spawn in BG2? I would like an "authentic" experience if it is available.

Yes, BGT v1.21 already includes the original BG1TotSC spawns. You don't need any additional spawn mods.



#10 -Arthas-

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Posted 21 December 2019 - 09:39 AM

Oky, thanks.

So... if BGT spawn tweak are already like the original experience, wouldn't a mod like the one you published be useful more for modders, rather than players? (for certain areas they may add)

Did anyone publish a series of values/tweaks on the .net that could justify altering the experience?


Edited by Arthas, 21 December 2019 - 09:43 AM.


#11 skellytz

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Posted 21 December 2019 - 09:56 AM

So... if BGT spawn tweak are already like the original experience, wouldn't a mod like the one you published be useful more for modders, rather than players? (for certain areas they may add)

The spawns in BGT v1.21 without BGT Spawn Tweak should work like in the classic BG1TotSC. BGT Spawn Tweak allows you to modify the spawn point parameters in the BG1 areas eg to make the encounters more difficult.
 



#12 The Imp

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Posted 21 December 2019 - 10:57 AM

And the BGSpawn's is completely different mod. An ancient try at making a more representative of the original, along with a lot of others.

 

.. wouldn't a mod like the one you published be useful more for modders, rather than players?

You don't need to see eye to eye with the skellytz, doesn't make his work any less useful for the right person. And you don't then need to install the mod.

Just cause you are a good enough to be a human, doesn't make you a person. -Said the cannibal.


Edited by The Imp, 21 December 2019 - 11:01 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#13 -Arthas-

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Posted 21 December 2019 - 12:24 PM

So... if BGT spawn tweak are already like the original experience, wouldn't a mod like the one you published be useful more for modders, rather than players? (for certain areas they may add)

The spawns in BGT v1.21 without BGT Spawn Tweak should work like in the classic BG1TotSC. BGT Spawn Tweak allows you to modify the spawn point parameters in the BG1 areas eg to make the encounters more difficult.
 

okay thanks. If you use this mod, please publish your "choices" - I'm curious.



#14 skellytz

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Posted 21 December 2019 - 01:03 PM

okay thanks. If you use this mod, please publish your "choices" - I'm curious.

I'd use the defaults first. They normalize all BG1 spawn points to:
* highest number of spawned creatures found in the original game (10 creatures)
* lowest spawn delay found in the original (2 sec)
* retain the original probability (85%)
* always reactivate the spawn point
* bump up the difficulty of low-level areas from 1 to 2 (highest found in the original)
 
This already makes the encounters more interesting because the original spawn points typically have the spawning cap set around 2-5 creatures. I wouldn't necessarily go crazy on the difficulty modifier and max. number of creatures because all these extra spawns will get stuck trying to encircle your tank and you'll be farming too much XP early in the game ^_^ You could also use something like Ding0 Experience Fixer to offset the bigger number of spawns.



#15 Salk

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Posted 04 June 2022 - 10:03 AM

Hello, skellytz.

 

My two cents about this is that BGT Spawn Tweak should be moved back to the BGT forum and be also pinned, possibly unpinning the current BGSpawn topic there. This because the latter is no longer maintained by the author and BGT Spawn Tweak is officially produced and maintained by you.

 

You are of course free to leave it here, if you like.

 

I was just giving you my opinion now that I am in the process of installing BGT & C.  :cheers:



#16 skellytz

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Posted 30 September 2022 - 06:07 PM

BGT Spawn Tweak should be moved back to the BGT forum and be also pinned

Done :)