The Edwin Romance mod updates to v2.08 with EET compatibility, bugfixes, and optimized scripting!
The mod is now also compatible with Imoen4Ever.
v2.08 Beta 1 is still a beta version, please let us know if you encounter any problems.
Download from official GitHub Mirror at SpellholdStudios
Changes:
- EET compatibility added.
- Fixed mistyped "Myself" in redlich.baf.
- (All BWPFixpack fixes integrated.)
- Removed "Edwin sound fix" dialogue with True() trigger.
- Added SUPPORT tag with link to the Edwin Romance forum.
- Component "Edwin Flirts" will be deinstalled automatically if the main romance component is deinstalled.
- added Inparty(), See(), CombatCounter(0), !See([ENEMY]), !StateCheck("Edwin",CD_STATE_NOTVALID) to script blocks where appropriate
- added "romance kill" script blocks for Rasaad, Dorn, Hexxat's romances
- removed redundant triggers from the dialogues
- morning after dialogue: will fire directly after wakeup
- PC should not have to sail to Brynnlaw immediately when talking to Aran if Edwin's quest is finished (fixed misplaced A_T_T)
- optimized dialogue patching (no more REPLACE to EdwinJ and Degard.dlg)
- tree of life and final solar talk interjection compatible (no more skipping of other NPCs, no accidental call of the original Edwin interjection in romance case)
- no romance dialogues should be missed (romance dialogues scripted like Kulyok's "How to ensure your banters always run when you want them to"
- compatibility with Imoen 4 Ever added
- new lines translated by: Austin (Russian), angel_c4 (Chinese), Cykuta (Polish)
- Polish, Russian, Chinese: English version for missing tra files added
- Update to WeiDU v246.
Edited by jastey, 13 November 2019 - 07:33 AM.