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Graphics from the Bg1-PreRelease


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#1 Jarl2

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Posted 18 October 2019 - 01:10 PM

Hi Gwendolyne,

 

I may have found some kind of a lost treasure. Do you know the BG Non-Interactive-Demo from old pre-release-times?

 

 

In fact it's not just a video file, but a ripped Version of Infinity Engine. So there are a chitin.key and bif-files.

Using NearInfinity i found at least one nice helmet animation, that did not make it into the final game and a variant of the kobold, that is walking instead of jumping around.

 

Download:

https://www.fileplan...nteractive-Demo

https://www.oldgames.../download/9083/

 

So, i hope this is some kind of helpful for you. If not, let me at least thank you for your great work!

 

Jarl



#2 Andrea C.

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Posted 19 October 2019 - 01:21 AM

Interesting :) What does the helmet animation look like?



#3 The Imp

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Posted 19 October 2019 - 01:28 AM

This beta is old news...


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#4 Azazello

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Posted 19 October 2019 - 11:37 AM

I like some of the other artifacts:
 
  • I want Xan's line used in the main game!
  • The lightning graphic, although more basic than the in-game version, would be nice if attached to either the weather effect or another lightning type spell.
  • The lingering fade of sparklies from those certain spells is actually a very nice touch. Somebody use it, please!
  • Surely the music can be fitted in somewhere. Maybe just in BG1?
  • Is there's a lightning sword in the base game?? (The sound effect is cheesy, but the visual could work as a weapon effect.)
  • Is the kobolds' fleeing sound different than in-game?
  • OMG, we've found Edwin's long-lost fireball explosion sound!

Edited by Azazello, 19 October 2019 - 11:38 AM.

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#5 Andrea C.

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Posted 20 October 2019 - 01:08 AM

I like some of the other artifacts:
 

  • I want Xan's line used in the main game!
  • The lingering fade of sparklies from those certain spells is actually a very nice touch. Somebody use it, please!
  • Surely the music can be fitted in somewhere. Maybe just in BG1?
  • Is there's a lightning sword in the base game?? (The sound effect is cheesy, but the visual could work as a weapon effect.)

 

Agreed on Xan's line and the sparkle spell VFX.

 

The music didn't sound like it would fit nicely in either game, though; its style is too different from the rest of the soundtrack in my opinion.

 

I can't recall any lightning swords in BG, but in BGII Celestial Fury certainly qualifies and even the SFX would be lore-appropriate on it. It would be rad to make use of it!

 

Personally I also really like the color palette on the ogres from the demo.