I am curious about something. I just tried to play the Temple of Bhaal battle and found it challenging, to say the least. Semaj fires off Death Spell and Flesh to Stone, Angelo seems to have a bottomless quiver of Arrows of Detonation, the enemies all seem to have immunity to a lot of spells and damage types...I looked at some of the files in the Override file with Near Infinity and can see the modifications to make Sarevok's group much tougher. Angelo for example has a necklace making him immune to lots of spells. All the henchmen start off invisible.
When did this become a part of BGT? I can find a lot of accounts in various forums of people saying this started around 2010 or so, but in another forum, people swear they have played BGT often and never run into this. I don't see it anywhere in the BGT readme, nor have I seen it mentioned in release notes that I have read for the period 2012-2009. But the timestamps of the files in my Override folder make it obvious BGT is the mod that made these changes.
It sounds like it should be an option during install, but I don't recall being asked for a tougher final battle or anything like that.
Any info would be appreciated.
Edited by skellytz, 26 March 2023 - 06:52 AM.
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