1) I see you suggest 1pp. But in the readme, it seems like that rather than adding its features on a game, it actually "overwrites" the way things work normally. Is it a mod that "replaces" graphics or is it a mod that adds "new" graphics?
Given that there is also a huge amount of customizability, do you just use the BWP.pdf suggestions?
It depends on your choices during the setup. Personally, I prefer a minimalist install, as close to BG1 as possible. Unfortunately, 1PP v4.1.0 doesn't work well with BG1 animations because it doesn't patch the changed color effect offsets in BG2 items (opcode #7: set color); you end up with Watchers wearing red helmets. So, until 1PP v4.2.0 gets released, I typically stick with the BG2 animations and the following components:
* Core paperdolls
* Extended palette entries -> Compatibility install (I actually don't like the additional bland colors and the new hair options incorrectly use offsets interpreted by the engine as "randomize on game load")
* GUI additions (if not using TuTu GUI)
* Avatar fixes
* Female Dwarves
* Thieves Galore
* Smart Avatar & Armour Switching
* Core content patches
* Consistent spell and scroll icons
* Restored Flame sword animations
* Legacy Shields
* 1ppv2 core (i.e., skip 1ppv4: Core updates and item patches -- it needs to be updated in v4.2.0)
* Fixed animations for solars and elementals
* Miscellaneous content fixes
2) You reworked the StoneGui. Any reason you actually didn't re-release it?
I haven't reworked it. I've simply added one tiny fix. There is an unofficial patch for TuTu GUI in the works, though. Hopefully, the author will soon reveal more information.
3) Any chance the "known issues" will ever be fixed? [Referring to TobEx]
I wish I could fix TobEx but I don't really know much about patching and compiling an injector like that. I too would be grateful if anybody skilled enough could take a look at the source code.
4) Would you mind checking if also "permanent corpses" from UB is already integrated into BGT?
It isn't.