In v3, all reported bugs are fixed. Only these I could not reproduce:
-Dace repeating dialogues
-Dace cannot be kicked out of the party after being abducted because wrong dialogue kicks in
-Missing 2 * and Missing saving throws (I have absolutely no idea about these things, feel free to provide corrected cre files)
Changes of v3:
- last line in "clean your face" flirt restored (wrong tra reference)
- Edwin's Nether Scroll quest: Edwin will no longer turn hostile after Dace's interjection (added passback line to original character)
- fixed Dace-Sarevok interaction in ToB
- moved interjection from end-Melissan to earlier dialogue state so it doesn't screw the cutscene
- kickout and rejoin dialogue should work
- optimized dialogue trigger scripts (no timers in the dialogue triggers, !See([ENEMY]) etc in the activation script block, etc)
- optimimized order of actions in dialogues (EscapeArea() at the end of actions etc.)
- switched mixed-up DAMAGE and HURT lines
- removed Yoshimo's sound references from Dace's cre files
- Dace's higher level cres now use THIEF_FEMALE_HUMAN avatar, too
- first lines of banters weren't traified
- last Viconia's banter didn't use the correct dlg
- removed Undroppable flag from cre files Hellcat item reference (Dace should be able to equip the weapon after she died).
- Watcher's Keep interjections should trigger correctly and not end abruptly
- added STATE_NOTVALID trigger to dream script so hopefully CTD upon resting with Dace dead in Party doesn't occur again
- added "See("xxx")" to all interjections
- added "Global("T#Dace_WasInParty","GLOBAL",1)" if Dace was in party and changed her reappearances to MoveGlobal in case she was in party before.
- interjection into Illasera if in party will no longer end abruptly
- the whole "Dace and Illasera" scenarios should work as intended
- if not in party and not friendly: cutscene will spawn Dace near Illasera to prevent her from walking while Illasera is already attacking the PC
- fixed wrong DV call "Dace" for check whether Dace can talk (banter and rest talks)
- epilogues fixed (EXTEND_TOP + Continue())
- fixed references to t#dace25.cre and corrected tob dlg and script patching
- added missing copy of t#dace14.cre
- EET compatibility added
- updated ids patching
- added REQUIRE_COMPONENT ~dace.tp2~ to optional portrait component
- update to WeiDU v246
Edited by jastey, 02 August 2020 - 11:09 AM.