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Fade updates to v5.6 and is available from GitHub!


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#1 jastey

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Posted 01 July 2019 - 10:42 PM

The Fade mod was updated to version 5.2, including bugfixes and an improved scripting. EET compatibility was improved. Interjections at Watchers Keep now work for both SoA and ToB.

Improved scripting prevents "empty" dialogue calls and/or missing of romance dialogues.

 

If there are still bugs in the current version, let us know, instead of spreading rumors on other forums. Thank you.

 

 

Changes:

 

- Even more EET-friendly code by Jastey

-Fade should interject in Watcher's Keep in SoA, interjections at Watcher's Keep should not end the dialogues in ToB

-Slaver quest should not start if Fade is not romanced

-Change to HANDLE_AUDIO

-Replaced STATE_SLEEPING check for scripts with CD_STATE_NOTVALID

-Added InMyArea("E3Fade") to interjections in ToB

-Added See("E3Fade") !StateCheck("E3FADE",CD_STATE_NOTVALID) to interjections in SoA

-Changing instances of "…" to "..." and "`" to "'" in fade.tra

-Adding map note text of E3AR0500.baf to fade-setup.tra

-First call of setup-fade.tra goes to "Fade/Tra/classic/english/setup-fade.tra" so doubled setup.tra in the "autotra" folder is not needed.

-Added InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY]) to banter.

-Dialogues trigger more stable, no more skipped dialogues, no more "empty" start of romance music.

-Viconia's romance conflict dialogue should always trigger.

-Improved compatibility: Using COPY_TRANS after first INTERJECT into ARAN.dlg.


Edited by jastey, 03 August 2020 - 03:21 PM.


#2 Psionica

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Posted 07 July 2019 - 06:18 PM

The Fade mod was updated to version 5.2, including bugfixes and an improved scripting. EET compatibility was improved. Interjections at Watchers Keep now work for both SoA and ToB.

Improved scripting prevents "empty" dialogue calls and/or missing of romance dialogues.

 

If there are still bugs in the current version, let us know, instead of spreading rumors on other forums. Thank you.

 

 

Changes:

 

 

-Fade should interject in Watcher's Keep in SoA, interjections at Watcher's Keep should not end the dialogues in ToB

 

Are there different interjections between SOA and TOB as far as Watcher's Keep or are they the same regardless of when u go?


Psi

 

"Love" that's a very rare thing, when u find it you better safeguard it. ---Shirley Manson


#3 jastey

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Posted 07 July 2019 - 11:16 PM

They are the same.



#4 jastey

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Posted 11 July 2019 - 04:04 AM

The mod updates to v5.3 with bugfixes and typo corrections!

Changes:

-added reply options to slave traders now compatible (using EXTEND_BOTTOM instead of replacing a whole dialogue state)

-fixed stutter after final lovetalk (v5.2)

-typo corrections



#5 jastey

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Posted 15 July 2019 - 04:08 AM

The mod updates to v5.4!

Changes:

-soulfire gem now added to the game

-typo corrections



#6 jastey

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Posted 12 September 2019 - 09:15 PM

The mod updates to v5.5!

 

Changes:

-fixed a scrumbled symbol (no more freezing of game for EE)



#7 -Arthas-

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Posted 15 December 2019 - 02:08 AM

Hello,
BWP fixpack contains a fade file. Should it be removed?


Edited by Arthas, 15 December 2019 - 02:09 AM.


#8 jastey

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Posted 15 December 2019 - 04:06 AM

Would you have a link to the BWPFixpack you are referring to?



#9 -Arthas-

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Posted 15 December 2019 - 06:17 AM

http://www.shsforums...pack/<br><br> That's the pack. Note: the pack is supposed to only patch stuff. If that Fade file isn't needed anymore, it would be cool if you could publish a note in BWP topic about it.



#10 jastey

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Posted 08 January 2020 - 04:59 AM

Arthas: That fix is still valid. It's a mistyped token (BOYGIRL instead of GIRLBOY).

#11 -Arthas-

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Posted 10 January 2020 - 01:04 AM

Will you release a new version for that? So I will report to Leonardo to remove the fix from the pack.



#12 jastey

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Posted 10 January 2020 - 02:16 AM

I will when I update Fade. Which could be soonish as I also wanted to upload the mod to GitHub. But not soon in the sense of "right away".

Thank you for the offer, though! I'll come back to it (if I don't forget).

Edited by jastey, 10 January 2020 - 02:17 AM.


#13 -Arthas-

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Posted 10 January 2020 - 02:55 AM

That update will probably be the last update you'll ever do on Fade. Hopefully :P



#14 jastey

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Posted 03 August 2020 - 03:22 PM

Fade updates to v5.6!

The new version comes with various bugfixes. In addition, the mod is now available from the official SHS GitHub Mirror!

 

Changes:

- Fixed friendship path: no stutter bug and dialogues will play as intended

- Integrated fix from BWPFixpack:misspelled token

- Changed text transformation to using iconv and removed autotra folder

- All audio references lower cased so they will play on Linux

- Fade.ini added to support ALIEN's Project Infinity



#15 jastey

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Posted 03 August 2020 - 10:05 PM

Will you release a new version for that? So I will report to Leonardo to remove the fix from the pack.


Arthas: this BWPFixpack fix is integrated in v5.6 of Fade. :)