First of all, the mod is pretty ambitious, but I think (sadly) that it falls flat for the ambitions it has. There are many things to be said and I don’t even know where to begin:
1) Afaaq didn’t talk with anyone in my party. This issue seems to have been reported by other people too, and it happened in my game too.
2) There is no clear explanation on how Afaaq is supposed to grow respect for you. What I mean is, I understand that you are supposed to play
BG and realize by playing how it happens, but there is no real indicator for what respect is used for and really, in the grand scheme of things it won’t even matter.
Afaaq may challenge you, but you will best him no matter what: in fact, to comply with the game mechanics, Afaaq is weak.
This is good for a game, but not for the concept of the story of Afaaq itself. A djinni is not supposed to be so weak and he should (could?) prove to be a pain in the ass if he wanted.
In my game, I was challenged because I didn't free him: but what’s the point of a nerfed Afaaq vs 6 party members?
He should bring you to another plane, let the other 5 people stay in stasis and fight you. Right now he has NO chance.
Or.... he should have an added AI Script where he goes full berserk on the party.
3) So, Afaaq can grow respect for you if you play good. You saved a djinni from Ust Nasta, gave him the soulstone he was looking for containing his own soul, fred him from the enslavement and then he tells you “I’m sorry but I’ve been too long in the material plane, I’ve got to go”... after everything I’ve done for you? Just because I don’t have reputation 20?
4) I didn’t feel any link between me and Afaaq. Actually he felt so entitled in the way he talked and acted, that there is no true link between Afaaq and me (I had written “between Afaaq and the player”, but let’s say this is subjective). He acts in such a prick and needy way... he should thank you for getting him his essence, but he asks you to retain it with you, for a chance that may happen later of freedom. And then he leaves you?
5) Now the quests:
First quest: no opinion.
Second quest the drows, here, felt to me stereotyped; you get betrayed a lot.
Context: you go into a new area after you are disguised as a drow (the area is behind the duergar shops in the underdark) and when you go there you are brought immediately to the drow chief. He detects Afaaq is with you and gives you a mission to bring him to insignia of the house Arabani in exchange of the soul\essence of the djinni.
When you reach house arabani, you are explained by the matriarch that the house is now weak because the men are now in war. If you tell her the truth, that you were tasked to get the insignia, you can actually betray the first questgiver, but no matter what, you’re betrayed too. To me this was pretty stereotypical, given that:
a) the house is weak and why would they challenge another person that actually helped them to not lose the insignia. And not only that, they have actually solved the problem for good, given that you bring the first questgiver to them and you actually solved the problem in a stylistic way, rather than them having them to trust your word that you’ve solved the issue.
After the matron mother betrays you, she mentions one of the reason is that you killed House Deirex.. and that's actually a reason? House Deirex was strong, you describe yourself as weak; Deirex had a lich in the house, you are X trashy drows.
b) If you bring the insignia to the first questgiver, he betrays you because you would “talk to everyone about the bussiness you have had with him”. To whom would I be supposed to talk, given that I’m a disguised human in drow appearance? And he knows that. But then, who would actually benefit from such an information in the game?
I think the betrayal in that scenario has a weak justification. Why not just say he wants afaaq back just to use him or torture him or do whatever he must.
c) There is a third path, where he doesn’t betray you: after having allied with the matron mother, you speak to the first questgiver to prepare an ambush. If you help him in the battle that ensues, he won’t betray you...
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Last quest happens in Amkethran.
You enter smuggler’s cave and you meet some djinni saying they wish to investigate what’s going on underground. Their fortress defense is being probed by an unknown threat underground, a threat endangering Amkethran too, due to the earthquakes that started to happen.
You discover that the earthquakes and the probing of the djinni’s fortress is the fault of the efreeti and before leaving they want an artifact from the Djinni. You go to the djinni and they tell you they won’t give you the artifact. Wait wait wait.
So you’re telling me that there are efreeti underground probing the defense of a djinni fortress (they are not being particularly intelligent either given the choice of the city, that is going to be pretty messy in a bit due to a “possible” attack of Sendai\Abazigal) and they say they are going to leave the place if they obtain the artifact. And what happens? The djinni tasks you to go get something else: choose between giving them divine essence, the skull of a demilich, the heart of a demon lord, defeat them.
Now the quest itself to me is paradoxical for a number of different reasons:
1) Djinni and Efreet are enemies, but the Djinni are actually tasking you to get an artifact of comparable power of the one the Efreet are currently looking for. But.. if you get an artifact of comparable power for the efreeti, who knows if they are not going to use it against the Djinni themselves. And still the djinni are so kind to actually tell you the alternatives and to choose the option you like the most?
2) I would expect (following point 1) the Efreet to actually offer you alternatives.
3) There is one option that you are not offered to deal with the Efreeti unless you are “evil”. This option is actually the chance to propose the efreeti to trap the djinni. Mentioning this and doing this, the efreet will part peacefully. Why is this option barred to anyone but an “Evil” charname? This option is one of the most logical choices you could give a good charname:
a) Do you think that a good charname, or a zealot paladin, would care about djinni actually invading the plane together with the efreeti for their own stuff instead of basically killing them all? Not that the option is overlooked, but...
> killing the djinni first means that you won't be able to kill the efreeti because they instantly disappear and you cannot exact revenge on anyone. The journal updates by telling you that "the efreeti left because the djinni's fortress is now defenseless" or something of that sort. So you’re telling me that the defense of the djinni fortress was linked to a djinni that I just killed, rather than the fortress itself being protected by some djinni companions they probably left there? A stretch, but I would like to find the logic behind them disappearing instantly.
> You have to actually kill the efreeti first, then the Djinni, to have your sweet punishment inflicted on everyone.
b) There are earthquakes going on hitting Amkethran. I am investigating, but I’m not going to put Amkethran and her inhabitants in danger. I’m a good charname, that doesn’t mean that I have to be the guy that thinks to people from other planes actually bringing their problems to the material plane.
If there was an option to enslave them all or to imprison them, or to actually summon the rakhasa to take everyone involved and put them in a magic box, I would do it.
But only if the Rakhasa were to sacrifice them to their gods because I’m not going to suffer another time these creatures coming to the material plane to solve their own problems.
c) My rakhasa proposal was a taunting statement, but now that I think about it I would accept such an option if it was available. Provided that I could be the one sacrificing to an evil god the essence of these djinni\efreeti. I can sacrifice the slave to Lolth, but I can’t do to the serpent you find in the plane in the second quest?
d) As a good charname I would actually kill everyone. Eh, and they tell me I’m not the spawn of murder..
e) What I find even more ironic is that you can offer the efreeti your divine essence? I don’t even understand how the option to offer an evil creature your essence is seen as “okay”. This option shouldn’t even appear if you are good.
f) Right now, you can offer your divine essence to an evil character, but you can’t imprison the djinni and tell them politely to fuck off go away. The problem is exactly this one: the djinni are not going to give you the artifact the efreeti are asking for, they task you to find another artifact for the efreeti. Meanwhile there are earthquakes hitting amkethran and you accept the djinni offer? Doesn't seem logical to me.