<snip>Again some really good points you bring out.
Appreciate your critiques.
Spoiler
You've recently played the mod, so pls confirm-- is PC already considered a Shadowmaster, or on track to be one after finishing the mod? I thought it was the latter. (Doesn't the normal stronghold make the PC a Guild Master?)
I do remember feeling the same way when first playing the mod, that's there's alot of grunt work being given to PC even as a future shadowmaster. But I chalked it up to the Guild testing for worthiness.
There's no debate that in terms of the reality of the game-World, this is not how the Thieves' Guild or any beholden thief would do these things. Unless a power war was going on between the TG and other city powers: in this case, the final mission would make more sense.
Perhaps this is how the mod could be revised and expanded, helping to explain the actions here.
So I agree, that is where the mod fails - in context of the game world.
... yup, "Narlen's Heist". The stakes are much lower, so there's less to criticize here.
This might have been what Blucher intended- to extend this theme of involvement by the Guild from BG1 into BG2, via the stronghold missions.
I do remember feeling the same way when first playing the mod, that's there's alot of grunt work being given to PC even as a future shadowmaster. But I chalked it up to the Guild testing for worthiness.
There's no debate that in terms of the reality of the game-World, this is not how the Thieves' Guild or any beholden thief would do these things. Unless a power war was going on between the TG and other city powers: in this case, the final mission would make more sense.
Perhaps this is how the mod could be revised and expanded, helping to explain the actions here.
So I agree, that is where the mod fails - in context of the game world.
...and resembles baldur’s gate.Not sure what jab you're hitting at with that part, but it does reminds me of something -- doesn't the mod follow the same flow (which you would also critique) that the Thieves' Guild in vanilla BG1 gives the PC-as-a-Thief as missions?
... yup, "Narlen's Heist". The stakes are much lower, so there's less to criticize here.
This might have been what Blucher intended- to extend this theme of involvement by the Guild from BG1 into BG2, via the stronghold missions.
Cool. We agree & disagree.
Spoiler
For me, I still stick with my recommendation--the mod is a 'Should Play' (not a 'Must Play'): the content --despite its flaws in context-- fits well into the BG2 flow, plays well even on its own merits, and makes for a nice touch as an extension of the vanilla thief stronghold - which is exactly what it was meant to be.
For me, I still stick with my recommendation--the mod is a 'Should Play' (not a 'Must Play'): the content --despite its flaws in context-- fits well into the BG2 flow, plays well even on its own merits, and makes for a nice touch as an extension of the vanilla thief stronghold - which is exactly what it was meant to be.
Keep those reviews coming!
Edited by Azazello, 15 July 2019 - 08:29 AM.