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#161 Almateria

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Posted 25 July 2014 - 11:59 AM

Yeah I think this is a thing I'll do, I'm just too shitty of a modder. I'm not gonna surprise you all by saying the doors to leave earth plane shouldn't disappear

 

I'm really sorry you guys :(



#162 Wisp

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Posted 26 July 2014 - 02:17 AM

Since the search string of REPLACE_TEXTUALLY contains multiple script actions, you'd also have to take line breaks and spaces between the instructions into account.
WeiDU always decompiles with linefeeds (%LNL% in TP2 parlance) and 2N spaces of indentation.

#163 Sergio

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Posted 28 July 2014 - 09:18 AM

EHm, nevermind.


Edited by Sergio, 28 July 2014 - 10:00 AM.

Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#164 Almateria

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Posted 28 July 2014 - 10:03 AM

Three minutes rule, tell me what's wrong

as far as i know its everything



#165 Almateria

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Posted 06 August 2014 - 12:15 PM

Let's try something new.



#166 Sergio

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Posted 07 August 2014 - 01:01 AM

Not bad at all.


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#167 Sergio

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Posted 10 August 2014 - 04:19 PM

ma darling, when is this coming out ?


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#168 Almateria

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Posted 10 August 2014 - 04:30 PM

~*!~soon~!*~

 

Which means "after Wisp finds a dude who'll compile an os x version of weidu 23602". Can't be me because the directions to compiling are incredibly unreadable



#169 Almateria

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Posted 14 August 2014 - 02:10 PM

This time the list of new stuff is way too long to paste it! on backend:

Ensured maximum compatibility thanks to HANDLE_CHARSETS, merged the installations, provided unix support, professionalized the tp2, added new translations, and fixed hella bugs.

 

But also:

A fresh new component with a new look on Irenicus's/Shadow Thieves's tryst!

New enemies!

Two new dialog options and a new banter!

Saemon can now disguise you as a monk!

Other tiny fixes!



#170 Sergio

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Posted 14 August 2014 - 06:29 PM

thanks, darling!

May I ask from where did your previous portrait come from?


Edited by Sergio, 14 August 2014 - 06:30 PM.

Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#171 Almateria

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Posted 16 August 2014 - 12:39 PM

A 13th hour bug submission by Argent came in today, which bumped the current version to 7.1.



#172 Sergio

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Posted 17 August 2014 - 05:03 AM

what was the bug ?


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#173 hook71

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Posted 17 August 2014 - 09:18 AM

According to the download page:

 

V7.1 (16 August 2014)
Fixed the bug with ToB's random encounter area not disabling itself correctly.



#174 Almateria

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Posted 17 August 2014 - 01:15 PM

Actually, I figured it out before, and I left the deprecated component in! It's just an empty component though.

#175 Almateria

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Posted 19 August 2014 - 12:32 AM

I make a trailer for v7, and then four days later I add new features. jfc

Version 7.2 of ARP adds three new unique class skills icons and journal entries for taking Saemon's route.



#176 Sergio

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Posted 19 August 2014 - 06:42 AM

my love for you will be everlasting


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#177 -Brin-

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Posted 20 August 2014 - 05:46 AM

I have attempted to install the most recent version, but I keep getting an error (unknown function HANDLE_CHARSETS). I quickly discovered it was due to using WeiDu version 236 (instead of the beta version 236.02), but even using the beta version is giving the following error:

 

ERROR: illegal 4-byte read from offset -714756120 of 48120-byte file ar0602.are
ERROR: [ar0602.are] -> [override] Patching Failed (COPY) (Failure("ar0602.are: read out of bounds"))
ERROR: Failure("ar0602.are: read out of bounds")
Restored characters and dialogs (Almateria's Restoration Project) was not installed due to errors.
 



#178 Almateria

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Posted 20 August 2014 - 05:58 AM

This is really weird! The latest version is 23602, and I'm pretty sure of it. Like, I checked it right now.

As for the second thing? I still don't know why that happens, someone has submitted this error to me and it means nothing because my mod doesn't read any data

 

 

Wiiiiiiiiiiiisp help



#179 -Brin-

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Posted 20 August 2014 - 06:07 AM

It may not be due to your mod. I have just attempted to install v6.4, and it is also encountering this error. I suspect that the cause of the problem may be multiple mods attempting to alter the same area (ar0602), but I will have to experiment to find out which one.



#180 -Brin-

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Posted 20 August 2014 - 06:44 AM

Just an update: doing the installation manually (with v6.4) rather than via The Big World installation program revealed that "Restored Characters and Dialogues" is where the error appears. So long as I skip that part the rest installs fine.

I then went back and re-installed manually using v7.2. Again, so long as I skipped installing "restored characters & dialogue" it installed without problem. (Attempting to install it manually resulted in the same error.)

While I may be missing part of the benefit of your restoration, I thank you for the parts that I will experience via your mod.