Jump to content


Photo

General discussion

twelff hundo

  • Please log in to reply
546 replies to this topic

#101 Sergio

Sergio
  • Member
  • 954 posts

Posted 28 May 2014 - 03:49 PM

We shall see~

But honestly life would be lots easier if I had a Coding Crew like the UB dudes who'd snoop around in the files and report cool stuff. Oh well. Also really sorry for the unclear directions in the readme, I'm really bad at giving formal directions or selling stuff. It's a huge stream of consciousness for me

I would just rewrite that feature like that:

~ Made possible to resign from doing the job for Alibakkars or Lurraxols, after you've accepted to work for them  ~

or something of that sort

Anyway, you could make Argent77 your official cut-content hunter *.*


Edited by Sergio, 28 May 2014 - 03:49 PM.

Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#102 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 31 May 2014 - 01:20 AM

DEV ANNOUNCEMENT

 

I discovered that GOG sells winewrapped Polish versions of BG2, so I'll no longer have weeks-long breaks in screwing around in the codedevelopment. Expect increased output!

 

e: It turned out that the GOGmac version is really bad, shitty and absurdly broken.


Edited by Almateria, 31 May 2014 - 04:58 AM.


#103 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 31 May 2014 - 01:51 PM

I noticed that recently, I'll try to fix it super soon when I get this awful piece of clown hell garbage to work. Dialog.tlk? In pieces, with polish letters broken. Mini/search/heightmaps? Nope, and even better, once you click on one of them you can't view anything in NI anymore. Tilesets? ahahahahahahah

But anyway since nobody reported that before means it was introduced in v5 when I wanted to tweak the enchantment value.



#104 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 31 May 2014 - 02:09 PM

Done. Fixed. I forgot to label the new files as 5.1.1 but I don't think anyone will notice.

 

e: The game is still not working. I'm getting angry  and decided to try drastic measures. BG2EE is being downloaded as we speak.


Edited by Almateria, 31 May 2014 - 02:16 PM.


#105 Sergio

Sergio
  • Member
  • 954 posts

Posted 01 June 2014 - 01:20 AM

did you have any luck with bg:ee?

I've tried it yesterday and my game crashed while playing the black pits arena - also it seems I get a strange headache while playing it, I can't explain from where it comes from... maybe the little font? bah


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#106 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 01 June 2014 - 02:35 AM

I did! I'm bugging GOG for a refund now. 

Too bad I discovered that most of the new stuff doesn't install cleanly on a BG2EE game. More testing :|



#107 Sergio

Sergio
  • Member
  • 954 posts

Posted 01 June 2014 - 02:53 AM

I think it's more about the fact that you use Mac , instead of windows that is "problematic". I'm using the gog version and it is great.


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#108 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 01 June 2014 - 06:36 AM

But using a mac has always made me feel smug when I get into the BG2 configuration and they say I'm only supposed to mess with the 2D/3D setting if I have the finest computer available

 

Anyway, I updated two new fully compatible with BG2EE versions, which, uh, brought the full number of concurrent packages up to 4. I'll try to consolidate them once I figure out how to compile engine-dependent scripts. But for now, all of you playing BG2EE can enjoy the full benefit of ARPv5.



#109 Eric P.

Eric P.

    Journeyman Modder

  • Member
  • 1178 posts

Donator

Posted 01 June 2014 - 06:53 AM

The only Mac-specific unsolvable issue with BG2 is that we get random CTDs. It's something we just have to live with.


Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.

~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.

A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?


#110 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 01 June 2014 - 06:58 AM

Such is the stigma of luxury.



#111 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 04 June 2014 - 05:12 AM

Dear 400 pe ople who downloaded my mod in the last three days:

You are awesome. However, I must apologize for acting like an idiot and uploading new version every three days while making your stuff obsolete, but recently I discovered some new joys in my life and everything is p much awesome. I hope you'll keep on supporting me! To appease you, in the new version, number 6, I included:

 

  • A new text screen with original narration, appearing after being sent to Spellhold by the Pirate Lord
  • An encounter with some merchants and two robbers in Windspear Hills
  • Firkraag now taunts you throughout the dungeon! Class-dependent.
  • An extra page in the Spellhold Summoning Book
  • The fixed Sahuagin Trap in the Planar Sphere (it now locks you in for the fight, why the heck not!)
  • Two restored hints for those who don't quite get that you can click on the environment in BG2
  • A new icon for the Berserker's Enrage
  • Some dialog with Falik the Wolfwere. I mean you technically could talk to him but Grancor butted in so not really
  • and a partridge in a pear tree

 

I was acting under a deadline the last version, and there was no way for me to include all I wanted. Super sorry.

Best Wishes,

Almateria


Edited by Almateria, 04 June 2014 - 05:13 AM.


#112 Sergio

Sergio
  • Member
  • 954 posts

Posted 05 June 2014 - 05:43 AM

I love you


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#113 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 05 June 2014 - 06:06 AM

now wheres my cheek kiss



#114 Eric P.

Eric P.

    Journeyman Modder

  • Member
  • 1178 posts

Donator

Posted 05 June 2014 - 06:38 AM

Have to d/l the non OS X version now, since I don't run Mavericks.

 

It's very tedious to have to strip out all the BGEE/BG2EE code from the .tp2 files (which is necessary, or else the mod fails to install on systems like mine).

 

Also, a warning would have been nice that there's some foul language in the code. I personally find the "f-word" to be extremely offensive. While I'm aware that this doesn't bother everyone, some of us are just that sensitive. Just thought I'd mention it.


Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.

~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.

A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?


#115 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 05 June 2014 - 07:15 AM

I decided it's either this or having to maintain at least five different versions! You can download the mac version and just replace the weidu with another weidu, precompiled for your system. I'm sorry, Eric, but PowerPC users are an extremely tiny outlier :( No idea why that would make the mod impossible to install tho.

Also oh come on, the code is secret. It's where I vent out my anger about some guy who decided that yea sure making percents signs the range of a string is a great idea because they are not used in tra pathing at all and it wont turn the whole code blue when you use notepad++'s code recognition at all

#116 Eric P.

Eric P.

    Journeyman Modder

  • Member
  • 1178 posts

Donator

Posted 06 June 2014 - 05:16 AM

My understanding is that we should always use the most recent version of weidu-mac that our systems can handle (in my case, v231), and that it automatically updates mods during installation.


Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.

~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.

A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?


#117 Eric P.

Eric P.

    Journeyman Modder

  • Member
  • 1178 posts

Donator

Posted 06 June 2014 - 05:18 AM

The reason why mods that include BGEE/BG2EE code fail to install on PPC Macs is that WeiDU doesn't recognize EE as an identifier. It also doesn't recognize "LAF HANDLE_AUDIO" as a valid command.


Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.

~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.

A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?


#118 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5155 posts

Posted 06 June 2014 - 06:20 AM

The reason why mods that include BGEE/BG2EE code fail to install on PPC Macs is that WeiDU doesn't recognize EE as an identifier. It also doesn't recognize "LAF HANDLE_AUDIO" as a valid command.

Well, you HAVE to use the latest version(v23600 or later) for BG2EE (to modify it). Yeh, you might not have a PPC MAC compiled v23600... but that's not a our problem, technically. :whistling: PS:

 

Version 236:
  * HANDLE_AUDIO and HANDLE_TILESETS delete the decompressed files
    upon uninstallation.
  * Fix regressions in fj_are_structure and FJ_CRE_REINDEX affecting
    BGII: EE.
  * WeiDU does not fail on uninstalling files copied from paths
    containing a colon (e.g., C:\something\or\other).
  * sc#addWmpAre does not make backups of save files (because save
    files are not safely uninstallable).
  * Support SetGlobalRandom().

Version 235:
  * Fix an elusive, semi-random bug during biffing. Thanks to tuxr for
    tracking this problem down.
  * Translatable strings are provided for the BGEE languages Japanese,
    Korean and Simplified Chinese.
  * Fix a regression concerning --nogame.
  * Improve ADD_KIT documentation.
  * SAVE_DIRECTORY and MPSAVE_DIRECTORY variables work properly on BG2EE.
  * BGII: EE does not detect as ToB, for purposes of (GAME|ENGINE)_IS.
  * Add the variable %USER_DIRECTORY%.

Version 234:
  * New strings are correctly added during the first run on BGEE.
  * More detailed error message for a particular class of errors.

Version 233:
  * HANDLE_AUDIO and HANDLE_TILESETS (mostly) handle special characters.
  * ADD_MUSIC does not set the wrong variable if the MUS already exists.
  * Document ADD_MUSIC.
  * Optimisations to DECOMPRESS_BIFF.
  * EXTEND_MOS uses the offset table.

Version 232:
  * Fixed blah blah blah for the benefit of non-English speaking people.
  * Fixed a stack overflow when using COPY_EXISTING_REGEXP and you have more
    than ~60000 files between your override and key.
  * Lowercase the file name of binaries on Linux.
  * AUTO_EVAL_STRINGS adds an implicit EVALUATE_BUFFER in front of every patch
    string (notably, when dealing with arrays or functions).
  * In LAUNCH_*_FUNCTION, RET num is shorthand for RET num = num.
  * Fixes to this and that in the macros.
  * REPLACE_ACTION_TEXT evaluates variables.
  * REPLACE_TRIGGER_TEXT evaluates IF and UNLESS also in state triggers, not
    only in trans triggers.
  * Can properly backup COPY actions on files that contains spaces in their
    names (or paths).
  * MOVEs are uninstalled in LIFO and not FIFO order.
  * DELETE, DELETE + added.
  * NAME_NUM_OF_SPELL_RES returns correct results.
  * If a directory named debugs exists, put debug files there, not in ./.
  * Do not fail if reading a bif file > 16 MB that puts the file entries after
    the file contents (instead of before). Thanks Blaze for coding this.
  * Wisp starts meddling.
  * GAME_IS and ENGINE_IS recognise BGEE and BG2EE.
  * Handle BGEE's new file types.
  * Updated the standard library of macros and functions to account for BGEE
    and BG2EE.
  * While loading game resources, create an override directory if none exists.
  * Correct inaccuracies in the documentation of the ADD_AREA_ITEM macro. The
    ADD_AREA_ITEM function defaults to container_to_add_to = 1 instead of 0.
  * Use BG2's TLK format and scripting style for BGEE and BG2EE.
  * We no longer distribute WeiGUI.
  * The variable "%SAVE_DIRECTORY%" evaluates to the location of the current
    game's saves. Also "%MPSAVE_DIRECTORY%" for multiplayer saves. Compatible
    with BGEE. Update sc#addWmpAre and COPY_ALL_GAM_FILES accordingly.
  * Update some of the TP2 tutorials to be slightly more contemporary.
  * Mention MOVE + in the documentation.
  * MOVE falls back onto COPY_LARGE instead of COPY when the destination exists.
  * Add the new functions ALTER_AREA_(ENTRANCE|REGION|ACTOR|CONTAINER|DOOR),
    ALTER_(ITEM|SPELL)_(EFFECT|HEADER), DELETE_(ITEM|SPELL)_HEADER, by CamDawg,
    and the new functions SUBSTRING and ADD_CRE_SCRIPT.
  * fj_are_structure writes ASCII safely for all the user-provided strings.
  * Fail with a better error when doing out-of-bounds READ_2DA_ENTRY_FORMERs.
  * If ADD_PROJECTILE is used to add an already existing projectile, the
    returned IDS value will not be off by 1.
  * ADD_JOURNAL added.
  * The variable MOD_FOLDER is set to the root of the backup directory.
  * Add the function HANDLE_AUDIO, which can install .ogg audio on any supported
    platform and game (including BG:EE).
  * Add the function HANDLE_TILESETS, which can install TISpack-compressed
    tilesets on any supported platform and game (that supports TIS V1).
  * Fix a bug in MOVE that could cause mod rollback to fail.
  * Traify distinguishes between sounded and unsounded strings. Traify also
    doesn't destroy your (D|TP*|BAF) or TRA files on syntax errors or the like.
    --traify-old-tra can be used on the output TRA of --traify to correctly
    merge new strings into an old traification.
  * REPLACE_BCS_BLOCK takes EVAL and optcase.
  * WHEN conditions in *_MATCH and *_TRY work correctly.
  * DECOMPRESS_BIFF is documented but works differently from before (old way
    should still work but is deprecated). It also won't destroy BIFFV1 files.
  * Fix a bug in PRETTY_PRINT_2DA.
  * New underlying system for handling TLKs.
    * BGEE compatibility.
    * --tlkout is no longer a necessary or implied argument.
    * New command line option: --use-lang; use for setting which lang dir
      to use on BGEE games.
    * For complicated reasons, WeiDU can no longer uninstall STRING_SETs from
      TLKs other than the standard ones (so don't use --tlkout on strange TLKs).
    * For similarly complicated reasons, WeiDU can no longer uninstall
      STRING_SETs from dialogf.tlk that does not form a pair with dialog.tlk
      (so don't use --ftlkout on strange TLKs).
  * On BGEE, biffs in lang/ are loaded.
  * Add the functions DELETE_WORLDMAP_LINKS and ADD_WORLDMAP_LINKS.
  * Under some circumstances, strings would not be added in the BG2
    format, despite --script-style, if the game was autodetected as
    something other than BG2.
  * ADD_MUSIC works with more than 100 musics on BGEE/BG2EE.
  * Fix a malformed music-already-exists check in ADD_MUSIC and some instances
    where variables were not being evaluated.
  * Fix malformed already-exists checks in ADD_KIT and ADD_PROJECTILE.
  * WEIDU_ARCH can also be "amd64", on both OS X and GNU/Linux.

Edited by The Imp, 06 June 2014 - 07:08 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#119 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 06 June 2014 - 01:12 PM

I need the HANDLE_TILESETS. And if there isn't a newer version compiled for a PPC, it's not gonna update. Abd if it doesn't update, I'm shipping a broken product for the sake of both PPC users

#120 Battow

Battow
  • Member
  • 7 posts

Posted 07 June 2014 - 03:36 PM

I tried to install the component "Final Slayer Dream" but i keep getting Error:Unix.Unix_error(20, "opendir", ""). I'm using the the enhanced edition of BGII.