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#501 Almateria

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Posted 07 January 2019 - 11:49 PM

Well, uh, that's awkward. I'll look into it!

 

(Meanwhile, congrats on being the first person to try non-english translations in five years!)



#502 jastey

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Posted 07 January 2019 - 11:59 PM

But both ways NOT solved the problem!

They did for me.

 

EDIT: You need to do either 1 or 2, not both.


Edited by jastey, 08 January 2019 - 12:00 AM.


#503 Marlow42

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Posted 08 January 2019 - 12:05 AM

But both ways NOT solved the problem!

They did for me.

 

EDIT: You need to do either 1 or 2, not both.

That was it!!!!!!!

 

MANY thanks Jastey!!!!!!!

 

Marlow



#504 DrAzTiK

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Posted 29 January 2019 - 01:07 AM

is this mod compatible with BG2EE 2.5 ?

 
It seems I have seen nothing related to all component of this mod in my current game. Especially :

  • The Slayer form now grants a 100 HP bonus, as intended in the description, instead of setting it to 100.    not working.
  • Two new demons to be met during the Planar Sphere quest. One is Mane, to be met when on an excursion for the demon heart, and the second sneaks inside the sphere during that.  I didn't see any additional demons.
  • A vampire in the Mind Flayers' dungeon in the Underdark ; I didn't met him

 
 
weidu.log :

 

Spoiler


Edited by DrAzTiK, 29 January 2019 - 11:31 AM.


#505 Austin

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Posted 29 December 2019 - 01:25 AM

Hello! Please add a Russian translation to the mod (in the attachment archive)

Attached Files



#506 Almateria

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Posted 11 January 2020 - 12:50 PM

Thank you for your contribution! I am currently in a very dark place mentally so I havent been able to work on... anything. Sorry.

#507 Isewein

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Posted 11 January 2020 - 03:05 PM

Sorry to hear! Hope the new year brings you some serenity.



#508 jastey

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Posted 11 January 2020 - 10:30 PM

I'm sorry to hear that, too. Hope it will get better!

#509 Cahir

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Posted 23 April 2020 - 09:42 AM

Hi Alma, I hope you're in good health!

 

Just wanted to report install error for Restored Random Encounters component:

 

[D:\Games\00783\setup-arestorationp.exe] WeiDU version 24600
Using Language [English]
Using .\lang\en_us\dialog.tlk
Installing [Restored Random Encounters] [v8.4]
Compiling 1 script ...
Copying and patching 1 file ...
Appending to files ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Extending game scripts ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 2 files ...
Copying and patching 1 file ...
Copying and patching 1 file ...
WARNING: cannot find block matching [arestorationp/baf/wilderness_original.baf]
Copying and patching 1 file ...
WARNING: cannot find block matching [arestorationp/baf/wilderness_original.baf]
INSTALLED WITH WARNINGS     Restored Random Encounters


 



#510 Almateria

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Posted 01 May 2020 - 01:02 PM

Man I swear that's the most problematic component because every so often weidu just goes weird and claims the block isn't there regardless of its actual existence. I should prolly try to weave it in a bit better so it wouldn't depend on character recognition.

I'll do that at some point soon



#511 Cahir

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Posted 01 May 2020 - 08:00 PM

Hi Alma,

 

Thanks for chiming in! I'm in the middle of prepartion a large EET installation, so let me know if this issue is fixed, I'd be happy to include this component it this run. (Detail's here if you're interested https://www.gibberli...-help-request/)



#512 khelban12

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Posted 02 May 2020 - 07:20 AM

arestoration.tp2 has code accounting for d0questpack and stratagems (and ee of course). If it doesn't find any of these mods then it uses wilderness_original.baf that cahir's error log mentions.

 

It uses these script blocks to modify the scripts ar00{42,43,44}.bcs. When i run weidu --change-log ar0042.bcs (and same for 43,44) i get only Ding's Questpack (more random encounters) and Unfinished Business (suna seni) modifying these scripts but i have a rather small installation.

 

@Cahir: Is it possible that a mod that you use in your large installation changes these three scripts and so weidu can't find the relevant block ? Can you run change-log for these three scripts and see if you get any hint ?



#513 Cahir

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Posted 02 May 2020 - 07:34 AM

khelben12, that's actually very helpful. I do have both Suna Seni component of UB and Quest Pack installed, yes. ARP Readme states to install Quest Pack after Revised Random Encounters, which I did, but I installed Suna Seni before. So if it modifies the same area, maybe it's just a matter to put Suna Seni component after ARP.

#514 khelban12

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Posted 02 May 2020 - 10:20 AM

My thinking was that your problem was caused by another mod that you use (since you said you have a large installation). I always use all three of questpack, arestorationp, ub and never had any problems but i have always used the order arestorationp -> ub -> d0questpack (same as BWP suggests i think).

 

Since you installed UB before ARP, maybe it is indeed suna seni's fault but i don't think it is. If you read ub/suna/setup-suna.tpa, the only mention of ar004X.bcs is using extend_top so it shouldn't change any block. However, my weidu-fu is quite limited so i may be wrong.



#515 Cahir

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Posted 02 May 2020 - 08:13 PM

The only other quest mods I installed in my EET run are:
- both UB's
- BGQE
- NTotSC
- The Stone of Askavar
- Ding0's Questpack
- Fading Promises
- all Lava's mods from Colours of Infinity and Athkatla Grounds series

And that's it. Apart of that a bunch of NPC's mods but I doubt those are adding new areas.

#516 khelban12

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Posted 04 May 2020 - 01:57 AM

@Cahir: I may be way wrong here, so take what i write with a grain of salt.

 

One thing bugged me since i tried to look at the code and wrote about questpack / ub. It was that the file mentioned in the error you got was wilderness_original.baf when you mentioned that you use a EET installation. Isn't EET a mod for the Enhanced Edition ? So in your case, the file that should be used is wilderness_ee.baf (because questpack and scs haven't been installed yet)

Take a look here and you see the following code:

 

..
ACTION_IF FILE_EXISTS ~dir.ids~
BEGIN OUTER_SPRINT wold "arestorationp/baf/wilderness_ee.baf" END ELSE
...
BEGIN OUTER_SPRINT wold "arestorationp/baf/wilderness_original.baf" END


As i said in my previous message, i am not very familiar with weidu so i may be wrong but doesn't this code chooses the EE versions of the scripts if it finds the dir.ids file and the original bg2 ones when it doesn't find it ?

 

Because some times EE makes controversial changes, i have kept separately all the versions. I checked versions v1.3.2064, v2.0.62.2, v2.1.63.2, v2.2.65.0, v2.3.67.2, v2.5.16.6 and none contain a file dir.ids (at least the linux versions do not). Because the file may be inside a bif file, i also modified the above code to PRINT messages in each IF branch and in all versions i get "Choosing wilderness_original because no dir.ids found".

 

So can someone more knowledgeable in weidu than me (for example jastey that i saw in this thread) see if this is the source of the problem ? Can dir.ids be used to identify EE versions ?


Edited by khelban12, 04 May 2020 - 01:59 AM.


#517 Cahir

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Posted 04 May 2020 - 02:36 AM

@Cahir: I may be way wrong here, so take what i write with a grain of salt.

 

One thing bugged me since i tried to look at the code and wrote about questpack / ub. It was that the file mentioned in the error you got was wilderness_original.baf when you mentioned that you use a EET installation. Isn't EET a mod for the Enhanced Edition ? So in your case, the file that should be used is wilderness_ee.baf (because questpack and scs haven't been installed yet)

Take a look here and you see the following code:

 

..
ACTION_IF FILE_EXISTS ~dir.ids~
BEGIN OUTER_SPRINT wold "arestorationp/baf/wilderness_ee.baf" END ELSE
...
BEGIN OUTER_SPRINT wold "arestorationp/baf/wilderness_original.baf" END


As i said in my previous message, i am not very familiar with weidu so i may be wrong but doesn't this code chooses the EE versions of the scripts if it finds the dir.ids file and the original bg2 ones when it doesn't find it ?

 

Because some times EE makes controversial changes, i have kept separately all the versions. I checked versions v1.3.2064, v2.0.62.2, v2.1.63.2, v2.2.65.0, v2.3.67.2, v2.5.16.6 and none contain a file dir.ids (at least the linux versions do not). Because the file may be inside a bif file, i also modified the above code to PRINT messages in each IF branch and in all versions i get "Choosing wilderness_original because no dir.ids found".

 

So can someone more knowledgeable in weidu than me (for example jastey that i saw in this thread) see if this is the source of the problem ? Can dir.ids be used to identify EE versions ?


Other player at G3 reported that on his EET setup he installed ARP before both UB and Questpack, and he didn't encounter any install errors or warnings. So I think, you pointed me out in correct direction. Will see when I get to the testing part.

 

\



#518 prowler

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Posted 06 May 2020 - 01:37 PM

I have updated tp2* code and add russian translation for this mod (but not for MacOSx - I dunno how)

Temporary post. I hope someone can update mod in SHS download section. Thanks

Attached Files


Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon


#519 Felipe

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Posted 11 January 2021 - 07:18 AM

Improved/updated my previous work with the translation.

 

Edit: meh, didnt notice the file wasnt attached...

Attached Files


Edited by Felipe, 11 January 2021 - 09:44 AM.

Core i7 3770 3.4 Ghz - 16 GB RAM - Win10 x64 - Intel HD Graphics 4000

 


#520 Endarire

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Posted 12 February 2021 - 07:59 AM

EDIT: Ignore this message.


Edited by Endarire, 12 February 2021 - 08:10 AM.