Jump to content


Photo

General discussion

twelff hundo

  • Please log in to reply
546 replies to this topic

#481 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 30 August 2018 - 04:34 PM

Hey guys, I uploaded a new version. ARP v8.3 contains a new German translation by Dachrisma, and also backported some code from BG2EE that I got from CamDawg to make the Better Item Import component on par with the Enhanced versions. Seems only fair, I was the first to come up with that. Even if it was kinda crappy......

 

In other news, after some growing pains and reading up on stuff I'll never use in my professional life, I threw ARP up on the github.

 

https://github.com/S...o/arestorationp

 

I don't actually know how to handle updates on it yet, so a version that won't be needing any for a while seems like a good excuse. But it's there now, and you can do like... BWS stuff......



#482 Creepin

Creepin
  • Administrator
  • 1676 posts

Posted 31 August 2018 - 02:12 AM

Heya, congrats on the update! I always held ARP as a must have mod even on a minimally modded game, so I'm glad it's still being updated.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#483 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 31 August 2018 - 04:09 AM

Right on time Alma, right on time  :shifty:

 

A modder is never late, nor is he early, he uploads precisely when he means to



#484 Greenhorn

Greenhorn
  • Member
  • 720 posts

Posted 31 August 2018 - 05:25 AM

I suppose this harsh reprimand was directed toward Frodo Moddings.  :P


Edited by Greenhorn, 31 August 2018 - 05:30 AM.


#485 Felipe

Felipe
  • Modder
  • 59 posts

Posted 15 September 2018 - 12:58 PM

Everyone - thank you for all your explanations regarding the fusion of patches, too bad you dont the idea, maybe someone else can do it? I hope i'll see a combo of fixpack, 2 restoration patches, bigg's widescreen and ghostdog in a single pack someday.

 

Almateria - finished minutes ago my translation for brazilian portuguese, i only didnt translate the changelog because that suck. ;)

 

You dont need to submit it now, wait till something meaningful that deserves a new release. ;) - talking of which you got a patch from Alien at github.

Attached Files


Edited by Felipe, 15 September 2018 - 01:01 PM.

Core i7 3770 3.4 Ghz - 16 GB RAM - Win10 x64 - Intel HD Graphics 4000

 


#486 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 15 September 2018 - 02:17 PM

talking of which you got a patch from Alien at github.

Oh god oh jeez... I think I incorporated it...? DS_STORE files are literally invisible to me, including on github...

 

Anyway, thanks for the translation!



#487 Samriel

Samriel
  • Member
  • 282 posts

Posted 19 September 2018 - 02:11 AM

Hmmm, I noticed some errors during installation on the newest version(2.5) of BG2 EE.

 

It happened when I tried to install the "Restored Random Encounters" component.

 

 

WARNING: cannot find block matching [arestorationp/baf/wilderness_original.baf]

 

 

I installed ARP on a clean BG2 EE btw.

 

Any ideas?



#488 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 20 September 2018 - 12:53 AM

Oh, yeah, I noticed that happening and thought it was a one-off thing lol. It apparently isn't though.

 

Don't actually know why it happens because the blocks definitely match!

IF
	OnCreation()
THEN
	RESPONSE #100
		CreateCreature("REBAND01",[488.558],10)
		CreateCreature("REBAND02",[500.454],10)
		CreateCreature("REBAND03",[552.476],10)
		CreateCreature("REBAND04",[427.548],10)
		CreateCreature("REBAND05",[525.591],10)
		Continue()
END

Until I find out the real reason for it, all I can do is shrug and assure that everything else works perfectly!



#489 Argent77

Argent77
  • Administrator
  • 1434 posts

Posted 20 September 2018 - 08:06 AM

I found two issues preventing the script blocks from matching:
1) The game scripts don't contain any Continue() actions in the relevant blocks.
2) (EE only) Directions are represented as symbolic names from DIR.IDS. I'd suggest to use a variable in the scripts that evaluates to either a number or symbol depending on the existence of DIR.IDS in the game.
 



#490 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 20 September 2018 - 09:35 AM

1) The game scripts don't contain any Continue() actions in the relevant blocks.

 

Wow, it really doesn't. I can't believe Bioware would mess up their own script like that, it was all we talked about on the previous page!

 

Seriously thanks though



#491 Felipe

Felipe
  • Modder
  • 59 posts

Posted 22 September 2018 - 11:14 AM

Almateria - i'd check github once per day if i was you, you got another one from alien. ;)

 

Why he mentions weidu 2.39 when 2.46 is out? http://www.weidu.org...iDU-Changes.txt


Core i7 3770 3.4 Ghz - 16 GB RAM - Win10 x64 - Intel HD Graphics 4000

 


#492 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 22 September 2018 - 11:17 AM

a) i dunno

b) i'm not used to using github and frankly i still don't actually know how it works. i don't like the delta patch system github uses. it's all a mess if you wanna upload things.



#493 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 22 September 2018 - 11:53 AM

Okay.
There was a time when I needed to throw up an updated ARP build from 8.2.9 to 8.3, I used the standard git procedure for that. However, the description you need to enter in a commit applies only to the top level folder containing files changed. In short, I ended up with setup files marked as 8.2.9, and the content folder as 8.3, which is obviously not ideal, as I cannot manually change description on repository content, or to have it change on files that did not change.
So... yeah! Advice on that, assuming its something that can be circumvented instead of intended behavior?

#494 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 22 September 2018 - 12:48 PM

Yes that is exactly my point of contention you described. It doesn't matter to me that it's intentionally horrid! It'd be a fuckup in every other place!



#495 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 22 September 2018 - 02:01 PM

This is too stupid and over the last month I've wasted more time figuring out how this crap works. I'm throwing in the towel. There is no explainable way as to why the action of uploading shit online has to be so bad.

 

My github username is ShaktiExceso, my password is sugkem-nazfeB-pagbe3, if someone wants to take care of this they can read all the files, make their own "ssh keys" whatever that is, type silly words in their terminal, steal my data, whatever. I'm done with this. 8.4 is out.



#496 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 23 September 2018 - 05:05 AM

Github has his own GUI for this, all you do is click on a button.

jkmkf.png

 

Or use TortoiseGit where you have nice "Right-Click" menu.

jkqsp.png

 

 https://webm.video/CKmDR7

rwckj.png



#497 Felipe

Felipe
  • Modder
  • 59 posts

Posted 23 September 2018 - 05:27 AM

I'm done with this. 8.4 is out.

 

I hope you arent serious about this :/ - Quitting because github sucks is a little bit over the top dont you think? ;)

 

Also, you always have sourceforge.net ;)


Core i7 3770 3.4 Ghz - 16 GB RAM - Win10 x64 - Intel HD Graphics 4000

 


#498 Marlow42

Marlow42
  • Member
  • 3 posts

Posted 07 January 2019 - 11:33 AM

Hello!

 

Why the german translation not work??

When i try to install the Mod, i get many error messages (for ALL components)!!!

No translation provided for……

Undefined String……

 

 

Regards, Marlow

 

 



#499 jastey

jastey
  • Administrator
  • 3219 posts

Posted 07 January 2019 - 10:26 PM

The actual problem is a missing OS tag in the arestorationp.tp2. This:

 

LANGUAGE ~Deutsch (by Dachrisma)~
         ~german~
         ~arestorationp/language/english/game.tra~
         ~arestorationp/language/english/setup.tra~
         ~arestorationp/language/german/game.tra~
         ~arestorationp/language/german/setup.tra~
LANGUAGE ~Portugues brasileiro (by Felipe)~
         ~ptbr~
         ~arestorationp/language/english/game.tra~
         ~arestorationp/language/english/setup.tra~
         ~arestorationp/language/ptbr/game.tra~
         ~arestorationp/language/ptbr/setup.tra~

 

 

 

should be this:

 

LANGUAGE ~Deutsch (by Dachrisma)~
         ~german~
         ~arestorationp/language/english/game.tra~
         ~arestorationp/language/english/setup.tra~
         ~arestorationp/language/german/game.tra~
         ~arestorationp/language/german/setup-%WEIDU_OS%.tra~
LANGUAGE ~Portugues brasileiro (by Felipe)~
         ~ptbr~
         ~arestorationp/language/english/game.tra~
         ~arestorationp/language/english/setup.tra~
         ~arestorationp/language/ptbr/game.tra~
         ~arestorationp/language/ptbr/setup-%WEIDU_OS%.tra~

 

There are two ways to fix the German version for your install:

 

1. Quick hack: Before installing, go into arestorationp/language/german, and rename the file "setup-win32.tra" to "setup.tra". Then the install of the german Version should work.

 

2. Before installing, open the file arestorationp.tp2 with an editor (e.g. notepad) and change the line

~arestorationp/language/german/setup.tra~

to:

~arestorationp/language/german/setup-%WEIDU_OS%.tra~

Save the file (as tp2 file) and install the mod.

 

Almateria:

I think the "-%WEIDU_OS%" is missing for all language versions in the line "~arestorationp/language/english/setup.tra~", as well.



#500 Marlow42

Marlow42
  • Member
  • 3 posts

Posted 07 January 2019 - 11:36 PM

There are two ways to fix the German version for your install:

 

1. Quick hack: Before installing, go into arestorationp/language/german, and rename the file "setup-win32.tra" to "setup.tra". Then the install of the german Version should work.

 

2. Before installing, open the file arestorationp.tp2 with an editor (e.g. notepad) and change the line

~arestorationp/language/german/setup.tra~

to:

~arestorationp/language/german/setup-%WEIDU_OS%.tra~

Save the file (as tp2 file) and install the mod.

 

Almateria:

I think the "-%WEIDU_OS%" is missing for all language versions in the line "~arestorationp/language/english/setup.tra~", as well.

 

Many thanks jastey for your try!!

But both ways NOT solved the problem!

 

 

Regards, Marlow