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#261 Himself

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Posted 31 January 2015 - 06:18 PM

Hello Almateria and thanks for all your mods and hard work!

Dunno if you're still working on a new release (saw video in facebook page), but if yes, please consider to have the speech and dialogue to be random, between vanilla and your new/restored ones. This way everytime a cutscene or dialog plays theres the random element to it. IMHO its much better than being set to a fixed course which becomes well.. repetitive =]

Tnks again! ^^


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#262 Almateria

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Posted 03 February 2015 - 12:07 AM

I know what you're thinking and I kinda like the idea, buuut... It kinda defeats the purpose. Also, prople would complain nothing got restored if they got unlucky

#263 -Iressivor-

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Posted 16 February 2015 - 12:53 PM

Encountered a small problem with the mod in my last playthrough. During the Paladin Stronghold Quest, when you're asked to help solve the land dispute in Umar Hills, I sided with the squatters and killed Baron Metrich and company, including Petr the dwarf. When I reported back to the Radiant Heart, however, the game seemed to think that I had failed the quest by killing both parties. I reloaded and tried again several times, making certain that none of the squatters were harmed in the fight, but still got the same result.

 

The dialogue is as follows:

1. You have returned, though not quite as I expected. I must say that your visit to the Metrich barony has yielded some surprising results.
2. Word has come to me that all involved in this matter, from the baron to the squatters, have been killed! Was this your intent? Is this how you restore order?

My options are:

1. None were innocent. I purged them all that their taint would be removed.
2. It was unavoidable. Unfortunate, but unavoidable.

Both options yield this dialogue...

1. You were to restore order, not kill everyone without question. No, you have not shown an understanding of what proper conduct for the Order should be.
2. You are hereby removed from the Most Noble Order of the Radiant Heart. You are a paladin without a patron, relieved of any service we might have required.

 

It wasn't until after I uninstalled the mod that the quest proceeded normally. As such, I don't have an accurate Weidu log to share, but this was the order of my mod installations prior to the bug.

 

BG2 Fixpack

Unfinished Business

Almateria's Restoration Project

1pp4

BG2 Tweaks

TB#Tweaks

Widescreen

 

I should also note that I'm playing the original version of BG2, as opposed to EE. Not sure if the bug effects both, but at any rate, it might be worth looking into.



#264 Almateria

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Posted 17 February 2015 - 01:43 AM

i will look into it. I, uh, might've done something stupid, like not checking whether his death variable isn't called out anywhere which obviously might cause extra problems if you decide to kill him

OR he could be actually innocent and I'm a huge idiot who does stuff only by looking for numbers instead. Whichever might be worse. I'll check this out as soon as I get access to a working installation of BG2, since the GOG OS X version is still borked for anyone willing to browse the files

 

so just hold your horses or kill Metrich with console or maze Petr and run away or whatever for now. I'd give better advice if I had the game right now 

 

sorry for breaking your stuff, man



#265 -Iressivor-

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Posted 17 February 2015 - 08:37 AM

No worries. Aside from that, the mod is excellent!



#266 Almateria

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Posted 22 February 2015 - 11:47 AM

Interesting. Wasselan never actually checks whether the squatters (PLFARM04-06) are harmed, but instead he runs the check for Lette, Lanka and Petr (PLFARM01-03), who are always unharmed if you go through the quest, due to the first two running away and the third not existing. Which, in turn, makes the quest impossible to fail.

Adding Petr made the quest always fai, unless you were willing to kill the farmers without asking questions, which I can't imagine lots of people doing. I'm working on a fix.



#267 Almateria

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Posted 22 February 2015 - 12:25 PM

And the v8.1.2 is up. It fixed the bug which was surfaced by me, but not caused by me.

 

Because I'm a fantastic modder. 8)



#268 Ithildur

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Posted 06 March 2015 - 05:47 PM

So, I'd still like to give this mod a try, but I already have various components of D0 Quest Pack installed already.

 

I'm willing to risk that what Leonardo posted elsewhere ( http://www.shsforums...-bwpv14/page-10 ) is true and ignore the initial concerns about BG2Fixpack; however the potential conflict between Restored Random Encounters and QuestPack does concern me just slightly. Has anyone actually reported conflicts between Quest Pack and Restored Random Encounters if QP is installed first (which is what's likely to happen if someone follows the installation order BWP lays out)?


Edited by Ithildur, 06 March 2015 - 07:54 PM.


#269 Almateria

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Posted 06 March 2015 - 11:27 PM

No, not a single one, which is nice and made me feel good about myself.
From what I gathered (i didnt do many tests, hunying for REs is enough to make me want to kill myself) thr biggest problem would be a dialog RE spawning together with a battle RE from the QP

#270 -Guest-

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Posted 18 March 2015 - 06:32 AM

OK I have 2 questions.

 

1. How serious is this mod? I don't judge your hip hop mod or anything I'm just asking :P

 

2. I saw this on the download page: "You can tell off Pelanna in one more way. Can be screwy if the Pause All Dialogues component from BG2Tweaks is installed." Define screwy?



#271 Almateria

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Posted 19 March 2015 - 12:46 AM

1. Considering that there are like three lines I wrote myself I'd say it's Bioware-serious
So "a bit"

2. Well, there's this other chick that appears mid dialog. Except she doesn't appear, she's on the map already and moves. Actors in BG2 can't move, even by script, when the game's paused, so she'll yell half across the map
ARP normally prevents it by disabling timestop for this conversation but Tweaks bring it back so.

#272 The Imp

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Posted 19 March 2015 - 03:16 AM

ARP normally prevents it by disabling timestop for this conversation but Tweaks bring it back so.

You could request the Tweaks Packs mod to skip this one conversation if the mod is already installed.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#273 Almateria

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Posted 19 March 2015 - 05:25 AM

Ehhh, people will manage. I'm kinda iffy about asking other people to make stuff, in their mods, for my mods



#274 The Imp

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Posted 19 March 2015 - 06:30 AM

I still encourage you to make the request, as I believe this tweak is easy make, and if you keep the component numbering always the same, it's easy to use the existing structure to detect it, and thus ensure the compatibility.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#275 Almateria

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Posted 06 April 2015 - 10:03 AM

I liked the part in which you either lied about your "best efforts", since those were constituted of saying "Remove the encryption" without giving any sort of hint about what you're trying to say; or just admitted that those efforts of yours are pretty shitty.

 

Also, I don't support Oracle Solaris 7 either, if you want to warn some people about it.



#276 Almateria

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Posted 06 April 2015 - 10:08 AM

Oh, and you might want to gather more evidence about the supposed "not working", if you want to slander me in public, considering that you're the only person complaining about it in the last 1,5 years.



#277 -Guest-

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Posted 06 April 2015 - 11:10 AM

Thanks for the explanation about the tweak pack incompatibility almateria. I will just play with her shouting across the town. I would also like to report that I installed this mod on windows xp (sp3) about 2 weeks ago via the BWS completely successfully.

#278 Mike1072

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Posted 06 April 2015 - 12:58 PM

Just to warn Windows XP users: Despite my best efforts, Almateria doesn't want to remove encryption from mod's archive. Thus, she made impossible to extract this mod on Windows XP: http://prntscr.com/6qab1s

Does the same thing happen if you use 7zip or WinRAR to extract it?

#279 Tash

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Posted 06 April 2015 - 02:05 PM

Just to warn Windows XP users: Despite my best efforts, Almateria doesn't want to remove encryption from mod's archive. Thus, she made impossible to extract this mod on Windows XP: http://prntscr.com/6qab1s

Does the same thing happen if you use 7zip or WinRAR to extract it?

 

I've successfully unpacked the mod with 7zip and installed without issues on BG2 (GOG version) using WinXP Pro (custom post-SP3).



#280 Mad Mate

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Posted 06 April 2015 - 02:27 PM

I confirm that arpv8-1-2.zip is simple zip file and without any encryption. Installed multiple times without any problems.