Hi All:
Here some more improved mods. Most are from Gibberlings Three. Not really my reason for posting, but maybe this will help some players.
BG1 Mini Quests and Encounters v18
BG1 Mini Quests and Encounters v17
Baldurs Gate Romantic Encounters v2.7 Baldurs Gate Romantic Encounters v2.5
BG2 Fixpack v12
BG2 Fixpack v10
Crossmod Banter Pack v16 Crossmod Banter Pack v15
Every Mod and Dog v8 Every Mod and Dog v7
gMinion v3 gMinion v2
Item Revisions Revised v1.5 Item Revisions v4 beta 10
Level 1 NPCs v 2 Level 1 NPCs v 1.9
P&P Celestials v7
P&P Celestials v6
Region of Terror v3.0 Region of Terror v2.1
Song and Silence v9 Song and Silence v6
Shards of Ice v6 Shards of Ice v5
Sword Coast Stratagems v31 Sword Coast Stratagems v30
Sword and Fist v10 Sword and Fist v7
The Sorcerer's Place Collection v11 The Sorcerer's Place Collection v10
The Wheels of Prophecy v7 The Wheels of Prophecy v6
Tweaks Anthology v7 Tweaks Anthology v4
Vlad's Compilation v2.0 Vlad's Compilation v1.0
NeJ3 v7.02 (final) NeJ3 v7.02
It is evedent that the listings in
WeiDU.log and the listings in BiG World Project ENGLISH are almost the same. The difference is that
WeiDU.log only lists mods and components that are installed in the mega-mod game while BiG World Project ENGLISH lists all the mods and components. What I would like to do is list all the components of a mod without playing a mega-mod game. This way I can compare the updated mod with an older mod to compare how they have changed. This is possible with some mods as that information is in the "readme" files. But not all "readme" files contain that information. With
BGT, you need code to run the mod to get that information into the
WeiDU.log file. Of course, with mods that have only one component, you can use the updated mod without problems.
I thought I might be able to use a
SoA - BGII \
ToB game and manually install the updated mods. At least the mods components would appear on the screen and could be copied. Slow but useful. But if the updated mod as code that requires
BGT, then could end up a mess. I have tried to search the mods code, but did not come across any code that resembled information about components as found in
WeiDU.log files. So for now, it is try the
SoA - BGII \
ToB game and search "readme" files.
I would appreciate any information on obtaining the mods information about its components. I think it would be useful in using updated mods in existing BiG World Project
WeiDU mega-mod games.
Tom
Edited by tomkaz, 18 October 2018 - 10:15 AM.