With the new Dace, there is still that big bug in Watchers' Keep. While this mod, unlike some others, recognizes that this quest may occur in either SoA or ToB, the differentiation still needs a chapter gate to ensure the correct dialogue file is used. Otherwise, strange things happen which might or might not crash the game but will certainly screw up the dialogues. Check out the interjections in t#dacej.d and t#dac25j.d. Without the chapter gates, both will try to interject in either SoA or ToB, and that just ain't gonna happen.
Bug in Watchers' Keep
#1
Posted 30 June 2018 - 08:38 AM
#2
Posted 27 February 2019 - 10:54 AM
This is fixed in v3. Thank you for reporting!
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
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