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A resized human model


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#1 temnix

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Posted 01 May 2018 - 05:34 PM

Using a minion with the human fighter avatar and wearing plate mail I tested for whether a much larger human avatar would look acceptable or be too grainy. I have wanted to make the Enlarge/Shrink spells for a long time, but it always seemed too difficult. And it may still be, considering that all of the character classes and creatures would need to be resized. But I blew up this one. What do you think? He's unarmed, because I didn't resize weapon animations. But it's quite nice that, resized by the same amount, a sword would fit perfectly in his hands. It's also nice that colors stay and effects like Blur still apply.

 

Tall.jpg



#2 Miloch

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Posted 07 June 2018 - 08:49 AM

What is your question exactly? Yes, you have a giant orcish-looking plate-mail-wearing badass, but that's all I can tell from the screenshot. He's not even packing (wielding a weapon) from the looks of it though.


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#3 grammarsalad

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Posted 30 June 2018 - 03:05 AM

I have been thinking about this for a while, as well.

I like that. It's not too pixelated. What percentage is that?

Also, my thinking was to just create one or two resized avatars and use them--e.g. the cleric and fighter models are close enough that the same model could be used for both

#4 @vGur

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Posted 26 December 2018 - 12:56 PM

Hello!

 

Looks great, as always.

If You thinking how to use it without copy of every existing animation, there could be a few tricks.

You can say in spell description that spell can enlarge only a human warriors, then use it as a baf (don't forget to chabge race to giant for spell duration and add penalties when attacking kobolds, goblins, halflings and gnomes)

Or, just make it a paladin(ranger?) only spell, like some God blessing, then You don't need to to another animations.

 

If You want to change a few more animations, than You can try to enlarge elven males, they looks too short, childish, it's not what we see in movies like LoTR. They should be not so massive as humans, but they have almost same height.

Also, You could make human females smaller (except fighter), as it was in vanilla Bladur's Gate 1.

Halflings could use shrinked elven animations instead of dwarven as they did now.

I have no EE yet, so don't know how it works. Do You need to overwright any existing slot for this animation to work or there is a new way to add playable animations?


Thanks.